...so that it doesn't cover it's leader icon.
Made the surviving Owaec's units recallable in the next scenarios
Added recruitment patterns to AI controlled sides
...which shows the basic game settings for each player. Unfortunatly
the current dialog implementation seems to allow only 2 functional
buttons together with a (menu)list, so I had to move the "Ok" button
which allows you to scroll to the selected leader to the second
screen.
I hope this feature is not used too often, so it's ok there ...
I have mostly tested the "Game Settings" display with multiplayer games, please
test it with scenarios which have more special WML settings.
The GRAY_TEXT special character "|" was not seen as such by one function
This probably fix off-by-one error when word-wrapping text
and maybe make the character invisible on displayed text
because we need this character in some text and that I think that our
goal is to kill these special mark-up characters. This commit simply
replace it by "<255,255,0>".
But I continue to think that yellow at some of these places are a bad idea.
use a simple "footprint_prefix" key, the rest (in/out, directions, image mods,
and file extension) is added by the code, (like for the ellipses)
restore the possibility to use more than 2 set of images for movement cost
Among other things, this replaces the lame-looking shortsword in
Liberty. There probably ouyght to be a special Orcish variant for the
Orcish Crossbownan and Slurbow.
* also highlight the destination hex before an attack+move mouse action
* more up-to-date mouse state (cursor, highlight, ADI) after some events:
undo, attack dialog or right-click cancel
* need only one right-click to open context-menu on an unselected enemy
* selecting an enemy doesn't directly cancel its reachable zone
* fixed bug keeping highlighted the previous selected hex after a
right-click cancel on map using fog/shroud
There's left a small glitch in 800x600 resolution (no space between
the "Action bonus" slider and the "Cancel" button). The alternative
would be to put the sliders for "Village gold" and "Experience
modifier" side by side, but that would look more ugly in higher
resolutions.
also don't subtract the border size from the height as the client area
size seems to factor this in (the ok and cancel buttons are also
aligned that way)
* When use 'map settings' is selected, map settings can no longer be
changed, if not defined in the map the general default is chosen.
* When cancelling the MP create the changed preferences are no longer
saved.
* When the MP create is accepted with 'use map settings' the map setting
parameters are no longer stored as the new preference.
* There need to be some more cleanups in the GUI and already started to
discuss those with Uso and Soliton but they will follow later.