Commit Graph

6091 Commits

Author SHA1 Message Date
Richard Kettering
8a0cc563ce Post commit sanity check revealed a grievous typo someone else had made,
and which apparently got commented out.  Fixed now.
2005-03-24 05:30:05 +00:00
Richard Kettering
b9be7bba20 New images for Haldric. 2005-03-24 05:20:30 +00:00
Richard Kettering
02a20ad72e New cfg file to use the new thief defend animations. 2005-03-24 00:52:25 +00:00
Richard Kettering
a9eb2749ca New defend animations for thieves. 2005-03-24 00:49:40 +00:00
Jon Daniel
a695dd2529 restore what I've messed up 2005-03-24 00:11:36 +00:00
Jon Daniel
fb841b2d25 second part of fix for bug #12101.
fixes also messages are drawn ontop story in case of a prestart event
2005-03-23 23:24:09 +00:00
Jon Daniel
6a9e2b9964 first part of fix for bug #12101 2005-03-23 22:42:28 +00:00
Yann Dirson
c015c73abb dos2unix 2005-03-23 22:10:51 +00:00
Yann Dirson
5f503724da get rid of terrain_type::get_rgb => more include cleanups 2005-03-23 22:08:52 +00:00
Yann Dirson
707311ad88 using operator<< on log requires ostream to be known 2005-03-23 22:01:47 +00:00
Yann Dirson
a7b1a7dd80 removed color defs from graph-includes invocations,
...since they are now defined in the wesnoth class
2005-03-23 21:32:41 +00:00
Yann Dirson
1d9c2fec2a moved from show_dialog to sdl_utils those draw_ functions...
...that do not even need a CVideo.  hence much cleanup of deps against
show_dialog
2005-03-23 21:30:46 +00:00
Yann Dirson
8f311d9d87 text_to_lines() does not belong to show_dialog
- being more closely related to text, moved it to font
2005-03-23 20:46:58 +00:00
Jon Daniel
faf6d4ec6e disable debug in the lobby constructor so it can still be used in local ai games 2005-03-23 19:41:09 +00:00
Jon Daniel
85619d12ba fixed a typo 2005-03-23 19:37:58 +00:00
Jordà Polo
92c94de23e updated dutch translation 2005-03-23 19:36:31 +00:00
Susanna Björverud
2569f03f7b Updated Dutch translation 2005-03-23 18:42:22 +00:00
Jon Daniel
ed439533b4 Fixed bug #12423
...and a conflict between [side] side [side] and the multiplayer screen side
2005-03-23 18:11:52 +00:00
Susanna Björverud
e78b90382c Updated Swedish translation 2005-03-23 14:45:37 +00:00
Susanna Björverud
c3227279ff Polishing 2005-03-23 13:11:53 +00:00
Jon Daniel
7564e6a0e0 Applied patch #3850 from cyberjack fixes bug #12306:
Loading mp games doesn't load stats.
2005-03-23 12:52:38 +00:00
James Spencer
f591783326 Typo 2005-03-23 09:04:33 +00:00
Guillaume Melquiond
6c5e990813 Please verify that headers are still self-contained after removing a dependency. 2005-03-23 08:52:10 +00:00
James Spencer
3b7638b0d0 [TRoW map change]] 2005-03-23 08:46:02 +00:00
Susanna Björverud
6e6dafe737 Updated Japanese translation 2005-03-23 08:26:29 +00:00
Guillaume Melquiond
62144b42f7 Move the implementation out of the interface. 2005-03-23 08:24:05 +00:00
Guillaume Melquiond
f00082681f Move helper struct out of the way. 2005-03-23 08:23:05 +00:00
James Spencer
38582eb6d9 Update Unit macros to support user descriptions,
...update TRoW to reflect that, other minor changes
2005-03-23 07:40:09 +00:00
James Spencer
5d174696ce Add them as binary 2005-03-23 04:02:07 +00:00
James Spencer
2ff1b18122 Maybe even add them back as binaries,
...I will be able to make a commit again without borking it up :(
2005-03-23 03:57:53 +00:00
James Spencer
84c8df2509 Update Haldric's portrait, added portraits for some of the more unique 'bosses' 2005-03-23 03:47:51 +00:00
James Spencer
7e1403b30c Initialise the traits sooner...
...so they can be used from utils.cfg, then use it in the UNIT macro
2005-03-23 03:45:35 +00:00
James Spencer
104b4903a9 Add clash as I promised PG long ago,
...and separate out the map from An Island to make it a bit easier to edit
2005-03-22 23:43:40 +00:00
Yann Dirson
f83a0b1f76 split a game exceptions into their own file...
...to avoid gratuitous dependencies on gamestatus, some cleanup of
deps against gamestatus
2005-03-22 23:42:37 +00:00
Dave White
ed980734c7 added death animations for Skeleton and Revenant 2005-03-22 23:35:00 +00:00
Yann Dirson
767e245049 split a new rng class out of replay, sanitized a bit the deps using this 2005-03-22 22:09:28 +00:00
Susanna Björverud
9853eca03e Updated Spanish translation (EI) 2005-03-22 16:03:48 +00:00
Susanna Björverud
dcedd35e73 Updated British English translation 2005-03-22 15:58:54 +00:00
Susanna Björverud
37408bc94d Updated Spanish translation 2005-03-22 15:38:32 +00:00
Susanna Björverud
43ce5d9990 Updated Swedish translation 2005-03-22 15:37:00 +00:00
Susanna Björverud
a947538ed8 Updated Hungarian translation 2005-03-22 15:34:51 +00:00
Susanna Björverud
f4212ecd1a Forgot to commit the updated LINGUAS files when adding afrikaans 2005-03-22 15:32:37 +00:00
Jon Daniel
535e39e17a [[debug option changes]]
* removed debug command.

* disable debug before starting a MP game

* -d still works for single player if you want it in
  multiplayer you just have to set the bool.
2005-03-22 12:53:23 +00:00
Susanna Björverud
3724a997ab Initiated Afrikaans translation 2005-03-22 09:04:45 +00:00
Susanna Björverud
fc610f0378 Polishing 2005-03-22 08:33:59 +00:00
James Spencer
df9002fb80 Integrate the ford into the file properly...
I actually understand this file now.
2005-03-22 06:54:30 +00:00
James Spencer
611a8cb9d5 Use the fords 2005-03-22 05:40:02 +00:00
James Spencer
c875ab3131 Add user_description(s) back. Thanks Silene 2005-03-22 05:38:53 +00:00
James Spencer
73be4d411b I should probably add the png as well 2005-03-22 04:23:39 +00:00
James Spencer
7b35ad318c Added Ford, Scott's Update to Siege of Elensefar...
...(that uses it), and as an added bonus I made units on the sunken
keeps submerge
2005-03-22 03:55:15 +00:00