17289 Commits

Author SHA1 Message Date
Simon Forsyth
ea6c521887 move variable clear to where it is used 2012-07-05 02:40:49 +00:00
Simon Forsyth
a14dc53efe Make escorts not wander after messenger killed 2012-07-05 02:33:03 +00:00
Simon Forsyth
341ebfb394 Give the candidate actions unique names 2012-07-05 02:18:07 +00:00
Simon Forsyth
2620b63a26 Get rid of code adding bottlenecks on harder difficulties
It makes the scenario easier and slower, not harder

Also use cave bridges over water to show off a rarely used terrain
image in an appropriate place - added some extra dirt to deal with
units moving slower as a result
2012-07-05 02:00:52 +00:00
Simon Forsyth
302131822e Change a sighted event to an attack event
This way dialog fires even if Panok starts visible because of map
2012-07-05 01:43:07 +00:00
Simon Forsyth
6a2aec5acb Finding the map in scenario 3 now reveals the part of the map...
...outside the cave in scenario 4
2012-07-05 01:25:53 +00:00
Simon Forsyth
9b056eed92 Taking the ring of speed is now optional 2012-07-05 00:56:04 +00:00
Simon Forsyth
1211afd87e Use new AI by mattsc for messenger in Out of the Frying Pan
Balancing required
2012-07-04 12:20:48 +00:00
Charles Dang
7c68fe0240 Added tile image for lit stone walls and wired it in 2012-07-02 13:27:33 +00:00
Anonymissimus
e8d51edee4 fix wrong default leader name 2012-07-02 10:15:05 +00:00
Steven Panek
3e17938245 Fixed an error in the SET_LABEL example. 2012-07-01 20:07:57 +00:00
Ignacio R. Morelle
05cc55b44c Set the Giant Rat's undead_variation to saurian 2012-06-30 23:11:01 +00:00
Simon Forsyth
ce06388abd Use opening cavern from Eftboren In the Tunnels of the Trolls map.
It looks nicer and has no effect on gameplay.
2012-06-30 20:47:47 +00:00
Simon Forsyth
53d7c53df0 Removed all references to the D&D dwarf god Moradin.
Replaced with ancestor worship where appropriate, since there were
already instances of it in the dwarf dialog.
2012-06-30 20:25:22 +00:00
Simon Forsyth
ee025434a3 There are no confused ants. 2012-06-30 19:34:53 +00:00
Simon Forsyth
7b714a9e22 There is no fighting or dying in cutscenes. 2012-06-30 19:21:02 +00:00
Simon Forsyth
8918a34869 No need for an AI specification when the entire scenario is a cutscene. 2012-06-30 19:16:23 +00:00
Simon Forsyth
f8bac0d888 Nym no longer has random traits (means she loses one trait on hard) 2012-06-30 18:23:40 +00:00
Simon Forsyth
f0592fccfd Clean up ant discovery.
Number of ants on hard now matches comment (+1 ant so slightly harder).
2012-06-30 18:14:19 +00:00
Simon Forsyth
2b7914d153 No need to check explorer when stepping outside,
...filter already eliminates non-speaking characters.
2012-06-30 18:02:36 +00:00
Simon Forsyth
41c97daf2a Remove dialog between Kromph and Nym that can only occur...
...when Nym is not available to talk. Thanks to jamit for pointing out
the issue.
2012-06-30 17:49:10 +00:00
Simon Forsyth
ba4a23a004 Use a role for the first humans encountered.
Prevents interaction problems between their deaths and the main human
army.
2012-06-30 16:22:17 +00:00
Simon Forsyth
402f269657 Remove some commented out code. SVN can always get it back. 2012-06-30 16:10:46 +00:00
Simon Forsyth
ddd52cce3a Simplify commentary after water reaches escape passage. 2012-06-30 16:02:25 +00:00
Simon Forsyth
ad4c022ac8 Kill units caught in final flood of deep water...
...when small northern passage is filled.
2012-06-30 15:10:45 +00:00
Simon Forsyth
ef9965a41c Fix bug where Nym would not join Kromph...
...if he were the one to discover the outside.
2012-06-30 14:48:13 +00:00
Simon Forsyth
3c2ecd8fea Change gold award from chest at start of human fight.
Before, easy was harder than normal.
2012-06-30 14:30:55 +00:00
Simon Forsyth
bae750743a Shrink Under the Frying Pan map by removing areas that cannot be seen,
...much less moved to.
2012-06-30 14:24:13 +00:00
Simon Forsyth
233a90d4ce Delete false comment. 2012-06-30 13:26:49 +00:00
Simon Forsyth
d53ea64598 Ensure Keratur appears on a passable location for last words. 2012-06-30 13:24:14 +00:00
Simon Forsyth
99c44ef575 Delete macro that replicates logic already done by teleport tag. 2012-06-30 13:04:13 +00:00
Simon Forsyth
63d79eca78 Shrink and fix healing rune code...
(get rid of deprecation warning, clear variables).
2012-06-30 12:52:54 +00:00
Simon Forsyth
5740d28809 Delete variable made redundant by filter preventing event trigger. 2012-06-30 12:27:21 +00:00
Simon Forsyth
0d91b54512 Simplify fishy dialog logic when first meeting humans. 2012-06-30 12:05:55 +00:00
Simon Forsyth
bf1623ef4b remove human_conversation variable 2012-06-30 03:56:22 +00:00
Anonymissimus
19354101ff remove apparently unneeded inefficient calls to [redraw] in [(un)petrify]
see also http://forums.wesnoth.org/viewtopic.php?p=531983#p531983 and following
2012-06-29 17:34:08 +00:00
Simon Forsyth
6498378901 Esnure player always has positive gold from chest at end of cave...
...in Out of the Frying Pan

since this rewards players who recruit heavily at the start of the
scenario, the maximum gold awarded is reduced

Award algorithm is the same as at scenario end, except that at least
50 gold will be given to players who really kept a lot of gold.
2012-06-29 12:09:40 +00:00
Simon Forsyth
51928d6dee remove useless variable clear,
...make initial shroud clear a bit prettier, simplify an ifdef
2012-06-28 23:18:31 +00:00
Simon Forsyth
259276c040 Redefine old terrain macro in terms of another.
Would like a way to mark it as deprecated.
2012-06-28 02:03:00 +00:00
Simon Forsyth
36b2f08f97 Modernize Dark Castle terrain graphics.
It is now usable adjacent to any terrain.

Adds new macro to core likely to be useful for UMC castle developers.
2012-06-28 01:55:12 +00:00
Simon Forsyth
98de76c57f remove empty and unused define 2012-06-28 01:16:56 +00:00
Simon Forsyth
79b820db7c simplify Kaleh armor AMLA 2012-06-28 00:52:24 +00:00
Simon Forsyth
57ba185196 restore accidentally deleted unit type 2012-06-28 00:49:37 +00:00
Dmitry Kovalenko
f0c703287b LuaAI: bugfix #19086 2012-06-27 18:21:27 +00:00
Elias Pschernig
aef708cbc4 [wmlunits] use SKIP_CORE when parsing mainline campaigns,
...automatic data/core parsing with --preprocess doesn't seem to work anymore
2012-06-24 13:03:08 +00:00
Elvish_Hunter
18b1f5bb54 Changelog entry and test scenario modification for [effect] apply_to=halo 2012-06-23 08:15:55 +00:00
Simon Forsyth
c578a27fba give the desert elves their own movement type 2012-06-21 02:45:33 +00:00
Simon Forsyth
74349f9a1e Correct spelling 2012-06-21 02:13:51 +00:00
Simon Forsyth
ca060546db Deal with a pair of TODOs 2012-06-21 01:36:40 +00:00
Simon Forsyth
b9644500c6 Add myself to the credits as yet another maintainer 2012-06-20 23:29:47 +00:00