Celtic Minstrel
ef1d052136
Add Lua API for fetching net income and related values
2016-12-09 20:03:03 -05:00
ln-zookeeper
7ff816f71d
New animated lava
2016-12-06 02:35:04 +02:00
Lari Nieminen
255dd6bfc3
Implemented support for optional macro arguments
2016-12-03 20:29:44 +02:00
Celtic Minstrel
1e2d6b6586
Add color= to [floating_text]
2016-11-27 12:36:19 -05:00
Nils Kneuper
c7646bbcdf
updated Portuguese (Brazil) translation
2016-11-19 12:57:55 +01:00
Gregory A Lundberg
f23127e65a
Remove LOW_MEM compile-time option
...
Per @Vultraz
2016-11-11 09:20:56 -06:00
Nils Kneuper
8cf7bb800c
updated British English translation
2016-11-10 20:33:03 +01:00
Charles Dang
5e658b1774
Post-release version bump
2016-11-06 12:06:00 +11:00
Charles Dang
d51d762385
Pre-release version bump (to 1.13.6)
2016-11-06 11:53:59 +11:00
ln-zookeeper
59ec5437b0
HttT: Slight redesign of the scenario by using the assassins MicroAI
...
Removes the cave Duelist surprise and Li'sar's sudden reinforcements, makes Fencers and Duelists try to assassinate Konrad (or Delfador if they get the chance), and enlarged the map to give the assassins more room to manouver. Probably needs further balance tweaking based on feedback.
2016-11-06 01:25:20 +02:00
Ignacio R. Morelle
6300aa4352
Alphabetical... order...
2016-11-05 13:55:55 -03:00
Ignacio R. Morelle
96034d43a6
Remove changelog mention of a feature that was pulled back
2016-11-05 13:53:36 -03:00
ln-zookeeper
f91cfef9cb
Made castles and keeps properly connect with adjacent walls
...
This allows almost all castles<->walls combinations to work together visually. The basic idea is to draw cavewalls onto castles, but not draw castle walls onto cavewalls except for specific castle tiles at castle<->wall<->other intersections to fill in the resulting gaps.
2016-11-03 13:16:49 +02:00
Celtic Minstrel
a9dd8da443
New Lua function to match WML against a filter
2016-11-02 00:11:00 -04:00
Nils Kneuper
df801eca63
updated Polish translation
2016-11-01 12:30:06 +01:00
ln-zookeeper
2c85743f75
Merge branch 'master' of https://github.com/wesnoth/wesnoth
2016-11-01 00:26:40 +02:00
Celtic Minstrel
78cfd7e05b
Update changelog
2016-10-31 18:27:55 -04:00
ln-zookeeper
4b4135ae8b
Allow skipping of terrain graphics rotations with a magic value "skip"
2016-11-01 00:26:10 +02:00
Celtic Minstrel
8e992d04d1
Update changelog and release notes
2016-10-26 15:32:13 -04:00
Elvish_Hunter
2ab52fdb36
changelog entry
2016-10-26 20:48:34 +02:00
Charles Dang
707621ebb4
Updated changelogs
2016-10-27 04:06:21 +11:00
Lari Nieminen
83e6150a79
Updated changelogs
2016-10-26 12:09:38 +03:00
Charles Dang
d825832145
Updated changelog
2016-10-25 16:59:49 +11:00
mattsc
6a96e88c9a
Update changelog
2016-10-24 06:33:57 -07:00
Wedge009
6701854a2c
Update change log.
2016-10-19 15:34:34 +11:00
Charles Dang
e8a499fcec
Merge pull request #822 from GregoryLundberg/GL_Upgrade_Lua
...
Upgrade to Lua 5.3.3+
2016-10-18 12:58:12 +11:00
Nils Kneuper
48325a2b46
updated Finnish and Russian translation
2016-10-17 23:59:24 +02:00
Gregory A Lundberg
3f22ff8adf
changelog
2016-10-17 10:34:42 -05:00
Charles Dang
7bb37d9b92
Updated changelog
2016-10-17 17:28:30 +11:00
Ignacio R. Morelle
00f6417515
Changelog items for stuff
2016-10-12 03:21:14 -03:00
mattsc
413ae2c568
Update the various changelogs
2016-10-09 14:25:15 -07:00
Wedge009
4600614f6d
Avoid rare cases of mini-map producing a divide-by-zero error (bug #25155 )
2016-10-07 19:59:39 +11:00
Charles Dang
dfd9bf12df
Update changelog
2016-10-07 07:21:06 +11:00
ln-zookeeper
5d347bb61b
Added a "Draw Number of Bitmaps" option to the editor
...
This is similar to "Draw Hex Coordinates" and "Draw Terrain Codes", and displays the number of terrain graphics surfaces draw for each hex. It is useful for spotting mistakes such as overlay images having non-transparent pixels in adjacent hexes where they shouldn't, or for comparing the efficiency of different kinds of terrain graphics rules.
2016-10-05 18:20:19 +03:00
Ignacio R. Morelle
b1fe37b90b
gui2/ttext_box: Restore selection highlight lost in version 1.13.3
...
It was unexplainedly dropped by commit
67cf95a5af3caefb3123da806126282997c1121d.
2016-10-03 20:01:31 -03:00
Celtic Minstrel
57ff44316e
Update changelog
2016-09-29 11:25:12 -04:00
mattsc
f6da072685
Update changelog with AI bug fixes
2016-09-26 08:34:26 -07:00
Bär Halberkamp
99a0819ff0
Merge branch 'master' of github.com:wesnoth/wesnoth
2016-09-24 15:22:42 +02:00
Celtic Minstrel
9d27ff45c5
Merge pull request #496 from Wedge009/bug_20071_fix
...
Resolve crash on unit killed before planned actions are completed (bug #20071 )
2016-09-24 09:14:20 -04:00
Bär Halberkamp
d228bd5c1d
Change colors of ToDs
2016-09-24 15:02:30 +02:00
Wedge009
43802d2d77
Update change log.
2016-09-24 19:31:25 +10:00
Matthias Krüger
c9a3c0a767
tips: add tip to recall units instead of recruiting them if costs > 20
2016-09-22 16:12:04 +02:00
Wedge009
ad9e5e022a
Update change log.
2016-09-21 11:29:06 +10:00
mattsc
c90294215a
Update changelog and release notes with new tunnel functionality
2016-09-20 07:27:52 -07:00
Ignacio R. Morelle
f2efa155c9
gui2/tpreferences: Restore combobox adv. preferences option descriptions
...
These were lost with the original port and somehow they never got fixed
despite my repeated insistence.
2016-09-20 07:11:43 -03:00
doofus-01
376d45a292
new terrain: Merfolk or aquatic camp ( #773 )
...
* adding aquatic encampment terrain
* Update changelog
* remove hardwired terrain codes and image-path from aquatic.cfg
* removed wood.png images
* touch-up to stone-posts in Kme-Cme transition
2016-09-18 13:23:38 +03:00
gfgtdf
f2635e5ad6
Update changelog
2016-09-18 11:29:11 +02:00
Celtic Minstrel
946be0c02c
~ADJUST_ALPHA() now takes formula
2016-09-16 19:56:49 -04:00
Bär Halberkamp
6df17b37f4
EI: Rebalance S2
2016-09-16 19:10:23 +02:00
Wedge009
1a25d297b8
Don't duplicate recall count decrement when undoing a recall (bug #25060 )
...
Looks like un_recall_unit_cost() is used to retrieve the unit cost of the recalled unit but it also decrements the recall count, duplicating the decrement in un_recall_unit().
2016-09-16 21:53:59 +10:00