Lari Nieminen
8eef6f64b2
Prevent the dark assassin from appearing multiple times.
2008-11-21 22:01:49 +00:00
Steven Panek
e0f4c30aa2
Converted the summoning circle terrain to overlay terrain.
2008-11-21 21:35:30 +00:00
Eric S. Raymond
7881cd52cd
Remove an excess }.
2008-11-21 21:24:15 +00:00
Eric S. Raymond
1d9f6147a8
Remove duplicate village-capture clause.
2008-11-21 21:22:30 +00:00
Nils Kneuper
daffcc00db
fix some small stuff in the german translation
2008-11-21 21:18:49 +00:00
Nils Kneuper
0b32636bbc
event at wrong place in file and corrected indention
2008-11-21 21:06:14 +00:00
Tomasz Śniatowski
4dba409b27
fix bug #12604...
...
...(mouse scroll continues to scroll after the mouse leaves the window)
2008-11-21 22:05:43 +01:00
Nils Kneuper
9be5395f5c
updated German translation
2008-11-21 20:56:52 +00:00
Lari Nieminen
fe6236c70d
Fixed the bravado dialogue.
2008-11-21 20:48:50 +00:00
Tomasz Śniatowski
cc3212accf
fix a crash in the MDI editor
2008-11-21 21:30:31 +01:00
Nils Kneuper
39a546e21d
fix problem reported in the forums...
...
...(http://www.wesnoth.org/forum/viewtopic.php?f=4&t=23027 )
2008-11-21 20:00:45 +00:00
Nils Kneuper
68f3ce58e8
typo correction (double 'the')
2008-11-21 19:18:17 +00:00
Tomasz Śniatowski
e83b512d90
add a check to [side][village] processing:
...
...ignore non-village locations and issue a warning in that case
2008-11-21 20:17:22 +01:00
Fabian Müller
f15ec74c45
LoW::3: moved the recall kalenz wml in a macro
2008-11-21 18:11:58 +00:00
Nils Kneuper
51c7de0a50
updated German translation
...
regenerated doc files
2008-11-21 18:08:00 +00:00
Fabian Müller
9d8603876d
LoW::22: New map sharing code
2008-11-21 18:05:52 +00:00
Fabian Müller
4d8c43d52e
LoW::21: the scenario uses now a mask for reusage of the Lintanir map
2008-11-21 18:00:04 +00:00
Fabian Müller
2ac8dda1f3
new set of maps and masks for LoW
2008-11-21 17:50:30 +00:00
Tomasz Śniatowski
1dc5bc157b
workaround for gui2 limitation causing bug#12545...
...
...make the slider wider than necessary to ensure all values are
reachable
2008-11-21 18:39:42 +01:00
Mark de Wever
7a2babf484
Fix a compiler warning.
2008-11-21 17:39:19 +00:00
Tomasz Śniatowski
b48a945556
bughunt aid for bug#12568
2008-11-21 18:17:19 +01:00
Mark de Wever
93de782dac
Fix a few compiler errors and mark a parameter const.
2008-11-21 17:00:48 +00:00
Tomasz Śniatowski
9e4e7983aa
fix turning off mdi in editor2
2008-11-21 16:32:41 +01:00
Fabian Müller
26c9baf2ce
added victory and defeat music macro to LoW::3
2008-11-21 15:16:06 +00:00
Fabian Müller
40d50d65be
added victory and defeat music macros to LoW::6
2008-11-21 15:12:34 +00:00
Fabian Müller
93ec0a06d8
changed the map and mask handling of the scenario
2008-11-21 15:10:47 +00:00
Fabian Müller
2314164d13
code cleanups
2008-11-21 15:02:44 +00:00
Fabian Müller
539bd016fe
added more terrain conversations to the winter_mask macro
2008-11-21 15:00:14 +00:00
Lari Nieminen
d31e046e87
Some music updates for TSG.
2008-11-21 14:56:41 +00:00
Fabian Müller
d166a6b8dc
removed a unused macro definition for the player's colour
2008-11-21 14:48:27 +00:00
Tomasz Śniatowski
1589d8713c
editor2 MDI feature - have more than one map open in the editor...
...
...with fast switching between them. Can be disabled in the editor
settings. Also changed:
* the display class now holds a pointer to the map instead of a
reference, a pointer can be changed which permits the entire MDI
behavior. Related bits were also changed in terrain_builder.
* mouse_handler_base no longer holds a reference to the map
* the map labels class does not hold a gamemap reference, as it can
use the display object to access the map. Also clearing all labels
was exposed as a public member function.
* used scoped_ptrs and forward declarations to avoid having to include
map_label.hpp and terrain_builder.hpp in display.hpp, this reduces
build dependencies quite a bit.
* made get_action_state use the menu index to allow a dynamic menu to
have checkboxes. This entire chunk of code needs a rewrite.
2008-11-21 15:42:34 +01:00
Tomasz Śniatowski
9b65061bd2
translating numbers doesn't make much sense
2008-11-21 15:38:55 +01:00
Lari Nieminen
3eec9f4f2a
Removed campaign-specific early finish bonus notes...
...
...from SoF and SotBE and made them use the core macros instead.
2008-11-21 14:26:29 +00:00
Lari Nieminen
7911d13caf
Removed campaign-specific early finish bonus notes...
...
...from HttT and DiD and made them use the core macros instead.
2008-11-21 14:15:33 +00:00
Sergey Popov
9441fcec27
Committed ivan_i's fixes for his patch(2008-11-17T19:20:48Z!loonycyborg@gmail.com).
2008-11-21 13:57:32 +00:00
Nils Kneuper
7d5401d98e
updated German translation
2008-11-21 13:40:13 +00:00
Eric S. Raymond
e7987d08f9
Update UtBS news.
2008-11-21 13:37:04 +00:00
Eric S. Raymond
da4ec02c1a
Plug in the wood-elf Shyde healing animation...
...
...as a stopgap for the Quenoth elves.
2008-11-21 13:32:50 +00:00
Lari Nieminen
2f806b8a8f
Upped the carryover in SoF from 20% to 40%.
2008-11-21 13:20:05 +00:00
Fabian Müller
4b50343a0a
updated the WML emacs mode to the new 1.3.2 upstream version
2008-11-21 13:05:24 +00:00
Lari Nieminen
b72c56e471
Deactivated the old carryover model...
...
...from the campaigns currently supporting both.
2008-11-21 12:36:09 +00:00
Lari Nieminen
1b971535a5
Replaced the old desert elf sprites with recolours of the current wood elves.
2008-11-21 10:02:06 +00:00
Lari Nieminen
90d55fb5ec
Cleaned up some side definitions and added missing team names.
2008-11-21 07:29:11 +00:00
Lari Nieminen
3918b4c4af
Adjusted starting gold in HttT.
2008-11-21 06:23:33 +00:00
Eric S. Raymond
1ebcc312dc
Remove extraneous argument.
2008-11-20 21:52:02 +00:00
Nils Kneuper
4f69ffad00
updated Czech, Galician and German translation
...
regenerated doc files
2008-11-20 21:00:41 +00:00
David Philippi
55fd33e4a4
spanish translation update
2008-11-20 20:50:41 +00:00
David Philippi
d3e64d7614
danish translation update
2008-11-20 20:49:06 +00:00
David Philippi
ec9b079ca3
dutch translation update
2008-11-20 20:42:21 +00:00
Lari Nieminen
9e2c91b3d2
Fixed the merman spawns not working correctly...
...
...and limited the number of simultaneous gryphons on the easiest
difficulty.
2008-11-20 20:33:58 +00:00