20917 Commits

Author SHA1 Message Date
Ignacio R. Morelle
8e51a2d585 Added description to vengeful.ogg. 2007-11-29 17:25:13 +00:00
Nils Kneuper
e6d3f55a36 running utils/wesnoth-pngcrush
total saved: 14 KB, 46 files
2007-11-29 17:18:30 +00:00
Gunter Labes
5f3f46e0da s/Alfie/Rhonda/ 2007-11-29 17:06:54 +00:00
Ignacio R. Morelle
b707512c43 Improve the title bar string also on the editor
(following Soliton's commit)
2007-11-29 16:52:25 +00:00
Gunter Labes
8398b7c44a move a lot of spammy messages from info to debug domain 2007-11-29 16:44:41 +00:00
Ignacio R. Morelle
edba6bc8cc Fixed genre tag on Vengeful Pursuit. 2007-11-29 16:08:11 +00:00
Nils Kneuper
8101ba073a updated Finnish translation 2007-11-29 16:04:37 +00:00
Gunter Labes
b055a35bee convert the paths log domain to filesystem level debug
remove the paths log domain
2007-11-29 15:53:28 +00:00
Gunter Labes
7a531a6ea4 change scope logging from info to debug level
also show a timestamp at scope end if wanted
2007-11-29 15:25:37 +00:00
Gunter Labes
5c26eb605b * ignore filenames that start with '../' or...
...contain '/../' (instead of just '..')
2007-11-29 14:53:13 +00:00
Lari Nieminen
43609bc317 Shortened a long house a bit. 2007-11-29 11:56:12 +00:00
Gunter Labes
bc51038244 typo fix 2007-11-29 11:38:50 +00:00
Gunter Labes
cda3f56406 start the logger from the proper location 2007-11-29 11:33:11 +00:00
Gunter Labes
8dbd91a342 return when we know the game ended 2007-11-29 10:06:32 +00:00
Gunter Labes
781925e0c5 update another image location 2007-11-29 10:04:48 +00:00
Gunter Labes
46578534d8 remove the player from the games_and_users_list_ after...
...removing him from any game
2007-11-29 10:01:02 +00:00
Gunter Labes
9183026515 guard against accidentally inserting bogus users/games 2007-11-29 09:54:27 +00:00
Gunter Labes
a8c1e42d13 a game was aborted when it's removed before it started 2007-11-29 09:39:12 +00:00
Hans Joachim Gurt
1a6f9724c8 Typo, comments 2007-11-29 03:38:29 +00:00
Gunter Labes
ceeda7b228 fallback to default values when loading the game config 2007-11-28 21:57:01 +00:00
Eric S. Raymond
06913aa7c8 Stop throwing away diagnostic info about recruitment errors. 2007-11-28 21:36:42 +00:00
Gunter Labes
62ed8c7559 fix indentation 2007-11-28 21:31:18 +00:00
Jérémy Rosen
482b403172 fix bug 10352, anims are forgotten on save/load,
also add a test case of WML added anim in test scenario... just for
fun
2007-11-28 21:18:04 +00:00
Nils Kneuper
f8a960b1f6 pot-update 2007-11-28 20:39:28 +00:00
Gunter Labes
f6cd59be17 typo fix.. 2007-11-28 19:52:04 +00:00
Gunter Labes
6282d581b3 update some image locations 2007-11-28 19:33:21 +00:00
Gunter Labes
2ab3cec1f6 less stupid approach to making a modifiable copy of the data 2007-11-28 18:50:48 +00:00
Gunter Labes
2f778d2fa3 [[Balancing changes]]
* increased the HP of the White Mage from 32 to 35
* decreased the ranged attack of the White Mage from 7-4 to 9-3
* increased the melee attack of the White Mage from 6-1 to 6-2
* increased the HP of the Mage of Light from 42 to 47
* changed the ranged attack of the Mage of Light from 9-4 to 12-3
* decreased the melee attack of the Royal Guard from 12-4 to 11-4
* decreased the melee attack of the Merman Warrior from 8-4 to 10-3
* decreased the pierce melee attack of the Merman Triton from 11-4 to 14-3
* decreased the blade melee attack of the Merman Triton from 11-4 to 19-2
* decreased the melee attack of the Naga Myrmidon from 8-6 to 9-5
* increased the melee attack of the Lich from 5-3 to 8-3
* increased the melee attack of the Ancient Lich from 6-4 to 8-4
* increased the defence of the Bat line on all terrains from 50% to 60%
2007-11-28 18:41:54 +00:00
Gunter Labes
bf7b68fe4a when ending a game first tell the remaining users to leave...
...and then send them the games_and_users_list_
2007-11-28 18:07:33 +00:00
Gunter Labes
0ef7fdf5ff handle received data as const everywhere...
...and make a copy if we need to modify it
2007-11-28 17:53:15 +00:00
Ali El Gariani
218d763801 make the 1,2,3 keys (which shows possible reach in 1,2.3... turns)
also works after selecting an enemy unit

(thanks uso to suggest that)
2007-11-28 17:45:44 +00:00
Ali El Gariani
658c97a1f0 Kill a useless mutable use
cfg_ no need to be const, only read by a const get_cfg()
2007-11-28 16:15:10 +00:00
Gunter Labes
83a9f10485 add some more debug command descriptions;
someone who knows more about these should look over the descriptions
and expand/correct them
2007-11-28 16:05:45 +00:00
Gunter Labes
0b0fc8baa1 start a section on debug mode commands 2007-11-28 15:55:30 +00:00
Gunter Labes
816cd3e9d8 make :fire an alias of :throw 2007-11-28 15:52:33 +00:00
Lari Nieminen
5f3c90213d Fix an animation filtering bug. 2007-11-28 13:04:59 +00:00
Gunter Labes
3aab830764 small simplification 2007-11-28 12:25:29 +00:00
Eric S. Raymond
7f37d9184b Typo fixes. 2007-11-28 07:34:37 +00:00
Hans Joachim Gurt
c65879d7d0 First attempt at documenting the files in data/tools/wesnoth/ 2007-11-28 04:57:38 +00:00
Hans Joachim Gurt
027ee48e74 comments, formatting 2007-11-28 04:56:17 +00:00
Gunter Labes
b71815ff05 call play_slice() every side turn instead of every turn,
...ideally it should be called in do_replay..

logging and formatting fixes
2007-11-28 03:25:43 +00:00
Ali El Gariani
6496347233 Clean and optimize movement_type data:
Each unit_type give its whole wml config to its related movement_type.
This was wasted ressource (e.g all anim WML was stored in both places)
and not clean (unit_type and movement_type both have a "name" key)

Now we filter the unit_type cfg to only keep related info in
movement_type.  This speed-up the unit WML loading (maybe ~20%) and
spare a little memory.  Best thing would be to separate movement_type
info given in the unit WML file, by using a [unit] [movement_type]
[movement_costs], so we can just read the unit specific
[movement_type] (and also organize more the unit WML). But not sure
that deprecating current WML worth the change.
2007-11-28 02:21:00 +00:00
Gunter Labes
f7ac00fe74 remove a useless function
some more replay::error checks
2007-11-28 00:38:31 +00:00
Gunter Labes
04cda48efb emit a warning if the AI tries to recruit a usage
...that isn't defined in any available recruit
2007-11-27 23:13:46 +00:00
Ali El Gariani
283a4b5c8b Quick fix to do a refresh_game_cfg before test scenario,
...since it's now needed.

And finally fix bug #8991: Load a second savegame crash when using
--test option
2007-11-27 23:00:10 +00:00
Gunter Labes
1700e03330 prevent errors in the (pre)start event to exit the application
logging improvements
2007-11-27 22:35:05 +00:00
Jörg Hinrichs
f2010d48d6 This patch prevents unnecessary parsing of game_config-WML
(especially unit types). Game startup is speeded up as well as
entering the same campaign (or multiplayer) from the title screen (and
returning to the title screen).
2007-11-27 21:53:41 +00:00
Nils Kneuper
e75d5c2e5e updated Polish translation 2007-11-27 21:40:21 +00:00
David Philippi
fa23cda1ea swedish translation update 2007-11-27 20:29:01 +00:00
David Philippi
3f9d2651e8 danish translation update 2007-11-27 19:24:45 +00:00