Rusty Russell
2b90150dbd
Apply fix for Freetype 2.2 compatibility from FreeType website
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Should fix the problem (bug #5956 )
2006-05-23 11:49:33 +00:00
Lari Nieminen
95bb97223b
Fixed TC in one spearman frame...
...
...and added missing shadows to the master-at-arms (non-TC'd) frames.
2006-05-23 09:57:07 +00:00
Rusty Russell
e47c86a6ba
Fix logging
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(another thing broken in controller merge, I guess?) and add serial
number to upload files
2006-05-23 07:45:47 +00:00
Rusty Russell
a30dffeda6
Fix g++ 4.0 warning on initializer ordering
2006-05-23 07:45:24 +00:00
Asa Swain
91d97ffeda
UtBS: fixed bad image link for Desert Sentinel
2006-05-23 00:36:19 +00:00
Lari Nieminen
91a6012f58
Fixed bad image reference.
2006-05-22 21:59:20 +00:00
Nils Kneuper
d7f33e6d01
updated portuguese (brazil) translation
2006-05-22 19:14:52 +00:00
Lari Nieminen
b706d73a7c
Changed all but the oldest magi back to use the normal human die sounds
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(the old variant sounds too old for these).
2006-05-22 19:14:43 +00:00
Nils Kneuper
2499b56053
updated turkish translation
2006-05-22 17:21:00 +00:00
Asa Swain
dddaa76c50
UtBS: minor changes to scenarios
2006-05-22 17:07:38 +00:00
Jörg Hinrichs
9a8d4a4cb2
fixes OoS bugs
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#5967 (OoS box doesn't appear),
#5960 (OoS when moving more than range in mp),
#5954 (OoS with undo in mp)
2006-05-22 16:56:04 +00:00
Lari Nieminen
98ec345c33
New old human (male only) hit and die sounds, for magi and such.
2006-05-22 16:50:27 +00:00
Nils Kneuper
b8b3015be5
updated Italian translation
2006-05-22 14:32:10 +00:00
Lari Nieminen
99c77f1311
Added a big sling sound for the troll rocklobber.
2006-05-22 13:31:46 +00:00
Lari Nieminen
7e475efd73
New horse hit and die sounds.
2006-05-22 12:44:51 +00:00
Elias Pschernig
d8efe69dd8
Added docstrings to the python API.
2006-05-22 11:26:51 +00:00
Bartek Waresiak
06e6da22e5
Changelog update
2006-05-22 00:23:57 +00:00
Bartek Waresiak
f1e4cc6e92
New map and some updates
2006-05-22 00:20:35 +00:00
Bartek Waresiak
649f8d62b9
New map and some updates
2006-05-22 00:19:27 +00:00
Bartek Waresiak
7790f0ad43
New MP map
2006-05-22 00:13:10 +00:00
Scott Klempner
6b2892c139
recentered logo for 1024 x pixels
2006-05-21 19:30:18 +00:00
Elias Pschernig
cfd453e7f3
Added a combo box to the multiplayer dialog...
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...which allows to select an AI algorithm or python script, as well as
helper functions to return the algorithms and scripts.
2006-05-21 17:44:42 +00:00
Elias Pschernig
c9d7145fef
added missing parenthesis
2006-05-21 17:29:51 +00:00
Bartek Waresiak
ac588e80b3
Typo fix
2006-05-21 16:57:10 +00:00
Jérémy Rosen
edc15e7031
allow conditions in animations
2006-05-21 16:43:03 +00:00
Elias Pschernig
a534176eeb
Made the python AI look in <binary_pathes>/data/ais for python AIs,
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instead of the current directory.
2006-05-21 14:56:54 +00:00
Jörg Hinrichs
4f90dc844a
make VC++ compile
2006-05-21 14:44:04 +00:00
Rusty Russell
1420f20268
Make logic a little more general wrt. health bars (thanks Boucman\!)
2006-05-21 14:03:27 +00:00
Rusty Russell
38c98cbd50
Add unit::overlaps()
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so we don't have to assume all units overlap all adjacent tiles
2006-05-21 13:54:05 +00:00
Rusty Russell
64b6b55c03
Use simulation to choose weapons, making for a more accurate choice
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(it takes into account the exact circumstances of the battle).
This roughly doubles the calls to attack_prediction's fight() routine
during heavy AI load, but optimization yet to come.
battle_context/combatant could now use some cleanup.
2006-05-21 13:03:34 +00:00
Jérémy Rosen
f8b23584f5
correct two missile related bugs for zookeeper
2006-05-21 12:49:47 +00:00
Jérémy Rosen
fcc6b429f1
apparently I only commited the code part of the standing anims
2006-05-21 12:06:33 +00:00
Jérémy Rosen
6b42b66efc
add OS/2 support
2006-05-21 12:02:35 +00:00
Richard Kettering
0314c2ae6f
Added team-color macro to Deathblade and Draug.
2006-05-21 11:22:32 +00:00
Richard Kettering
f3621dd23f
Team-colored images for deathblade.
2006-05-21 11:20:20 +00:00
Richard Kettering
f4121fda8b
Team-colored images for draug.
2006-05-21 11:16:57 +00:00
Isaac Clerencia Perez
82066e9252
Update German translation for tutorial
2006-05-20 16:29:59 +00:00
Jérémy Rosen
21d2d982d1
standing animation, second try
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Soliton, this should be OK preformance wise, but please provide feedback
2006-05-20 11:16:33 +00:00
Rusty Russell
19d075af1e
Implement feature https://gna.org/bugs/index.php?func=detailitem&item_id=5413
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Autosave now happens at start of every third turn, and placed in menu.
Loading a non-autosave file cleans them up.
2006-05-20 11:14:24 +00:00
David Philippi
15e945eeeb
translation update
2006-05-20 01:27:22 +00:00
Scott Klempner
9c3aba97e8
changelog update
2006-05-19 21:55:53 +00:00
Patrick Parker
5737e57800
fixing path resolution for logo during loadscreen
2006-05-19 21:51:45 +00:00
Scott Klempner
7168a0255a
music macro, dialog tweaks,
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...implemented tentative narrator graphic, balanced Moremirmu
appearing for HttT
2006-05-19 19:00:58 +00:00
Nils Kneuper
9f633607b8
pot-update
2006-05-19 15:45:07 +00:00
Nils Kneuper
6124b1312f
updated German translation
2006-05-19 15:38:39 +00:00
David Philippi
d4ef7af6a4
added at least a short mention of all the TC work
2006-05-19 11:36:14 +00:00
Richard Kettering
8f67e8bd4e
Minor tweak to orcish ruler images.
2006-05-19 11:28:29 +00:00
Richard Kettering
a1ee147698
Minor tweaks to orcish leader images.
2006-05-19 11:25:23 +00:00
Richard Kettering
9df396088d
Made the orcish grunt's head bigger.
2006-05-19 11:00:39 +00:00
Richard Kettering
ecce7bffb2
Added team color macro to orcish warrior.
2006-05-19 10:42:48 +00:00