Simon Forsyth
ea6c521887
move variable clear to where it is used
2012-07-05 02:40:49 +00:00
Simon Forsyth
a14dc53efe
Make escorts not wander after messenger killed
2012-07-05 02:33:03 +00:00
Simon Forsyth
341ebfb394
Give the candidate actions unique names
2012-07-05 02:18:07 +00:00
Simon Forsyth
2620b63a26
Get rid of code adding bottlenecks on harder difficulties
...
It makes the scenario easier and slower, not harder
Also use cave bridges over water to show off a rarely used terrain
image in an appropriate place - added some extra dirt to deal with
units moving slower as a result
2012-07-05 02:00:52 +00:00
Simon Forsyth
302131822e
Change a sighted event to an attack event
...
This way dialog fires even if Panok starts visible because of map
2012-07-05 01:43:07 +00:00
Simon Forsyth
6a2aec5acb
Finding the map in scenario 3 now reveals the part of the map...
...
...outside the cave in scenario 4
2012-07-05 01:25:53 +00:00
Simon Forsyth
9b056eed92
Taking the ring of speed is now optional
2012-07-05 00:56:04 +00:00
Simon Forsyth
1211afd87e
Use new AI by mattsc for messenger in Out of the Frying Pan
...
Balancing required
2012-07-04 12:20:48 +00:00
Charles Dang
7c68fe0240
Added tile image for lit stone walls and wired it in
2012-07-02 13:27:33 +00:00
Anonymissimus
e8d51edee4
fix wrong default leader name
2012-07-02 10:15:05 +00:00
Steven Panek
3e17938245
Fixed an error in the SET_LABEL example.
2012-07-01 20:07:57 +00:00
Ignacio R. Morelle
05cc55b44c
Set the Giant Rat's undead_variation to saurian
2012-06-30 23:11:01 +00:00
Simon Forsyth
ce06388abd
Use opening cavern from Eftboren In the Tunnels of the Trolls map.
...
It looks nicer and has no effect on gameplay.
2012-06-30 20:47:47 +00:00
Simon Forsyth
53d7c53df0
Removed all references to the D&D dwarf god Moradin.
...
Replaced with ancestor worship where appropriate, since there were
already instances of it in the dwarf dialog.
2012-06-30 20:25:22 +00:00
Simon Forsyth
ee025434a3
There are no confused ants.
2012-06-30 19:34:53 +00:00
Simon Forsyth
7b714a9e22
There is no fighting or dying in cutscenes.
2012-06-30 19:21:02 +00:00
Simon Forsyth
8918a34869
No need for an AI specification when the entire scenario is a cutscene.
2012-06-30 19:16:23 +00:00
Simon Forsyth
f8bac0d888
Nym no longer has random traits (means she loses one trait on hard)
2012-06-30 18:23:40 +00:00
Simon Forsyth
f0592fccfd
Clean up ant discovery.
...
Number of ants on hard now matches comment (+1 ant so slightly harder).
2012-06-30 18:14:19 +00:00
Simon Forsyth
2b7914d153
No need to check explorer when stepping outside,
...
...filter already eliminates non-speaking characters.
2012-06-30 18:02:36 +00:00
Simon Forsyth
41c97daf2a
Remove dialog between Kromph and Nym that can only occur...
...
...when Nym is not available to talk. Thanks to jamit for pointing out
the issue.
2012-06-30 17:49:10 +00:00
Simon Forsyth
ba4a23a004
Use a role for the first humans encountered.
...
Prevents interaction problems between their deaths and the main human
army.
2012-06-30 16:22:17 +00:00
Simon Forsyth
402f269657
Remove some commented out code. SVN can always get it back.
2012-06-30 16:10:46 +00:00
Simon Forsyth
ddd52cce3a
Simplify commentary after water reaches escape passage.
2012-06-30 16:02:25 +00:00
Simon Forsyth
ad4c022ac8
Kill units caught in final flood of deep water...
...
...when small northern passage is filled.
2012-06-30 15:10:45 +00:00
Simon Forsyth
ef9965a41c
Fix bug where Nym would not join Kromph...
...
...if he were the one to discover the outside.
2012-06-30 14:48:13 +00:00
Simon Forsyth
3c2ecd8fea
Change gold award from chest at start of human fight.
...
Before, easy was harder than normal.
2012-06-30 14:30:55 +00:00
Simon Forsyth
bae750743a
Shrink Under the Frying Pan map by removing areas that cannot be seen,
...
...much less moved to.
2012-06-30 14:24:13 +00:00
Simon Forsyth
233a90d4ce
Delete false comment.
2012-06-30 13:26:49 +00:00
Simon Forsyth
d53ea64598
Ensure Keratur appears on a passable location for last words.
2012-06-30 13:24:14 +00:00
Simon Forsyth
99c44ef575
Delete macro that replicates logic already done by teleport tag.
2012-06-30 13:04:13 +00:00
Simon Forsyth
63d79eca78
Shrink and fix healing rune code...
...
(get rid of deprecation warning, clear variables).
2012-06-30 12:52:54 +00:00
Simon Forsyth
5740d28809
Delete variable made redundant by filter preventing event trigger.
2012-06-30 12:27:21 +00:00
Simon Forsyth
0d91b54512
Simplify fishy dialog logic when first meeting humans.
2012-06-30 12:05:55 +00:00
Simon Forsyth
bf1623ef4b
remove human_conversation variable
2012-06-30 03:56:22 +00:00
Anonymissimus
19354101ff
remove apparently unneeded inefficient calls to [redraw] in [(un)petrify]
...
see also http://forums.wesnoth.org/viewtopic.php?p=531983#p531983 and following
2012-06-29 17:34:08 +00:00
Simon Forsyth
6498378901
Esnure player always has positive gold from chest at end of cave...
...
...in Out of the Frying Pan
since this rewards players who recruit heavily at the start of the
scenario, the maximum gold awarded is reduced
Award algorithm is the same as at scenario end, except that at least
50 gold will be given to players who really kept a lot of gold.
2012-06-29 12:09:40 +00:00
Simon Forsyth
51928d6dee
remove useless variable clear,
...
...make initial shroud clear a bit prettier, simplify an ifdef
2012-06-28 23:18:31 +00:00
Simon Forsyth
259276c040
Redefine old terrain macro in terms of another.
...
Would like a way to mark it as deprecated.
2012-06-28 02:03:00 +00:00
Simon Forsyth
36b2f08f97
Modernize Dark Castle terrain graphics.
...
It is now usable adjacent to any terrain.
Adds new macro to core likely to be useful for UMC castle developers.
2012-06-28 01:55:12 +00:00
Simon Forsyth
98de76c57f
remove empty and unused define
2012-06-28 01:16:56 +00:00
Simon Forsyth
79b820db7c
simplify Kaleh armor AMLA
2012-06-28 00:52:24 +00:00
Simon Forsyth
57ba185196
restore accidentally deleted unit type
2012-06-28 00:49:37 +00:00
Dmitry Kovalenko
f0c703287b
LuaAI: bugfix #19086
2012-06-27 18:21:27 +00:00
Elias Pschernig
aef708cbc4
[wmlunits] use SKIP_CORE when parsing mainline campaigns,
...
...automatic data/core parsing with --preprocess doesn't seem to work anymore
2012-06-24 13:03:08 +00:00
Elvish_Hunter
18b1f5bb54
Changelog entry and test scenario modification for [effect] apply_to=halo
2012-06-23 08:15:55 +00:00
Simon Forsyth
c578a27fba
give the desert elves their own movement type
2012-06-21 02:45:33 +00:00
Simon Forsyth
74349f9a1e
Correct spelling
2012-06-21 02:13:51 +00:00
Simon Forsyth
ca060546db
Deal with a pair of TODOs
2012-06-21 01:36:40 +00:00
Simon Forsyth
b9644500c6
Add myself to the credits as yet another maintainer
2012-06-20 23:29:47 +00:00