Eric S. Raymond
8b079e97a7
Fix bug #10644 .
2008-01-03 13:46:30 +00:00
Eric S. Raymond
87841ddb19
Fix a bug that was causing wmllint to ignore maps.
2008-01-03 12:40:39 +00:00
Bartek Waresiak
7e855c1b8b
Small fix to make wesnoth compile, hope it works.
2008-01-03 11:23:06 +00:00
David White
d696aedb03
added filter textbox in load game dialog
2008-01-03 07:45:55 +00:00
Nils Kneuper
2f17d056a0
updated Slovak translation
2008-01-02 22:11:04 +00:00
Pauli Nieminen
3620090a22
Preventing attack events from trickering unit advancement with unstore
...
(bug # 10590)
2008-01-02 21:31:55 +00:00
David Philippi
e6eaad4785
danish translation update
2008-01-02 20:01:04 +00:00
Jérémy Rosen
e7379d3178
fix idle ainms and selection anims finishing immediately
2008-01-02 19:47:49 +00:00
Nils Kneuper
b060e94dce
pot-update
2008-01-02 17:07:47 +00:00
Nils Kneuper
66820a43d4
updated Finnish translation
2008-01-02 14:16:47 +00:00
Mark de Wever
9d7d009a6e
A new attempt to fix bug #10624 and it seems to fix #10625 as bonus :)
2008-01-02 13:43:22 +00:00
Mark de Wever
49d44aa6a7
It was possible two add the same track to the playlist twice...
...
...which could lead to an infinite loop (bug #10112 ). Now we ignore
the duplicate.
2008-01-02 12:32:43 +00:00
Nils Kneuper
e897db7bdf
clearify items as requested by a translation maintainer
2008-01-02 12:21:59 +00:00
Nils Kneuper
21c189a5dc
updated Chinese translation
2008-01-02 10:16:58 +00:00
Mark de Wever
e347b2dccb
Commit 2007-12-29T22:20:12Z!koraq@xs4all.nl broke the test scenario, fix that again.
...
Yogi, alink you might want to review this change.
I did test Httt and the test-scenario and both work, but not
sure whether the parsing slowdown is back.
2008-01-02 09:51:42 +00:00
Mark de Wever
27c7fdccc7
We tested for autoconf 2.57, but 2.61 is required for the boost macros.
...
So bumped the version (bug #10636 ).
2008-01-02 08:39:12 +00:00
Mark de Wever
3fcdae4768
More Sun Studio fixes (patch #911 ).
2008-01-01 21:29:15 +00:00
Nils Kneuper
3ef108017d
added Galician translator
2008-01-01 21:06:33 +00:00
Mark de Wever
d4d3f6037e
Revert 2008-01-01T19:54:07Z!koraq@xs4all.nl it breaks the start of the game for MP.
2008-01-01 20:23:19 +00:00
Mark de Wever
35d122f02d
Avoid triggering an assertion when a duplicated side definition exists
...
(bug #7252 ).
2008-01-01 19:54:07 +00:00
Ali El Gariani
4e5b76ccaf
fix bug #10632 Previous "Tip of the Day" after language change
...
(but the bug was a bit more serious, all the tips was not cleanly
refreshed)
Also clean the behavior of the cancel button for the language choice
dialog PS: I notice an abuse of size_t(-1) for many cancel operations,
seems not nice.
2008-01-01 19:25:32 +00:00
Mark de Wever
b67011171c
Added more parts of patch #911 .
2008-01-01 19:11:19 +00:00
Mark de Wever
b16d6fa231
Also test for locales with the .UTF-8 extension, based on patch #911 .
2008-01-01 19:05:07 +00:00
Mark de Wever
af0dc839c5
When joining a MP game the recall list wasn't loaded...
...
...which leads to OoS errors in campaigns (bug #10624 ).
2008-01-01 18:49:16 +00:00
Mark de Wever
11675bafd1
Partial commit of patch #911 the non-intrusive parts.
2008-01-01 17:48:55 +00:00
Jörg Hinrichs
69082830d4
Provides a more appropriate fix for bug #10586
...
(definition of symbol APPLE not working as expected)
2008-01-01 17:27:38 +00:00
Thomas Baumhauer
a55f067268
Hopefully fixing bug #10623
2008-01-01 17:19:04 +00:00
Thomas Baumhauer
1e97ddd57d
Fixing bug #10626
2008-01-01 15:40:57 +00:00
Mark de Wever
bcf51e964e
Overlays are properly drawn at the top row (eg forrest) (bug #10238 ).
...
Mountains no longer have a hill as base.
2008-01-01 15:07:47 +00:00
Nils Kneuper
5acad317a9
updated Italian translation
2008-01-01 14:37:46 +00:00
Mark de Wever
9cb05e205b
If in a MP campaign the endlevel was continue(_no_save)...
...
...it could happen that the client left before the host uploaded the
new scenarion, this has been fixed.
2008-01-01 14:14:06 +00:00
Mark de Wever
210ea49050
Make sure all members are initialized in the constructor.
2008-01-01 10:57:06 +00:00
Mark de Wever
2db5fcf644
GCC complained about the assignment in the if,
...
according to Sapient the test should also be < instead of ==. Fixed
'em both.
2008-01-01 09:40:09 +00:00
Nils Kneuper
0aa71c7bf8
basically revert my changes since they seem to not be needed
...
but changed the order of units in the [role] block to be highest level
first and added the lvl3 units since a unit could have leveld
2007-12-31 22:02:41 +00:00
Mark de Wever
5569723c1c
Validate vector access for colours (bug #10622 ).
2007-12-31 21:13:40 +00:00
Mark de Wever
31796c0424
The Hammer of Thursagan in 'Invaders':
...
if there weren't enough free tiles to spawn all indigs the game would
enter an infinite loop (bug #10621 ).
2007-12-31 20:44:19 +00:00
Mark de Wever
880bc75c98
Renaming a unit no longer genarates an OOS error (bug #7864 ).
2007-12-31 19:45:21 +00:00
Richard Kettering
29dd806f2c
Redrew legs on elven captain and marshal.
2007-12-31 17:44:59 +00:00
Richard Kettering
9c793a2d8a
Redrew legs on elven champion.
2007-12-31 16:11:22 +00:00
Nils Kneuper
6616e60a2c
correctly fix recalls in scenario3, fix by cycholka
2007-12-31 16:02:22 +00:00
Nils Kneuper
3ead0ab9a1
correct wrong unit type in recall block
2007-12-31 15:38:58 +00:00
Richard Kettering
a79629ad07
Redrew legs on ranger and avenger.
2007-12-31 13:53:18 +00:00
Mark de Wever
1953f3f8e0
Fixed a problem where two [recall]s in a SP game...
...
...could get an out of sync recruitment. Problem spotted by Ivanovic.
2007-12-31 13:42:29 +00:00
Jérémy Rosen
9ff5682180
quick fix for the animation glitch
...
(sub frames not being synchronised) proper fix to come later...
2007-12-31 12:46:49 +00:00
Mark de Wever
ef2cc5dacf
When loading a unit some traits didn't get applied correctly...
...
...but got fixed in a later state. This could lead to some units not
leveling properly (bug #10304 ).
2007-12-31 10:47:27 +00:00
Mark de Wever
4981e27199
Don't copy the unit map.
2007-12-31 09:49:57 +00:00
Patrick Parker
a50db7a0ae
restore the missing '!' symbol
2007-12-31 02:26:36 +00:00
Patrick Parker
fd62b0f7a8
countdown_init_time of 0 is illogical
2007-12-31 02:08:20 +00:00
Patrick Parker
ee580607ca
allow the timer to play when the turnbell is disabled
2007-12-31 02:04:41 +00:00
Patrick Parker
bfe3bf2fe2
fix a platform-specific variable redefinition (i); see the coding standards page
2007-12-31 01:07:33 +00:00