David Philippi
8c9e5cb343
prepare for a romanian translation
2005-11-13 16:38:32 +00:00
Bruno Wolff III
7b50823982
Boosted the max recrusion limit for saving config files from 100 to 1000.
2005-11-13 16:19:04 +00:00
J.W. Bjerk
698db11af7
Updated the unit cfg of Lancer, Grand Knight, Necromancer, and Dark Sorcerer
...
to show Team Colors
2005-11-13 16:02:34 +00:00
András Salamon
c70bbd7229
language tweaks
2005-11-13 15:32:03 +00:00
J.W. Bjerk
74fba821f6
Updated the unit cfg of Elvish:
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Fighter, Ranger, Avenger, Marksman, Sharpshooter, and Rider to show
Team Colors
2005-11-13 15:29:08 +00:00
András Salamon
eb48380a5a
update British English translation
2005-11-13 15:20:41 +00:00
Bruno Wolff III
b49fe3bc50
Fix issue in rng class...
...
...where get_results and set_results tried to use the next [random]
child rather than the current one.
2005-11-13 14:50:45 +00:00
Bram Ridder
a4afe7e280
The editor isn't broken anymore
2005-11-13 12:26:00 +00:00
Hogne Håskjold
398796d2d4
Updated hills
2005-11-13 11:56:07 +00:00
Hogne Håskjold
9e50233299
Replaced black outline with shading.
...
These are made to fit with the new multihex mountains which will go in
later.
Removed wrongly named trans, added the correct one.
2005-11-13 11:55:28 +00:00
Hogne Håskjold
71a3ae7ebb
Updated snow hills
2005-11-13 10:25:23 +00:00
Hogne Håskjold
687b45da1b
Replaced black outlines with shading. More consistent shading.
2005-11-13 10:24:10 +00:00
Bruno Wolff III
7e38bfec91
I changed the way get_random works to not nest [random] tags,
...
...rather to keep them as siblings. The code is also easier to
understand now. This solves a problem with lots of get_random calls
resulting in [random] tags being nested so deeply that compressed save
files can't be made. Also there were a couple of files that didn't
have newlines after the last line that I corrected.
2005-11-13 08:16:12 +00:00
J.W. Bjerk
863b55e291
Updated the unit description of elven captain, marshal, hero, and champ...
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...to allow them to be team colored-- i think.
2005-11-13 01:05:23 +00:00
Jörg Hinrichs
dafeaad042
replay: added "skip animation" functionality
...
minor corrections for vc++ compile
2005-11-12 22:55:09 +00:00
John W. C. McNabb
1f27469de1
fixed macro-ized replay elements
2005-11-12 21:42:00 +00:00
John W. C. McNabb
e5bd02c62b
macro-ized replay elements
2005-11-12 21:29:34 +00:00
Nils Kneuper
d3c36d46bd
Updated Italian translation
2005-11-12 21:22:08 +00:00
John W. C. McNabb
7d8962dda0
recoloring of units to team colors
2005-11-12 20:44:09 +00:00
Nils Kneuper
729b22a62c
pot-update
2005-11-12 20:25:37 +00:00
Bruno Wolff III
e4beea352c
Change sprintf calls to snprintf in trunk.
2005-11-12 20:25:12 +00:00
J.W. Bjerk
86231387d8
Removed old canyon graphics.
2005-11-12 15:14:50 +00:00
J.W. Bjerk
6271d5574b
Made the variable-width Chasm work. This time for real.
2005-11-12 15:05:27 +00:00
J.W. Bjerk
4b7e132419
Made the variable-width Chasm work.
2005-11-12 15:02:43 +00:00
András Salamon
fd25958376
unit mods now round towards original value instead of truncating;
...
also refactor the code
2005-11-11 20:26:20 +00:00
András Salamon
de4273fe8c
clean up
2005-11-11 05:55:21 +00:00
Bruno Wolff III
6645283937
This is the 1.1 version of 2005-11-10T09:14:33Z!bruno@wolff.to for 1.0.
...
It fixes a segfault and placement bug with leader placement and does more
testing for valid unit placement at the start of scenarios.
2005-11-11 04:39:31 +00:00
Bartek Waresiak
fa0025ca86
Changelog update
2005-11-10 23:18:39 +00:00
Bartek Waresiak
d0f54e693b
In game help and tip of a day updates
2005-11-10 23:15:42 +00:00
Bartek Waresiak
4b01ec8399
Changelog update
2005-11-10 22:56:18 +00:00
Jörg Hinrichs
94304ed748
fixes the bug that takes you to the next scenario in a campaign replay
2005-11-10 22:36:19 +00:00
Bartek Waresiak
4b04f4bb70
New slow from boucman:
...
added no ZoC and reordering attack features, taken away removing-attack feature
2005-11-10 21:46:37 +00:00
Jörg Hinrichs
510e45cf90
fixes broken context and actions menu
2005-11-10 20:16:08 +00:00
J.W. Bjerk
d744615754
Added variable width chasm to replace canyon.
...
Couldn't get the game to use them, so left that part alone. This time
actually added the graphics. :(
2005-11-10 00:30:11 +00:00
J.W. Bjerk
867a3912f6
Added variable width chasm to replace canyon.
...
Couldn't get the game to use them, so left that part alone.
2005-11-10 00:28:02 +00:00
Richard Kettering
887b24213f
Added portraits by Neoriceisgood to svn.
2005-11-09 23:29:38 +00:00
Yann Dirson
56fe66ea2c
adapt the graph-includes call to get the report generated in the correct place
2005-11-09 21:54:41 +00:00
Yann Dirson
26e39ff6d1
moved the depency on cursor from preferences to preferences_display
2005-11-09 21:12:03 +00:00
Jörg Hinrichs
3a266ac1e2
2. replay fix
2005-11-09 20:13:43 +00:00
Jörg Hinrichs
1f4a865e62
Replay fixes,
...
...cleaned up config.cpp/config.hpp to make other applications compile again
2005-11-09 19:21:36 +00:00
Hogne Håskjold
49a92e11be
New paved road by yobbo
2005-11-09 14:34:40 +00:00
Hogne Håskjold
d5523c5d77
New paved road by yobbo
2005-11-09 14:34:03 +00:00
András Salamon
a47ae177f2
partial fix for last commit by Yogi
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-- get wesnoth to compile (wesnothd now seems to depend on display code)
2005-11-09 11:28:20 +00:00
Jörg Hinrichs
a0a0493e75
Changed button.cpp to make it compile again
2005-11-09 07:13:57 +00:00
J.W. Bjerk
f6b0d20440
tweaked lava tileing
2005-11-09 05:25:04 +00:00
J.W. Bjerk
0a65294ecb
updated changelog to include tentacle
2005-11-08 23:25:25 +00:00
Jörg Hinrichs
0f7816c9ef
New replay functionality.
2005-11-08 22:23:03 +00:00
J.W. Bjerk
47a998a8eb
Tentacle
2005-11-08 22:22:23 +00:00
David Philippi
49737c6484
translation update
2005-11-08 18:18:03 +00:00
András Salamon
29ba4b1351
updated Hungarian translation
2005-11-08 17:15:57 +00:00