8501 Commits

Author SHA1 Message Date
David Philippi
8c9e5cb343 prepare for a romanian translation 2005-11-13 16:38:32 +00:00
Bruno Wolff III
7b50823982 Boosted the max recrusion limit for saving config files from 100 to 1000. 2005-11-13 16:19:04 +00:00
J.W. Bjerk
698db11af7 Updated the unit cfg of Lancer, Grand Knight, Necromancer, and Dark Sorcerer
to show Team Colors
2005-11-13 16:02:34 +00:00
András Salamon
c70bbd7229 language tweaks 2005-11-13 15:32:03 +00:00
J.W. Bjerk
74fba821f6 Updated the unit cfg of Elvish:
Fighter, Ranger, Avenger, Marksman, Sharpshooter, and Rider to show
Team Colors
2005-11-13 15:29:08 +00:00
András Salamon
eb48380a5a update British English translation 2005-11-13 15:20:41 +00:00
Bruno Wolff III
b49fe3bc50 Fix issue in rng class...
...where get_results and set_results tried to use the next [random]
child rather than the current one.
2005-11-13 14:50:45 +00:00
Bram Ridder
a4afe7e280 The editor isn't broken anymore 2005-11-13 12:26:00 +00:00
Hogne Håskjold
398796d2d4 Updated hills 2005-11-13 11:56:07 +00:00
Hogne Håskjold
9e50233299 Replaced black outline with shading.
These are made to fit with the new multihex mountains which will go in
later.

Removed wrongly named trans, added the correct one.
2005-11-13 11:55:28 +00:00
Hogne Håskjold
71a3ae7ebb Updated snow hills 2005-11-13 10:25:23 +00:00
Hogne Håskjold
687b45da1b Replaced black outlines with shading. More consistent shading. 2005-11-13 10:24:10 +00:00
Bruno Wolff III
7e38bfec91 I changed the way get_random works to not nest [random] tags,
...rather to keep them as siblings. The code is also easier to
understand now. This solves a problem with lots of get_random calls
resulting in [random] tags being nested so deeply that compressed save
files can't be made.  Also there were a couple of files that didn't
have newlines after the last line that I corrected.
2005-11-13 08:16:12 +00:00
J.W. Bjerk
863b55e291 Updated the unit description of elven captain, marshal, hero, and champ...
...to allow them to be team colored-- i think.
2005-11-13 01:05:23 +00:00
Jörg Hinrichs
dafeaad042 replay: added "skip animation" functionality
minor corrections for vc++ compile
2005-11-12 22:55:09 +00:00
John W. C. McNabb
1f27469de1 fixed macro-ized replay elements 2005-11-12 21:42:00 +00:00
John W. C. McNabb
e5bd02c62b macro-ized replay elements 2005-11-12 21:29:34 +00:00
Nils Kneuper
d3c36d46bd Updated Italian translation 2005-11-12 21:22:08 +00:00
John W. C. McNabb
7d8962dda0 recoloring of units to team colors 2005-11-12 20:44:09 +00:00
Nils Kneuper
729b22a62c pot-update 2005-11-12 20:25:37 +00:00
Bruno Wolff III
e4beea352c Change sprintf calls to snprintf in trunk. 2005-11-12 20:25:12 +00:00
J.W. Bjerk
86231387d8 Removed old canyon graphics. 2005-11-12 15:14:50 +00:00
J.W. Bjerk
6271d5574b Made the variable-width Chasm work. This time for real. 2005-11-12 15:05:27 +00:00
J.W. Bjerk
4b7e132419 Made the variable-width Chasm work. 2005-11-12 15:02:43 +00:00
András Salamon
fd25958376 unit mods now round towards original value instead of truncating;
also refactor the code
2005-11-11 20:26:20 +00:00
András Salamon
de4273fe8c clean up 2005-11-11 05:55:21 +00:00
Bruno Wolff III
6645283937 This is the 1.1 version of 2005-11-10T09:14:33Z!bruno@wolff.to for 1.0.
It fixes a segfault and placement bug with leader placement and does more
testing for valid unit placement at the start of scenarios.
2005-11-11 04:39:31 +00:00
Bartek Waresiak
fa0025ca86 Changelog update 2005-11-10 23:18:39 +00:00
Bartek Waresiak
d0f54e693b In game help and tip of a day updates 2005-11-10 23:15:42 +00:00
Bartek Waresiak
4b01ec8399 Changelog update 2005-11-10 22:56:18 +00:00
Jörg Hinrichs
94304ed748 fixes the bug that takes you to the next scenario in a campaign replay 2005-11-10 22:36:19 +00:00
Bartek Waresiak
4b04f4bb70 New slow from boucman:
added no ZoC and reordering attack features, taken away removing-attack feature
2005-11-10 21:46:37 +00:00
Jörg Hinrichs
510e45cf90 fixes broken context and actions menu 2005-11-10 20:16:08 +00:00
J.W. Bjerk
d744615754 Added variable width chasm to replace canyon.
Couldn't get the game to use them, so left that part alone. This time
actually added the graphics. :(
2005-11-10 00:30:11 +00:00
J.W. Bjerk
867a3912f6 Added variable width chasm to replace canyon.
Couldn't get the game to use them, so left that part alone.
2005-11-10 00:28:02 +00:00
Richard Kettering
887b24213f Added portraits by Neoriceisgood to svn. 2005-11-09 23:29:38 +00:00
Yann Dirson
56fe66ea2c adapt the graph-includes call to get the report generated in the correct place 2005-11-09 21:54:41 +00:00
Yann Dirson
26e39ff6d1 moved the depency on cursor from preferences to preferences_display 2005-11-09 21:12:03 +00:00
Jörg Hinrichs
3a266ac1e2 2. replay fix 2005-11-09 20:13:43 +00:00
Jörg Hinrichs
1f4a865e62 Replay fixes,
...cleaned up config.cpp/config.hpp to make other applications compile again
2005-11-09 19:21:36 +00:00
Hogne Håskjold
49a92e11be New paved road by yobbo 2005-11-09 14:34:40 +00:00
Hogne Håskjold
d5523c5d77 New paved road by yobbo 2005-11-09 14:34:03 +00:00
András Salamon
a47ae177f2 partial fix for last commit by Yogi
-- get wesnoth to compile (wesnothd now seems to depend on display code)
2005-11-09 11:28:20 +00:00
Jörg Hinrichs
a0a0493e75 Changed button.cpp to make it compile again 2005-11-09 07:13:57 +00:00
J.W. Bjerk
f6b0d20440 tweaked lava tileing 2005-11-09 05:25:04 +00:00
J.W. Bjerk
0a65294ecb updated changelog to include tentacle 2005-11-08 23:25:25 +00:00
Jörg Hinrichs
0f7816c9ef New replay functionality. 2005-11-08 22:23:03 +00:00
J.W. Bjerk
47a998a8eb Tentacle 2005-11-08 22:22:23 +00:00
David Philippi
49737c6484 translation update 2005-11-08 18:18:03 +00:00
András Salamon
29ba4b1351 updated Hungarian translation 2005-11-08 17:15:57 +00:00