7176 Commits

Author SHA1 Message Date
Celtic Minstrel
ef1d052136 Add Lua API for fetching net income and related values 2016-12-09 20:03:03 -05:00
ln-zookeeper
7ff816f71d New animated lava 2016-12-06 02:35:04 +02:00
Lari Nieminen
255dd6bfc3 Implemented support for optional macro arguments 2016-12-03 20:29:44 +02:00
Celtic Minstrel
1e2d6b6586 Add color= to [floating_text] 2016-11-27 12:36:19 -05:00
Nils Kneuper
c7646bbcdf updated Portuguese (Brazil) translation 2016-11-19 12:57:55 +01:00
Gregory A Lundberg
f23127e65a Remove LOW_MEM compile-time option
Per @Vultraz
2016-11-11 09:20:56 -06:00
Nils Kneuper
8cf7bb800c updated British English translation 2016-11-10 20:33:03 +01:00
Charles Dang
5e658b1774 Post-release version bump 2016-11-06 12:06:00 +11:00
Charles Dang
d51d762385 Pre-release version bump (to 1.13.6) 2016-11-06 11:53:59 +11:00
ln-zookeeper
59ec5437b0 HttT: Slight redesign of the scenario by using the assassins MicroAI
Removes the cave Duelist surprise and Li'sar's sudden reinforcements, makes Fencers and Duelists try to assassinate Konrad (or Delfador if they get the chance), and enlarged the map to give the assassins more room to manouver. Probably needs further balance tweaking based on feedback.
2016-11-06 01:25:20 +02:00
Ignacio R. Morelle
6300aa4352 Alphabetical... order... 2016-11-05 13:55:55 -03:00
Ignacio R. Morelle
96034d43a6 Remove changelog mention of a feature that was pulled back 2016-11-05 13:53:36 -03:00
ln-zookeeper
f91cfef9cb Made castles and keeps properly connect with adjacent walls
This allows almost all castles<->walls combinations to work together visually. The basic idea is to draw cavewalls onto castles, but not draw castle walls onto cavewalls except for specific castle tiles at castle<->wall<->other intersections to fill in the resulting gaps.
2016-11-03 13:16:49 +02:00
Celtic Minstrel
a9dd8da443 New Lua function to match WML against a filter 2016-11-02 00:11:00 -04:00
Nils Kneuper
df801eca63 updated Polish translation 2016-11-01 12:30:06 +01:00
ln-zookeeper
2c85743f75 Merge branch 'master' of https://github.com/wesnoth/wesnoth 2016-11-01 00:26:40 +02:00
Celtic Minstrel
78cfd7e05b Update changelog 2016-10-31 18:27:55 -04:00
ln-zookeeper
4b4135ae8b Allow skipping of terrain graphics rotations with a magic value "skip" 2016-11-01 00:26:10 +02:00
Celtic Minstrel
8e992d04d1 Update changelog and release notes 2016-10-26 15:32:13 -04:00
Elvish_Hunter
2ab52fdb36 changelog entry 2016-10-26 20:48:34 +02:00
Charles Dang
707621ebb4 Updated changelogs 2016-10-27 04:06:21 +11:00
Lari Nieminen
83e6150a79 Updated changelogs 2016-10-26 12:09:38 +03:00
Charles Dang
d825832145 Updated changelog 2016-10-25 16:59:49 +11:00
mattsc
6a96e88c9a Update changelog 2016-10-24 06:33:57 -07:00
Wedge009
6701854a2c Update change log. 2016-10-19 15:34:34 +11:00
Charles Dang
e8a499fcec Merge pull request #822 from GregoryLundberg/GL_Upgrade_Lua
Upgrade to Lua 5.3.3+
2016-10-18 12:58:12 +11:00
Nils Kneuper
48325a2b46 updated Finnish and Russian translation 2016-10-17 23:59:24 +02:00
Gregory A Lundberg
3f22ff8adf changelog 2016-10-17 10:34:42 -05:00
Charles Dang
7bb37d9b92 Updated changelog 2016-10-17 17:28:30 +11:00
Ignacio R. Morelle
00f6417515 Changelog items for stuff 2016-10-12 03:21:14 -03:00
mattsc
413ae2c568 Update the various changelogs 2016-10-09 14:25:15 -07:00
Wedge009
4600614f6d Avoid rare cases of mini-map producing a divide-by-zero error (bug #25155) 2016-10-07 19:59:39 +11:00
Charles Dang
dfd9bf12df Update changelog 2016-10-07 07:21:06 +11:00
ln-zookeeper
5d347bb61b Added a "Draw Number of Bitmaps" option to the editor
This is similar to "Draw Hex Coordinates" and "Draw Terrain Codes", and displays the number of terrain graphics surfaces draw for each hex. It is useful for spotting mistakes such as overlay images having non-transparent pixels in adjacent hexes where they shouldn't, or for comparing the efficiency of different kinds of terrain graphics rules.
2016-10-05 18:20:19 +03:00
Ignacio R. Morelle
b1fe37b90b gui2/ttext_box: Restore selection highlight lost in version 1.13.3
It was unexplainedly dropped by commit
67cf95a5af3caefb3123da806126282997c1121d.
2016-10-03 20:01:31 -03:00
Celtic Minstrel
57ff44316e Update changelog 2016-09-29 11:25:12 -04:00
mattsc
f6da072685 Update changelog with AI bug fixes 2016-09-26 08:34:26 -07:00
Bär Halberkamp
99a0819ff0 Merge branch 'master' of github.com:wesnoth/wesnoth 2016-09-24 15:22:42 +02:00
Celtic Minstrel
9d27ff45c5 Merge pull request #496 from Wedge009/bug_20071_fix
Resolve crash on unit killed before planned actions are completed (bug #20071)
2016-09-24 09:14:20 -04:00
Bär Halberkamp
d228bd5c1d Change colors of ToDs 2016-09-24 15:02:30 +02:00
Wedge009
43802d2d77 Update change log. 2016-09-24 19:31:25 +10:00
Matthias Krüger
c9a3c0a767 tips: add tip to recall units instead of recruiting them if costs > 20 2016-09-22 16:12:04 +02:00
Wedge009
ad9e5e022a Update change log. 2016-09-21 11:29:06 +10:00
mattsc
c90294215a Update changelog and release notes with new tunnel functionality 2016-09-20 07:27:52 -07:00
Ignacio R. Morelle
f2efa155c9 gui2/tpreferences: Restore combobox adv. preferences option descriptions
These were lost with the original port and somehow they never got fixed
despite my repeated insistence.
2016-09-20 07:11:43 -03:00
doofus-01
376d45a292 new terrain: Merfolk or aquatic camp (#773)
* adding aquatic encampment terrain

* Update changelog

* remove hardwired terrain codes and image-path from aquatic.cfg

* removed wood.png images

* touch-up to stone-posts in Kme-Cme transition
2016-09-18 13:23:38 +03:00
gfgtdf
f2635e5ad6 Update changelog 2016-09-18 11:29:11 +02:00
Celtic Minstrel
946be0c02c ~ADJUST_ALPHA() now takes formula 2016-09-16 19:56:49 -04:00
Bär Halberkamp
6df17b37f4 EI: Rebalance S2 2016-09-16 19:10:23 +02:00
Wedge009
1a25d297b8 Don't duplicate recall count decrement when undoing a recall (bug #25060)
Looks like un_recall_unit_cost() is used to retrieve the unit cost of the recalled unit but it also decrements the recall count, duplicating the decrement in un_recall_unit().
2016-09-16 21:53:59 +10:00