29275 Commits

Author SHA1 Message Date
Thomas Baumhauer
8941b02362 removing off-map villages to avoid potential confusion 2008-12-07 17:08:08 +00:00
Eric S. Raymond
8829371204 canrecruit=yes is better style than canrecruuit=1 2008-12-07 17:01:31 +00:00
Fabian Müller
e5225549c1 Added macros for handling persistent ai sides. 2008-12-07 16:59:20 +00:00
Eric S. Raymond
cda03e1dcf Remove an ANL macro that simply duplicates a mainline definition. 2008-12-07 16:51:52 +00:00
Gunter Labes
4318571d50 fixed several inconsistencies 2008-12-07 16:42:04 +00:00
Mark de Wever
f336864a0c Enable the horizontal scrollbar. 2008-12-07 15:09:25 +00:00
Mark de Wever
c03a7fc55b Import find_widget from twidget.
This loads the templated version, which can be handy at times.
2008-12-07 15:09:20 +00:00
Mark de Wever
4db5627a13 Improved the map scrolling feature.
After 2008-11-21T21:05:43Z!kailoran@gmail.com fixed the scrolling outside the window, several
people noticed the threshold of 5 pixels is rather small. Added a
hidden preference named 'scroll_threshold' which is used to determine
the number of pixels. The threshold also defaults to 10 instead of 5,
more testing is needed to get a good default value.
2008-12-07 12:46:24 +00:00
Nils Kneuper
87b57989a3 tabs -> spaces 2008-12-07 11:54:17 +00:00
Lari Nieminen
063c88677c Made SoF maps use the forested hills terrain. 2008-12-07 11:52:19 +00:00
Nils Kneuper
bd96870686 make sure that teamnames are all set...
...(and rather uniform regarding capitalization)
2008-12-07 11:47:31 +00:00
Lari Nieminen
116b354c6c Made SotBE maps use the forested hills terrain. 2008-12-07 11:35:25 +00:00
Gunter Labes
02e2689794 renamed Editor to Map Editor in the titlescreen 2008-12-07 11:25:55 +00:00
Lari Nieminen
05a00e17f2 Made HttT maps use the forested hills terrain. 2008-12-07 11:23:07 +00:00
Lari Nieminen
17b2e3848c Fixed river ford not transitioning to void. 2008-12-07 10:19:28 +00:00
Thomas Baumhauer
525413a981 setting correct svn properties 2008-12-07 09:57:00 +00:00
Mark de Wever
d1e3e29419 Use the new assert macros and fixed a bug in them. 2008-12-07 09:54:31 +00:00
Mark de Wever
687abbab11 Capitalize the macros and add the eol property. 2008-12-07 09:00:27 +00:00
Richard Kettering
4ee8adb837 Added the last-person-modified note via a svn keyword property. 2008-12-07 02:15:30 +00:00
Alexander van Gessel
e6eb5a17bf Fix botched search/replace by espreon. 2008-12-07 02:34:09 +01:00
Richard Kettering
382ada1061 Added a set of assert macros. 2008-12-07 01:29:28 +00:00
Ignacio R. Morelle
58fe2c66e6 Added Santi's IRC nick, "fnaek" to credits. 2008-12-06 23:36:42 +00:00
Thomas Baumhauer
916b7ef38b adding 4 mp maps 2008-12-06 23:19:39 +00:00
Sergey Popov
1ad4dbd100 Reverted Dave's changes to image cache in 2008-12-05T03:33:26Z!davewx7@gmail.com...
...since they were causing serious slowdowns e.g. during animations.
2008-12-06 22:41:32 +00:00
Sergey Popov
edf7be1b40 Pass compiler options to be compliant to C99 for C and C++98 for C++. 2008-12-06 22:41:27 +00:00
Mark de Wever
bd5ad2f0a3 Fix several bugs in the horizontal scrollbar.
It seems there were some copy paste issues left, after testing all seems
to work properly now.
2008-12-06 21:42:40 +00:00
Eric S. Raymond
fa078e926e Drop timeline.txt, as the LoW chronology is now on the main timeline
Remove empty TODO

Clear spelling mistakes.
2008-12-06 21:37:03 +00:00
Ignacio R. Morelle
1d2ef7f131 Implemented WML interfaces for changing the end-of-campaign text.
They are described in changelog.  (Feature / bug #10449)

We still lack a [scenario] interface; it would be
possibly redundant, but still nice to have. That's
for later...
2008-12-06 20:58:40 +00:00
Ignacio R. Morelle
efe87cef71 Removed some trailing dots in translatable strings. 2008-12-06 20:56:19 +00:00
Ignacio R. Morelle
ba5e295cf8 Surrounded three WML attributes in quotes because 'it looks better'. 2008-12-06 20:25:06 +00:00
Ignacio R. Morelle
fe8ca5658a Spelling mistake fix: theif -> thief 2008-12-06 20:23:41 +00:00
Ignacio R. Morelle
c0061a9dd2 Made this 8-bit palette-indexed graphic 32-bit and added a proper unit
shadow
2008-12-06 20:22:22 +00:00
Ignacio R. Morelle
f19799c09f Promoted Baufo to main developers due to his work on the MP server. 2008-12-06 20:21:17 +00:00
Steven Panek
8cd8bef5a0 Added macro REDRAW.
It is obviously used to replace [redraw] codeblocks. Yay for laziness.
2008-12-06 19:53:58 +00:00
Lari Nieminen
bdbc9dad2b Prevented the great horde props from being recallable. 2008-12-06 19:28:07 +00:00
Mark de Wever
95c5aff52d Show a more informative error message. 2008-12-06 18:10:44 +00:00
Lari Nieminen
6e0415e849 Applied patch #1115. 2008-12-06 16:16:53 +00:00
Steven Panek
5b73575846 Corrected the misalignment issue...
...involving the female desert hunter's ranged defense animation.
2008-12-06 11:11:24 +00:00
Steven Panek
0ec137e159 Updated changelog. 2008-12-06 11:06:36 +00:00
Steven Panek
f186f2578d Removed FIXMEs and updated TODO list. 2008-12-06 10:55:22 +00:00
Steven Panek
46f2214002 Ran wesnoth-optipng (Saved 10 KiB, 2%) 2008-12-06 08:39:28 +00:00
Steven Panek
6b0b83dcb4 Made it so that the Shyde/Star uses these new frames (Whoops...) 2008-12-06 08:23:43 +00:00
Steven Panek
b9858ad312 Added new healing frames for the Desert Shyde/Star. 2008-12-06 08:22:20 +00:00
Steven Panek
a0fa7633ef Added new Desert Hunter sprites. 2008-12-06 05:34:23 +00:00
Lari Nieminen
d46b0723d4 Fixed Kaleh's nonexisting AMLA bola attack animation. 2008-12-06 00:12:07 +00:00
Lari Nieminen
8f1edb087b Fixed bola animation filters. 2008-12-06 00:04:49 +00:00
Alexander van Gessel
e2ef72ee53 Fix round() and pow() issues reported on forum.
(http://www.wesnoth.org/forum/viewtopic.php?f=21&t=23172)
2008-12-06 00:39:40 +01:00
Sergey Popov
cb6d29445a Use pthread_equal to compare thread ids. 2008-12-05 23:27:47 +00:00
Mark de Wever
15bcff959f Fix a typo(, which also caused crashes). 2008-12-05 23:18:23 +00:00
Lari Nieminen
1c128e61c7 Made a random unit (of the highest possible level)...
...be auto-recalled at the entrance every turn after the central body
has appeared, and did some minor cleanup.
2008-12-05 22:54:04 +00:00