Gregory A Lundberg
8fa8fdf4cd
TSG S03 Fix bug: Use id=
...
Be consistent. Besides, I know the wiki says it's an alias, but speaker= has special semantics and is not really an alias.
2016-09-02 13:03:13 -05:00
Gregory A Lundberg
9814931a02
TSG S02 Capture village
...
EASY adds a village. This detracts one of Urza Nalmeth's units. Capture it so they stay on task. If it had been there all along, he's already have it.
2016-09-02 13:03:12 -05:00
Gregory A Lundberg
b0f7e65073
TSG S02 Hide implementation details
...
Make the bandits on side 3 appear to be on the same side as Urza Nalmath. They are on side 3 as an implementation detail so the AI will handle them separetely from his other units.
2016-09-02 13:03:12 -05:00
Gregory A Lundberg
9c18c815f7
TSG S02 Adjust turns to reality
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If the user only has 9 turns let's show that everywhere.
2016-09-02 13:03:11 -05:00
Gregory A Lundberg
065f6847fa
TSG S02 Impove instruction
...
'Occupy' is a better word than 'take'
2016-09-02 13:03:11 -05:00
Gregory A Lundberg
6536fb89e0
TSG S02 Why wait?
...
If we're losing, no need to wait for the AI to move.
2016-09-02 13:03:10 -05:00
Gregory A Lundberg
38eae999c1
TSG S02 Fix bug: Consistent name
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Everywhere else it's the 'Citadel of Westin'
2016-09-02 13:03:10 -05:00
Gregory A Lundberg
0356f95b9a
TSG S02 Fix bug: No victory if no Minister Hylas
...
The objective is, first, to find Minister Hylas and, then, later, to kill Urza Nalmath. Handle the (unlikely) case where the player kills Urza Nalmath BEFORE going to the citadel to find Minister Hy
las.
2016-09-02 13:03:10 -05:00
Gregory A Lundberg
97a3aca98b
TSG S02 Fix bug: Where is 'here'?
...
Show the player where 'here' is.
2016-09-02 11:56:47 -05:00
Gregory A Lundberg
e3430d21ef
TSG S02 Fix bug: Anyone will do
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Any unit will do to secure the citadel, not just Deoran.
2016-09-02 11:56:47 -05:00
Gregory A Lundberg
b84ae1a620
TSG S02 Fix bug: Warning is a turn late
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Turns over is at turn 9, so need to warn on turn 8 for 'next turn'.
2016-09-02 11:56:47 -05:00
Gregory A Lundberg
64843c07f2
TSG S01 Capture village
...
On EASY a new village appears. If it had been there all along, the bandits would own it. Capture it for consistency.
2016-09-02 11:56:47 -05:00
Gregory A Lundberg
623fe1e5bb
TSG S01 Fix bug: Deoran is encamped
...
For EASY, when Sir Gerrick appears, a hint appears telling Deoran to return to camp and recruit. But, it's possible Deoran is already at the camp. So, rather than make the player step off and back on, simply do the recruitment hinting right away. It just flows better.
2016-09-02 11:56:47 -05:00
Gregory A Lundberg
c3c622447e
TSG S01 Fix bug: Urza Mathin may die first
...
In the unlikely event the player manages to kill Urza Mathin before visiting the river fort, Sir Gerrick will not appear. This is bad for the victory conversation and worse for the rest of the campaign.
I thought long and hard about how to fix this and decided to take my cue from the initial objectives which show two items. So, I made it so you have to do BOTH to win the scenario. If you kill Urza Mathin first, you still need to go find Sir Gerrick. I only needed to adjust one line to make it make sense, and it works better than simply having Sir Gerrick pop up out of nowhere.
2016-09-02 11:56:46 -05:00
Gregory A Lundberg
222d9ec0d1
TSG S01 Fix bug: We came from Weldyn
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Sir Gerrick knows King Haldric sent us (from Weldyn) so why is he asking if we came from Westin? Let's be more generic.
2016-09-02 11:56:46 -05:00
Gregory A Lundberg
be440df638
TSG S01 Fix bug: Remove target before talking
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When Deoran moves to the camp, the EASY hints about recruitment should clean up the target before talking. It just looks better.
2016-09-02 11:56:46 -05:00
Gregory A Lundberg
439ec667e7
TSG S01 Fix bug: Only Deoran can recruit
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The EASY hints on recruiting should only appear once Deoran moves to the camp; not when any unit does.
2016-09-02 11:56:46 -05:00
Gregory A Lundberg
a9041151dc
TSG S01 Fix bug: Show target first
...
Scroll to the camp and show the target before referring to it.
2016-09-02 11:56:46 -05:00
Gregory A Lundberg
c1f77f34d7
TSG S01 Fix bug: Anyone to fort
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Any unit can move to the River Fort and trigger the apperance of Sir Gerrick. Change Moreth's comment to indicate this.
2016-09-02 11:56:46 -05:00
Gregory A Lundberg
84e462e1ef
TSG Remove variable artifacts
2016-09-02 11:56:46 -05:00
Gregory A Lundberg
a0af7e035e
TSG [then] cannot be empty
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Cute attempt to get around [if] must have [then]
2016-09-02 11:56:46 -05:00
Gregory A Lundberg
691de88d0c
TSG [else][if] should be [elseif]
2016-09-02 11:56:46 -05:00
Gregory A Lundberg
efe1812a73
TSG Remove macro artifacts
2016-09-02 11:56:46 -05:00
Celtic Minstrel
3ca997db1b
Merge pull request #763 from GregoryLundberg/GL_role_missing_role
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[role] always error on missing role=
2016-09-01 22:26:35 -04:00
Charles Dang
601f217ca2
SP Configure Options: increase max height
2016-09-02 13:17:29 +11:00
Gregory A Lundberg
65134d6f0f
[role] always error on missing role=
2016-09-01 20:14:15 -05:00
Charles Dang
fd53599f77
Moved custom_options_tree.cfg to a better location
...
Also fixed its linked_groups not being included in sp_options_configure.cfg
2016-09-02 10:18:38 +11:00
Charles Dang
faed98a651
Added standalone options configuration dialog for GUI2
2016-09-02 09:28:30 +11:00
mattsc
f7d9d747c0
New Micro AI: Assassin Squad AI
2016-09-01 14:41:17 -07:00
Charles Dang
b1e97e68e2
Game Stats: use list_data for tab bar
2016-09-02 00:14:48 +11:00
Charles Dang
75d60ca184
Game Load: ensure game list toggle panel grows to fill space horizontally
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This matches the behavior of all other toggle_panel-based listbox usecases.
2016-09-01 22:46:12 +11:00
Charles Dang
db2381806d
MP Lobby: enable game list horizontal scrollbar for now
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Until we figure out what to do about the list of mods possibly being too long,
this prevents window scrollbars.
2016-09-01 15:16:49 +11:00
Charles Dang
f3e63ebc96
MP Lobby: added Replay Options combobox to small resolution layout
2016-09-01 13:12:16 +11:00
Celtic Minstrel
742b4b0be3
Fix an issue with translatable strings that included a possible plural
2016-08-31 21:01:17 -04:00
Celtic Minstrel
3f7db7f878
Give error on missing role= in [role] without [auto_recall]
2016-08-31 20:59:58 -04:00
Celtic Minstrel
3ff03cc66b
Fix matrix placement policy (mostly)
2016-08-31 20:59:57 -04:00
Celtic Minstrel
8b839e88ad
Fix MP Create on smaller resolutions
2016-08-31 20:59:57 -04:00
Celtic Minstrel
3ddb497b13
Fix typo
2016-08-31 20:59:56 -04:00
ln-zookeeper
991e72aaef
Lowered the volume of the night and morning sounds
2016-09-01 02:21:53 +03:00
Charles Dang
4308baac80
MP Create: hide Mods header if none are available
2016-09-01 07:11:28 +11:00
Charles Dang
8c68d2a253
MP Lobby: few subtle layout improvements
2016-09-01 05:38:24 +11:00
Charles Dang
d64842930e
Changed Color Cursors default to Yes, to match the program behavior
2016-09-01 05:38:23 +11:00
Charles Dang
a7bb98a4c8
Merge pull request #761 from GregoryLundberg/GL_role_missing_role
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Fix bug [role] missing role=
2016-09-01 05:23:05 +11:00
Gregory A Lundberg
fcbb72d8d0
Fix bug [role] missing role=
...
Missing role for [role] caused runtime errors. Do NOT report an error on this; using an empty string is intentional. It allows type-prioritized recalls!
"I want to recall the two highest-level bowmen and, if needed, will recruit them. They don't have a role, and won't need one later."
[repeat]
times=2
[do]
[role]
search_recall_list=only
type=Master Bowman,Longbowman,Bowman
[auto_recall][/auto_recall]
[else]
[unit]
placement=leader
side=1
type=Bowman
[/unit]
[/else]
[/role]
[/do]
[/repeat]
2016-08-31 12:51:00 -05:00
Charles Dang
b726e9fe1d
MP Lobby: improved game row layout
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This includes adding a section for active Modifications as the GUI1 lobby does
2016-09-01 00:41:31 +11:00
Celtic Minstrel
b24fdbcbe1
Merge pull request #759 from GregoryLundberg/GL_modify_unit_mode
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Add mode=replace to [modify_unit]
2016-08-30 12:31:23 -04:00
Lari Nieminen
8121eef2a0
Merge pull request #755 from GregoryLundberg/GL_AToTB_S02_improve_ai
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AToTB S02 Improve AI
2016-08-30 19:27:31 +03:00
ln-zookeeper
c0c696a8d0
New Tentacle of the Deep sprite with animated ripples, by Blarumyrran
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Old animation frames left in for compatibility.
2016-08-30 18:55:44 +03:00
Charles Dang
14c44d0ea9
Load Game: fixed game list being empty with long filenames on small resolutions
...
For some reason, without horizontal_scrollbar_mode = "never", the game didn't utilize the
window scrollbar and instead simply failed to place the listbox content grid. This resolves that,
as well as reducing the the filename truncate size so names fit fine on 800x600 without said
window scrollbar. Also, it ensures a horizontal scrollbar won't appear in the leaders list.
2016-08-30 21:43:35 +11:00
Charles Dang
9608e92209
Removed unnecessary empty era
2016-08-30 19:44:59 +11:00