Eric S. Raymond
623eb6cbf5
wmllint can now detect the syntax boucman wants to deprecate.
2007-06-17 22:31:39 +00:00
Nils Kneuper
b75898b680
never ever use " inside a message= block,
...
...this will lead to *very* strange results...
2007-06-17 17:55:02 +00:00
Nils Kneuper
cb550156d8
some changes to Two Brothers
2007-06-17 11:18:41 +00:00
Mark de Wever
e77261bd43
joined some lines
...
there are less newlines, previous version looked bad on a 1024x768
screen resolution
2007-06-16 18:46:54 +00:00
Karen Baskins
db0ee0e900
Adding idling animation for Undead Skeleton.
2007-06-16 18:28:30 +00:00
Karen Baskins
78ba0852eb
Adding idling animation for Human Loyalist Pikeman.
2007-06-16 18:20:55 +00:00
Karen Baskins
73a1a4e46a
Adding idling animation for Human Loyalist General.
2007-06-16 18:12:42 +00:00
Lari Nieminen
6135e7aa8a
Fixed the great troll attack name and icon.
2007-06-16 07:51:29 +00:00
Eric S. Raymond
80be250100
Improved bogon detection in wmllint.
2007-06-16 04:54:55 +00:00
Eric S. Raymond
385a00881d
Address a bug reported by two of my test-group users;
...
tutorial was not explicit enough about how to read unit combat stats.
2007-06-15 18:11:05 +00:00
Lari Nieminen
743ff6e339
A few more minor tweaks.
2007-06-15 11:24:40 +00:00
Lari Nieminen
159b7692ec
Off-by-one fixes and some other little tweaks to Closing the Gates.
2007-06-15 11:07:34 +00:00
Eric S. Raymond
565b25a221
Try to make this secure in the face of interrupts.
...
Not completely possible under Windows, alas.
2007-06-14 20:46:54 +00:00
Eric S. Raymond
ef43328e0c
Fix a typo.
2007-06-14 20:31:12 +00:00
Eric S. Raymond
191f0e1463
Rip out the -i option to prevent style wars.
...
Add rudimentary checks for unbalanced WML.
2007-06-14 20:23:41 +00:00
Eric S. Raymond
9688592f51
Prototype version of a WML reindenter.
2007-06-14 19:40:49 +00:00
Eric S. Raymond
32f5547ba6
Try to do some more ill-formedness detection in wmllint.
2007-06-14 19:40:10 +00:00
Joseph Simmons
7c0d1dd6a6
and convert the old maps (with the correct number of rows) to the new format...
2007-06-14 16:19:56 +00:00
Joseph Simmons
736801cb7c
fixed missing line at the top of some maps in SoF
2007-06-14 16:06:14 +00:00
Lari Nieminen
cc231e539e
Fixed the rod of justice.
2007-06-14 09:06:22 +00:00
Lari Nieminen
f5ec2e8304
Fixed the bandit leader getting spawned for side 1.
2007-06-14 04:24:49 +00:00
Eric S. Raymond
573d5d6330
Make it possible to stifle wmllint when appropriate, and document how to do it.
2007-06-14 02:35:06 +00:00
Eric S. Raymond
42ccb34324
Stack- and attribute-checking is complete.
2007-06-14 02:04:56 +00:00
Benoît Timbert
ffc8a8e220
Changed the logic for the healthy trait to make the trait more useful.
...
Now "Healthy" no longer bring a double resting bonus, but instead
means that the unit can still rest after a movement.
2007-06-14 00:34:53 +00:00
Eric S. Raymond
558813e89f
Clean up some macros in UtBS, improve the wmllint stack checker.
2007-06-13 18:41:31 +00:00
Lari Nieminen
5038afbff6
An idle animation for the elvish fighter.
2007-06-13 15:45:44 +00:00
Mark de Wever
f7f98e883f
fixes a comment typo
2007-06-13 15:30:33 +00:00
Eric S. Raymond
6b6e384a46
Refactor the macros in this scenario...
...
...so the expansions are syntactically balanced. This makes them
easier to read for humans and avoids spurious error messages from
wmllint.
2007-06-13 10:32:37 +00:00
Eric S. Raymond
1cbf42855a
First version of tag stack checking.
2007-06-13 10:08:50 +00:00
Lari Nieminen
cf0f95df44
Simplified how the WC variations are invoked.
2007-06-13 09:31:24 +00:00
Richard Kettering
b285700603
Updated 'cave' village tiles into troll dens.
2007-06-13 05:06:41 +00:00
Richard Kettering
a776e0085c
New village tile for humans.
2007-06-13 03:47:37 +00:00
Lari Nieminen
6f9b0eba29
Added the macro for spawning WC variations.
2007-06-12 22:12:36 +00:00
Gunter Labes
0c978538b9
added some more monsters
2007-06-12 21:43:14 +00:00
Eric S. Raymond
4d53bec8d9
Beef up the sanity-check production for campaign data.
2007-06-11 22:21:12 +00:00
Patrick Parker
b76a3fe4d6
prevent spurious "0 enemies sighted" message
...
make the fake bandit move across land instead of water
2007-06-11 03:34:15 +00:00
Patrick Parker
c2c4ceeae4
Prevent the Bandit leader from moving so his sighted event will fire correctly
2007-06-11 03:06:26 +00:00
Benoît Timbert
e1f0fd9c2e
Fix the healthy trait comment
2007-06-10 23:27:20 +00:00
Ali El Gariani
5cb4a79986
Add code and data for a new game_config key : "defense_color_scale"
...
Currently it will be used only for the movement hint, but I choose a
general name, in case of other uses.
There is 11 colors, each one for each 10 intervals and the last one
for the maximum.
I kept my previous colors: pure yellow for 50% and subtract multiple
of 50 in red or green for other values.
2007-06-10 12:14:48 +00:00
Lari Nieminen
7f02e3438a
Moved all the rest of the .cfg's in core/ containing only macro definitions...
...
...to core/macros/.
2007-06-10 11:17:28 +00:00
Lari Nieminen
a7854c58d8
Fixed a too dark shadow in one frame.
2007-06-10 11:09:04 +00:00
Lari Nieminen
a96d3a9619
Improved the sharpshooter animations a bit,
...
...mostly by adjusting the angle of the bow in a few frames and adding
one new frame.
2007-06-10 11:07:33 +00:00
Dimitar Ilccov
609765bab1
applied the DEFENSE_ANIM macro to the level 3 outlaws in TRoW
2007-06-10 09:40:25 +00:00
Lari Nieminen
e13d5ece89
Removed some get_hit_sound= keys from a few campaign units...
...
...and/or macroified defense animations.
2007-06-09 21:14:28 +00:00
Lari Nieminen
fd21a69f94
Removed redundant get_hit_sound= keys
...
(which caused sound bugs) and fixed the ruffian's defense animation.
2007-06-09 21:04:01 +00:00
Mark de Wever
e36c1421ae
some typo fixes
2007-06-09 18:36:41 +00:00
Lari Nieminen
fad1b2a634
Added melee/dagger standing frames for the poacher and trapper.
2007-06-09 17:42:22 +00:00
Mark de Wever
6c31017094
Added Proof-of-concept of the new background still has some flaws
...
* upon scrolling the background static (so maps scrolls over wood)
* _off^usr has redraw glitches since background is only updated every
now and then
* the alpha at the border tends to "build up"
* we impose a huge performance hit
The code still needs a lot of work, but what needs to be done heavily
depends on whether or not the half-hexes are reintroduced so that the
is postponed until that descission has been made.
2007-06-09 11:51:59 +00:00
Lari Nieminen
959d7e86a2
Removed the rather confusing new tip.
2007-06-09 11:35:59 +00:00
J.W. Bjerk
d0cac25f32
removed unneeded files from mythological's L3 Outlaws commit.
2007-06-09 06:57:44 +00:00