Commit Graph

18701 Commits

Author SHA1 Message Date
Hans Joachim Gurt
8f3ba4ed6c doxygen, comments 2007-08-22 02:06:11 +00:00
Hans Joachim Gurt
7dcb2280be doxygen, comments 2007-08-22 01:56:59 +00:00
Patrick Parker
cd4fd879aa The problem with the CHG_TYPE macro is actually a bug...
...from the problematic advance-on-unstore feature; I worked around it
(for now) by setting advance=false

Note: the comments in bug #9725 *should* have been filed in a separate
bug report, since that bug was different and furthermore it was
already fixed.
2007-08-22 01:16:03 +00:00
Patrick Parker
969b0791ad return "0" instead of empty string for the length of non-existant WML arrays 2007-08-22 00:36:49 +00:00
Hans Joachim Gurt
bd016f3e0a doxygen, comments 2007-08-21 23:34:34 +00:00
uso
d9c02756e9 don't assume a WML variable is always set, thanks Sapient 2007-08-21 23:32:16 +00:00
Patrick Parker
c84a1c08f3 use a constant instead of hard-coding -2 everywhere unit_animation matches fail 2007-08-21 23:02:08 +00:00
Patrick Parker
d0b10efcc1 'event_itor' : unreferenced local variable
'd' : redefinition; multiple initialization

Please read the Coding Standards section 4.1, "Respect for loop
scoping of different platforms"

http://www.wesnoth.org/wiki/CodingStandards#Respect_for_loop_scoping_of_different_platforms
2007-08-21 22:50:55 +00:00
Hans Joachim Gurt
f4944f8d57 doxygen, comments 2007-08-21 22:42:23 +00:00
Hans Joachim Gurt
0679c0cbab doxygen, comments 2007-08-21 22:41:42 +00:00
Jérémy Rosen
29123929b8 appllying patch 788: ability to add and remove abilities via WML
thx to joshudson
2007-08-21 21:27:06 +00:00
Jérémy Rosen
991cbc8219 change most non-fight animations to the new choosing method.
No user impact, WML deprecation are currently commented
2007-08-21 21:14:10 +00:00
Elias Pschernig
8994b2eead fixed a bug for when no local info.cfg existed, and changed up-to-date message 2007-08-21 19:06:25 +00:00
Nils Kneuper
fbf3ac42e5 updated German translation 2007-08-21 14:23:12 +00:00
uso
4dd45a098c snprintf() integer to string conversions replaced by str_cast() calls 2007-08-21 04:20:07 +00:00
Eric S. Raymond
0974ffa96a Typo and punctuation fixes.
Quote string literals containing single quote so the Emacs colorizer
code doesn't get confused.
2007-08-21 02:44:46 +00:00
Eric S. Raymond
dc8643f4ca Supply a user_description field for Harman. 2007-08-21 01:43:39 +00:00
uso
38bc9c87eb forgot to make some strings translatable,
added a translation prefix to the header fields so that translators
can use 2 lines to keep the columns straghit
2007-08-21 01:22:14 +00:00
Dimitar Ilccov
c6a99795e9 Some additions to HttT scenarios:
19c_Cliffs_of_Thoria and 20b_Underground_Channels
2007-08-21 00:02:50 +00:00
Dimitar Ilccov
09a944a9f5 Changes to the way Owaec gets his hero icon overlay...
...so that it doesn't cover it's leader icon.

Made the surviving Owaec's units recallable in the next scenarios

Added recruitment patterns to AI controlled sides
2007-08-21 00:01:41 +00:00
Ali El Gariani
ad0c669dee Display the hotkey in the "hotkeys settings" menu,
even if it's a special mark-up character
2007-08-20 23:45:22 +00:00
Ali El Gariani
ff33117ae9 Correctly sort column if the values use special mark-up characters
(even if it's the <r,g,b> tag)
2007-08-20 23:13:58 +00:00
Eric S. Raymond
bcb8357f7d Fix a bad ID in a death event. 2007-08-20 22:36:36 +00:00
uso
382540f41c Add a second window to the "Status Table"
...which shows the basic game settings for each player. Unfortunatly
the current dialog implementation seems to allow only 2 functional
buttons together with a (menu)list, so I had to move the "Ok" button
which allows you to scroll to the selected leader to the second
screen.

I hope this feature is not used too often, so it's ok there ...

I have mostly tested the "Game Settings" display with multiplayer games, please
test it with scenarios which have more special WML settings.
2007-08-20 22:05:00 +00:00
Eric S. Raymond
bdcc8a14ba This version of the Boucaman transformation gets Armageddon.cfg right. 2007-08-20 20:24:13 +00:00
Mark de Wever
836607f549 When 'load game' is selected there are no sides,
so instead of dying on an assert do nothing with the fog and shroud
status. Problem was spotted by uso.
2007-08-20 19:08:37 +00:00
Eric S. Raymond
d6da5d3ab2 Fix a reference that got broken by zookeeper's last commit. 2007-08-20 19:01:42 +00:00
Ali El Gariani
ac471c8213 Fix an error spotted by Hajo:
The GRAY_TEXT special character "|" was not seen as such by one function
This probably fix off-by-one error when word-wrapping text
and maybe make the character invisible on displayed text
2007-08-20 18:54:33 +00:00
Lari Nieminen
4cf1ca317c New skeleton hit and die sounds,
by that one "chessmaty" fellow who disappeared during the last forum crash.
2007-08-20 18:51:30 +00:00
Ali El Gariani
54247e8a19 Remove the recent special tag "!" used for yellow color,
because we need this character in some text and that I think that our
goal is to kill these special mark-up characters. This commit simply
replace it by "<255,255,0>".

But I continue to think that yellow at some of these places are a bad idea.
2007-08-20 17:49:20 +00:00
Ali El Gariani
b8f473de5b update the [game_config] to the new footsteps system:
use a simple "footprint_prefix" key, the rest (in/out, directions, image mods,
and file extension) is added by the code, (like for the ellipses)

restore the possibility to use more than 2 set of images for movement cost
2007-08-20 17:46:36 +00:00
Eric S. Raymond
afd4099e21 Fix broken references, apply [base_unit]. 2007-08-20 15:58:04 +00:00
Eric S. Raymond
6d08777971 Canonicalize indentation on some units to make comparisons easier. 2007-08-20 15:23:32 +00:00
Eric S. Raymond
12ad7878f0 Fix some broken resource references. 2007-08-20 15:17:21 +00:00
Eric S. Raymond
d97280fcaf Integrate Jetryl's shortsword icon.
Among other things, this replaces the lame-looking shortsword in
Liberty.  There probably ouyght to be a special Orcish variant for the
Orcish Crossbownan and Slurbow.
2007-08-20 14:33:10 +00:00
Nils Kneuper
97b556b021 updated German translation 2007-08-20 13:55:06 +00:00
Elias Pschernig
517fac2e23 Made campaigns_client.py --update --download only fetch a campaign if...
...both the version and uploads fields differ.
2007-08-20 13:49:27 +00:00
Nils Kneuper
e6a3be1da8 updated Polish translation 2007-08-20 13:35:35 +00:00
Ali El Gariani
def92850bf when using the benchmark mode, display the fps and use red font
(use the "fps" command if you want to compare with the normal fps)
2007-08-20 13:22:50 +00:00
Ali El Gariani
1499030bce Fix some incorrect update of panels when using benchmark mode 2007-08-20 13:05:28 +00:00
Ali El Gariani
d8f006665e remove the bars, orb and ellipse of dying animations.
slightly optimize the showing of the attack dialog
2007-08-20 12:41:55 +00:00
Ali El Gariani
addebecc88 [[mouse behavior and shroud fixes]]
* also highlight the destination hex before an attack+move mouse action

* more up-to-date mouse state (cursor, highlight, ADI) after some events:
  undo, attack dialog or right-click cancel

* need only one right-click to open context-menu on an unselected enemy

* selecting an enemy doesn't directly cancel its reachable zone

* fixed bug keeping highlighted the previous selected hex after a
  right-click cancel on map using fog/shroud
2007-08-20 12:14:36 +00:00
Nils Kneuper
565fefd8b6 forgot one typo 2007-08-20 11:31:35 +00:00
Nils Kneuper
9de130984b fixed some spelling mistakes spotted by Rhonda 2007-08-20 10:55:50 +00:00
Richard Kettering
525389064c New images for light beam attack. 2007-08-20 06:40:45 +00:00
Richard Kettering
8a2c686f94 New images for light beam attack. 2007-08-20 06:35:28 +00:00
Richard Kettering
b745162ae0 New images for light beam attack. 2007-08-20 06:29:40 +00:00
Hans Joachim Gurt
9b4ee443e6 doxygen, comments 2007-08-20 00:22:38 +00:00
Gunter Labes
477ce9d6be remove some odd colour definitions that sneaked in with 2007-07-02T20:42:59Z!esr@thyrsus.com
add fog settings
2007-08-19 23:42:02 +00:00
Gunter Labes
93e4dbb917 add an accidentally removed 'fog=yes' from 2007-08-19T12:59:03Z!koraq@xs4all.nl back 2007-08-19 23:02:28 +00:00