6111 Commits

Author SHA1 Message Date
Eric S. Raymond
623eb6cbf5 wmllint can now detect the syntax boucman wants to deprecate. 2007-06-17 22:31:39 +00:00
Nils Kneuper
b75898b680 never ever use " inside a message= block,
...this will lead to *very* strange results...
2007-06-17 17:55:02 +00:00
Nils Kneuper
cb550156d8 some changes to Two Brothers 2007-06-17 11:18:41 +00:00
Mark de Wever
e77261bd43 joined some lines
there are less newlines, previous version looked bad on a 1024x768
screen resolution
2007-06-16 18:46:54 +00:00
Karen Baskins
db0ee0e900 Adding idling animation for Undead Skeleton. 2007-06-16 18:28:30 +00:00
Karen Baskins
78ba0852eb Adding idling animation for Human Loyalist Pikeman. 2007-06-16 18:20:55 +00:00
Karen Baskins
73a1a4e46a Adding idling animation for Human Loyalist General. 2007-06-16 18:12:42 +00:00
Lari Nieminen
6135e7aa8a Fixed the great troll attack name and icon. 2007-06-16 07:51:29 +00:00
Eric S. Raymond
80be250100 Improved bogon detection in wmllint. 2007-06-16 04:54:55 +00:00
Eric S. Raymond
385a00881d Address a bug reported by two of my test-group users;
tutorial was not explicit enough about how to read unit combat stats.
2007-06-15 18:11:05 +00:00
Lari Nieminen
743ff6e339 A few more minor tweaks. 2007-06-15 11:24:40 +00:00
Lari Nieminen
159b7692ec Off-by-one fixes and some other little tweaks to Closing the Gates. 2007-06-15 11:07:34 +00:00
Eric S. Raymond
565b25a221 Try to make this secure in the face of interrupts.
Not completely possible under Windows, alas.
2007-06-14 20:46:54 +00:00
Eric S. Raymond
ef43328e0c Fix a typo. 2007-06-14 20:31:12 +00:00
Eric S. Raymond
191f0e1463 Rip out the -i option to prevent style wars.
Add rudimentary checks for unbalanced WML.
2007-06-14 20:23:41 +00:00
Eric S. Raymond
9688592f51 Prototype version of a WML reindenter. 2007-06-14 19:40:49 +00:00
Eric S. Raymond
32f5547ba6 Try to do some more ill-formedness detection in wmllint. 2007-06-14 19:40:10 +00:00
Joseph Simmons
7c0d1dd6a6 and convert the old maps (with the correct number of rows) to the new format... 2007-06-14 16:19:56 +00:00
Joseph Simmons
736801cb7c fixed missing line at the top of some maps in SoF 2007-06-14 16:06:14 +00:00
Lari Nieminen
cc231e539e Fixed the rod of justice. 2007-06-14 09:06:22 +00:00
Lari Nieminen
f5ec2e8304 Fixed the bandit leader getting spawned for side 1. 2007-06-14 04:24:49 +00:00
Eric S. Raymond
573d5d6330 Make it possible to stifle wmllint when appropriate, and document how to do it. 2007-06-14 02:35:06 +00:00
Eric S. Raymond
42ccb34324 Stack- and attribute-checking is complete. 2007-06-14 02:04:56 +00:00
Benoît Timbert
ffc8a8e220 Changed the logic for the healthy trait to make the trait more useful.
Now "Healthy" no longer bring a double resting bonus, but instead
means that the unit can still rest after a movement.
2007-06-14 00:34:53 +00:00
Eric S. Raymond
558813e89f Clean up some macros in UtBS, improve the wmllint stack checker. 2007-06-13 18:41:31 +00:00
Lari Nieminen
5038afbff6 An idle animation for the elvish fighter. 2007-06-13 15:45:44 +00:00
Mark de Wever
f7f98e883f fixes a comment typo 2007-06-13 15:30:33 +00:00
Eric S. Raymond
6b6e384a46 Refactor the macros in this scenario...
...so the expansions are syntactically balanced.  This makes them
easier to read for humans and avoids spurious error messages from
wmllint.
2007-06-13 10:32:37 +00:00
Eric S. Raymond
1cbf42855a First version of tag stack checking. 2007-06-13 10:08:50 +00:00
Lari Nieminen
cf0f95df44 Simplified how the WC variations are invoked. 2007-06-13 09:31:24 +00:00
Richard Kettering
b285700603 Updated 'cave' village tiles into troll dens. 2007-06-13 05:06:41 +00:00
Richard Kettering
a776e0085c New village tile for humans. 2007-06-13 03:47:37 +00:00
Lari Nieminen
6f9b0eba29 Added the macro for spawning WC variations. 2007-06-12 22:12:36 +00:00
Gunter Labes
0c978538b9 added some more monsters 2007-06-12 21:43:14 +00:00
Eric S. Raymond
4d53bec8d9 Beef up the sanity-check production for campaign data. 2007-06-11 22:21:12 +00:00
Patrick Parker
b76a3fe4d6 prevent spurious "0 enemies sighted" message
make the fake bandit move across land instead of water
2007-06-11 03:34:15 +00:00
Patrick Parker
c2c4ceeae4 Prevent the Bandit leader from moving so his sighted event will fire correctly 2007-06-11 03:06:26 +00:00
Benoît Timbert
e1f0fd9c2e Fix the healthy trait comment 2007-06-10 23:27:20 +00:00
Ali El Gariani
5cb4a79986 Add code and data for a new game_config key : "defense_color_scale"
Currently it will be used only for the movement hint, but I choose a
general name, in case of other uses.

There is 11 colors, each one for each 10 intervals and the last one
for the maximum.

I kept my previous colors: pure yellow for 50% and subtract multiple
of 50 in red or green for other values.
2007-06-10 12:14:48 +00:00
Lari Nieminen
7f02e3438a Moved all the rest of the .cfg's in core/ containing only macro definitions...
...to core/macros/.
2007-06-10 11:17:28 +00:00
Lari Nieminen
a7854c58d8 Fixed a too dark shadow in one frame. 2007-06-10 11:09:04 +00:00
Lari Nieminen
a96d3a9619 Improved the sharpshooter animations a bit,
...mostly by adjusting the angle of the bow in a few frames and adding
one new frame.
2007-06-10 11:07:33 +00:00
Dimitar Ilccov
609765bab1 applied the DEFENSE_ANIM macro to the level 3 outlaws in TRoW 2007-06-10 09:40:25 +00:00
Lari Nieminen
e13d5ece89 Removed some get_hit_sound= keys from a few campaign units...
...and/or macroified defense animations.
2007-06-09 21:14:28 +00:00
Lari Nieminen
fd21a69f94 Removed redundant get_hit_sound= keys
(which caused sound bugs) and fixed the ruffian's defense animation.
2007-06-09 21:04:01 +00:00
Mark de Wever
e36c1421ae some typo fixes 2007-06-09 18:36:41 +00:00
Lari Nieminen
fad1b2a634 Added melee/dagger standing frames for the poacher and trapper. 2007-06-09 17:42:22 +00:00
Mark de Wever
6c31017094 Added Proof-of-concept of the new background still has some flaws
* upon scrolling the background static (so maps scrolls over wood)

* _off^usr has redraw glitches since background is only updated every
  now and then

* the alpha at the border tends to "build up"

* we impose a huge performance hit

The code still needs a lot of work, but what needs to be done heavily
depends on whether or not the half-hexes are reintroduced so that the
is postponed until that descission has been made.
2007-06-09 11:51:59 +00:00
Lari Nieminen
959d7e86a2 Removed the rather confusing new tip. 2007-06-09 11:35:59 +00:00
J.W. Bjerk
d0cac25f32 removed unneeded files from mythological's L3 Outlaws commit. 2007-06-09 06:57:44 +00:00