Ignacio R. Morelle
8e51a2d585
Added description to vengeful.ogg.
2007-11-29 17:25:13 +00:00
Nils Kneuper
e6d3f55a36
running utils/wesnoth-pngcrush
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total saved: 14 KB, 46 files
2007-11-29 17:18:30 +00:00
Gunter Labes
5f3f46e0da
s/Alfie/Rhonda/
2007-11-29 17:06:54 +00:00
Ignacio R. Morelle
b707512c43
Improve the title bar string also on the editor
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(following Soliton's commit)
2007-11-29 16:52:25 +00:00
Gunter Labes
8398b7c44a
move a lot of spammy messages from info to debug domain
2007-11-29 16:44:41 +00:00
Ignacio R. Morelle
edba6bc8cc
Fixed genre tag on Vengeful Pursuit.
2007-11-29 16:08:11 +00:00
Nils Kneuper
8101ba073a
updated Finnish translation
2007-11-29 16:04:37 +00:00
Gunter Labes
b055a35bee
convert the paths log domain to filesystem level debug
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remove the paths log domain
2007-11-29 15:53:28 +00:00
Gunter Labes
7a531a6ea4
change scope logging from info to debug level
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also show a timestamp at scope end if wanted
2007-11-29 15:25:37 +00:00
Gunter Labes
5c26eb605b
* ignore filenames that start with '../' or...
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...contain '/../' (instead of just '..')
2007-11-29 14:53:13 +00:00
Lari Nieminen
43609bc317
Shortened a long house a bit.
2007-11-29 11:56:12 +00:00
Gunter Labes
bc51038244
typo fix
2007-11-29 11:38:50 +00:00
Gunter Labes
cda3f56406
start the logger from the proper location
2007-11-29 11:33:11 +00:00
Gunter Labes
8dbd91a342
return when we know the game ended
2007-11-29 10:06:32 +00:00
Gunter Labes
781925e0c5
update another image location
2007-11-29 10:04:48 +00:00
Gunter Labes
46578534d8
remove the player from the games_and_users_list_ after...
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...removing him from any game
2007-11-29 10:01:02 +00:00
Gunter Labes
9183026515
guard against accidentally inserting bogus users/games
2007-11-29 09:54:27 +00:00
Gunter Labes
a8c1e42d13
a game was aborted when it's removed before it started
2007-11-29 09:39:12 +00:00
Hans Joachim Gurt
1a6f9724c8
Typo, comments
2007-11-29 03:38:29 +00:00
Gunter Labes
ceeda7b228
fallback to default values when loading the game config
2007-11-28 21:57:01 +00:00
Eric S. Raymond
06913aa7c8
Stop throwing away diagnostic info about recruitment errors.
2007-11-28 21:36:42 +00:00
Gunter Labes
62ed8c7559
fix indentation
2007-11-28 21:31:18 +00:00
Jérémy Rosen
482b403172
fix bug 10352, anims are forgotten on save/load,
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also add a test case of WML added anim in test scenario... just for
fun
2007-11-28 21:18:04 +00:00
Nils Kneuper
f8a960b1f6
pot-update
2007-11-28 20:39:28 +00:00
Gunter Labes
f6cd59be17
typo fix..
2007-11-28 19:52:04 +00:00
Gunter Labes
6282d581b3
update some image locations
2007-11-28 19:33:21 +00:00
Gunter Labes
2ab3cec1f6
less stupid approach to making a modifiable copy of the data
2007-11-28 18:50:48 +00:00
Gunter Labes
2f778d2fa3
[[Balancing changes]]
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* increased the HP of the White Mage from 32 to 35
* decreased the ranged attack of the White Mage from 7-4 to 9-3
* increased the melee attack of the White Mage from 6-1 to 6-2
* increased the HP of the Mage of Light from 42 to 47
* changed the ranged attack of the Mage of Light from 9-4 to 12-3
* decreased the melee attack of the Royal Guard from 12-4 to 11-4
* decreased the melee attack of the Merman Warrior from 8-4 to 10-3
* decreased the pierce melee attack of the Merman Triton from 11-4 to 14-3
* decreased the blade melee attack of the Merman Triton from 11-4 to 19-2
* decreased the melee attack of the Naga Myrmidon from 8-6 to 9-5
* increased the melee attack of the Lich from 5-3 to 8-3
* increased the melee attack of the Ancient Lich from 6-4 to 8-4
* increased the defence of the Bat line on all terrains from 50% to 60%
2007-11-28 18:41:54 +00:00
Gunter Labes
bf7b68fe4a
when ending a game first tell the remaining users to leave...
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...and then send them the games_and_users_list_
2007-11-28 18:07:33 +00:00
Gunter Labes
0ef7fdf5ff
handle received data as const everywhere...
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...and make a copy if we need to modify it
2007-11-28 17:53:15 +00:00
Ali El Gariani
218d763801
make the 1,2,3 keys (which shows possible reach in 1,2.3... turns)
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also works after selecting an enemy unit
(thanks uso to suggest that)
2007-11-28 17:45:44 +00:00
Ali El Gariani
658c97a1f0
Kill a useless mutable use
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cfg_ no need to be const, only read by a const get_cfg()
2007-11-28 16:15:10 +00:00
Gunter Labes
83a9f10485
add some more debug command descriptions;
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someone who knows more about these should look over the descriptions
and expand/correct them
2007-11-28 16:05:45 +00:00
Gunter Labes
0b0fc8baa1
start a section on debug mode commands
2007-11-28 15:55:30 +00:00
Gunter Labes
816cd3e9d8
make :fire an alias of :throw
2007-11-28 15:52:33 +00:00
Lari Nieminen
5f3c90213d
Fix an animation filtering bug.
2007-11-28 13:04:59 +00:00
Gunter Labes
3aab830764
small simplification
2007-11-28 12:25:29 +00:00
Eric S. Raymond
7f37d9184b
Typo fixes.
2007-11-28 07:34:37 +00:00
Hans Joachim Gurt
c65879d7d0
First attempt at documenting the files in data/tools/wesnoth/
2007-11-28 04:57:38 +00:00
Hans Joachim Gurt
027ee48e74
comments, formatting
2007-11-28 04:56:17 +00:00
Gunter Labes
b71815ff05
call play_slice() every side turn instead of every turn,
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...ideally it should be called in do_replay..
logging and formatting fixes
2007-11-28 03:25:43 +00:00
Ali El Gariani
6496347233
Clean and optimize movement_type data:
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Each unit_type give its whole wml config to its related movement_type.
This was wasted ressource (e.g all anim WML was stored in both places)
and not clean (unit_type and movement_type both have a "name" key)
Now we filter the unit_type cfg to only keep related info in
movement_type. This speed-up the unit WML loading (maybe ~20%) and
spare a little memory. Best thing would be to separate movement_type
info given in the unit WML file, by using a [unit] [movement_type]
[movement_costs], so we can just read the unit specific
[movement_type] (and also organize more the unit WML). But not sure
that deprecating current WML worth the change.
2007-11-28 02:21:00 +00:00
Gunter Labes
f7ac00fe74
remove a useless function
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some more replay::error checks
2007-11-28 00:38:31 +00:00
Gunter Labes
04cda48efb
emit a warning if the AI tries to recruit a usage
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...that isn't defined in any available recruit
2007-11-27 23:13:46 +00:00
Ali El Gariani
283a4b5c8b
Quick fix to do a refresh_game_cfg before test scenario,
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...since it's now needed.
And finally fix bug #8991 : Load a second savegame crash when using
--test option
2007-11-27 23:00:10 +00:00
Gunter Labes
1700e03330
prevent errors in the (pre)start event to exit the application
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logging improvements
2007-11-27 22:35:05 +00:00
Jörg Hinrichs
f2010d48d6
This patch prevents unnecessary parsing of game_config-WML
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(especially unit types). Game startup is speeded up as well as
entering the same campaign (or multiplayer) from the title screen (and
returning to the title screen).
2007-11-27 21:53:41 +00:00
Nils Kneuper
e75d5c2e5e
updated Polish translation
2007-11-27 21:40:21 +00:00
David Philippi
fa23cda1ea
swedish translation update
2007-11-27 20:29:01 +00:00
David Philippi
3f9d2651e8
danish translation update
2007-11-27 19:24:45 +00:00