17968 Commits

Author SHA1 Message Date
Lari Nieminen
8cdfad1ea1 Changed Haldric II to be lvl 3, lawful, and to have a 9-3 sword attack.
Also gave him a new sprite (edited from Konrad) and combat animations.
2007-07-20 14:26:55 +00:00
Eric S. Raymond
ce53b872ee Addresses bug #6189.
Not quite as fancy as the FR, all you can do is specify the even type
to fire, but should be sufficient.
2007-07-20 13:58:52 +00:00
Eric S. Raymond
9020066285 Handle the (unlikely) case in which the player defeats all enemies. 2007-07-20 13:31:58 +00:00
Eric S. Raymond
473d5247f2 Alternate end sialog added if Malin defeats orcs without summoning undead. 2007-07-20 13:06:28 +00:00
Lari Nieminen
a84888b7bc Little clean-up. 2007-07-20 11:18:26 +00:00
Nils Kneuper
ab5e6b7827 updated Polish translation 2007-07-20 10:52:47 +00:00
Eric S. Raymond
919f4f7c08 Fix bug #6799 by observing that...
"many more creatures than we have fought lurk in this river".  That
handles both cases.
2007-07-20 10:50:57 +00:00
Nils Kneuper
e5448ad5af updated German translation 2007-07-20 09:56:05 +00:00
Nils Kneuper
7a8e0a0353 pot-update 2007-07-20 09:14:31 +00:00
Gunter Labes
e8275d2366 added support for the game list 2007-07-20 07:36:02 +00:00
Ali El Gariani
81e25996cd Improve the old del_tags function used to fix the previous color buttons bug,
...because it was really too messy and used isalpha() which was
inaccurate to check special format characters

and I am not sure if it was safe with exotic locale.
2007-07-20 03:15:55 +00:00
Gunter Labes
219d6c12a0 * add the 'quick' trait back to the Clasher line 2007-07-20 02:37:56 +00:00
Ali El Gariani
05acdff9a6 add Hajo to the contributors credits for his patch #764 2007-07-20 01:40:17 +00:00
Ali El Gariani
666ad8a602 some little changes that nobody reported
* new checkbox for the "delay transition update" option

* now scroll to the selected leader in status table
2007-07-20 01:28:18 +00:00
Ali El Gariani
49bbb2020a update both changelogs 2007-07-20 01:20:00 +00:00
Eric S. Raymond
3a12c5faf6 Typo fix. 2007-07-19 23:15:40 +00:00
Eric S. Raymond
b4f63c1795 Fixes bug #8531. 2007-07-19 22:06:24 +00:00
Ali El Gariani
92bc473d63 Fix bad color buttons in multiplayer lobby.
when calculating if ellipsis are needed, we don't need to count
special format characters.

However since we release tomorow, i play it safe and activate this
perfectly valid operation only for buttons (maybe some strings
somewhere use badly these special characters, with this i must just
check buttons)
2007-07-19 22:03:35 +00:00
Ali El Gariani
2287ca72f4 fix a small error in the function to delete tags of a string,
...was buggy when starting with numbers.

This fix a tiny bug : player name starting with a digit, had this
digit repeated twice in the satus table

But i will use more this function in my next commit, so it must be
cleaner.  The function itself is very ugly and has a clone in
utils.cpp. I will clean this mess after the release.
2007-07-19 21:58:57 +00:00
Nils Kneuper
a8a2f20add updated Galician translation 2007-07-19 21:44:23 +00:00
Nobuhito Okada
a040d43cb1 updated Japanese translation 2007-07-19 21:16:41 +00:00
Benoît Timbert
52f72fd56b French translation update 2007-07-19 20:50:42 +00:00
Gunter Labes
52d63efb95 some minor fixes 2007-07-19 19:47:21 +00:00
Mark de Wever
790f0aa799 Updated the changelogs. 2007-07-19 18:46:54 +00:00
Benoît Timbert
28644247e2 French translation update 2007-07-19 18:29:16 +00:00
Mark de Wever
72c41a5354 The image was to wide which caused a small glitch. 2007-07-19 18:24:25 +00:00
Gunter Labes
1652768910 updated the WML comments 2007-07-19 17:34:53 +00:00
Gunter Labes
a8a896c907 map update 2007-07-19 17:33:20 +00:00
Mark de Wever
e02830a2dd Remove the old no longer used border images. 2007-07-19 17:00:17 +00:00
Mark de Wever
3fcb4b1a2a Updated the border code to use the new non overlapping corner...
...pieces to avoid display glitches.
2007-07-19 16:54:35 +00:00
Mark de Wever
8f4883633a Updated corner image and fix the colours. 2007-07-19 16:28:18 +00:00
Mark de Wever
8d4da055f3 Updated the corner image. 2007-07-19 16:23:04 +00:00
Ali El Gariani
176cbb70b8 Apply Hajo's patch #764 "Colors for numbers in unit-list in help"
There is also a better formating of the resistance column.

I am still not sure about some color choices, but it's already better
than the colorless old system

and commit it is probably the best method to have other opinions.
2007-07-19 16:08:49 +00:00
Mark de Wever
d40c10cc8d Added new updated corner images, code support will follow later. 2007-07-19 16:03:55 +00:00
Hogne Håskjold
fb8cd72d3e Fixed transparent pixels 2007-07-19 14:30:21 +00:00
Ali El Gariani
7b521f9ef2 apply the void image to shroud the half-hexes too.
This give a better transition between shroud and map border. It also
fix some slightly unclean update with my last scrolling change
2007-07-19 12:32:12 +00:00
Ali El Gariani
1730807fe5 cut the redraw of the backgound when scrolling, seems not needed now.
It also fix the performance issue. (double or triple the scrolling framerate)
2007-07-19 11:41:33 +00:00
Nils Kneuper
4426c02a2a updated German translation 2007-07-19 10:44:39 +00:00
Nils Kneuper
73a770dcbc updated Polish translation 2007-07-19 10:04:05 +00:00
Nils Kneuper
2494d21ea3 pot-update 2007-07-19 09:54:57 +00:00
Nils Kneuper
d43a143c53 updated Finnish translation 2007-07-19 08:25:06 +00:00
Patrick Parker
b85eb7a68a use color_range.mid() instead of rep()
unless high contrast is needed over a map or minimap
2007-07-19 02:38:30 +00:00
Patrick Parker
eb3cd360c7 fix bug #9517:
The game crashes while playing the campaign "The rise of wesnoth",
mission "temple of the deep"
2007-07-19 01:53:48 +00:00
Eric S. Raymond
e9237cc9c2 Finally, the editor separation is done.
Look upon the drastically shorter link list and rejoice!
2007-07-19 01:30:38 +00:00
Patrick Parker
ca5345ad00 strike a mighty blow to code adhesion, furthering the Eric conspiracy project 2007-07-19 00:56:56 +00:00
Ali El Gariani
07dab29f95 fix a dialog bug (screen not refreshed when closing it)
with the settings of the map generator
2007-07-18 23:21:17 +00:00
Benoît Timbert
33cbfe8aa7 Sapient had a better idea for the per level bonus, thus :
- reverted my previous *_per_level implementation

- implement the new times= [effect] key to apply an effect more than once.

The default is to apply the effect once

The other possible value is "per level" wich mean the effect will be
applied level time, where "level" is the level of the unit.
2007-07-18 22:44:45 +00:00
Patrick Parker
8102bc7d30 the correct fix for emptry string campaign server 2007-07-18 22:30:14 +00:00
Patrick Parker
6905d3bc0c add a missing #include 2007-07-18 22:21:15 +00:00
Gunter Labes
f36af6561c [[Balancing changes]]
* changed the 'resilient' trait from +3HP +10% to +4HP + 1HP * unit level
* decreased the HP reduction of the 'quick' trait from 10% to 5%
* decreased the HP addition of the 'healthy' trait from +3HP to +2HP
* decreased the blade and impact resistance of saurians from 0% to -10%
* decreased the fire resistance of saurians from -10% to -20%
* increased the pierce resistance of saurians from 10% to 20%
* increased the HP of saurians by 4HP
* increased the XP requirement of the Saurian Skirmisher and Augur by 2
* increased the melee attack of the Ruffian from 4-2 to 5-2
2007-07-18 20:35:17 +00:00