Mark de Wever
8fc1d83434
Unstoring a leader for a side without a leader...
...
...sets the leader for that side (bug #11048 ).
2008-02-14 18:16:49 +00:00
Eric S. Raymond
51dd6e3dab
Move move things unused in mainline or 1.3 UMC to attic.
2008-02-14 16:31:51 +00:00
Lari Nieminen
404dd5313b
Rework how the guards in Hide and Seek work:
...
...now if they see the player, all nearby guards are woken up to
pursue the player (and go to sleep again if the player disappears from
sight). Also, removed the starting encampment and made the player
unable to accumulate any gold.
2008-02-14 15:47:54 +00:00
Eric S. Raymond
2b5645f52e
Wire in Dwarvish Witness aninations and a new revision of Elurin.
2008-02-14 15:22:42 +00:00
Eric S. Raymond
f1b67199aa
Renumber the still-used elf-hit sounds.
2008-02-14 14:44:00 +00:00
Lari Nieminen
0e51879979
Made the chasm bridge and lava chasm bridge...
...
...be aliases of chasm and lava as well (instead of only cave).
2008-02-14 14:43:46 +00:00
Eric S. Raymond
c530a63aae
Continuing cleanup of unused sounds.
2008-02-14 14:41:32 +00:00
Eric S. Raymond
9748200fab
Clean up male elf-hit sounds as suggested by zookeeper.
2008-02-14 14:29:37 +00:00
Nils Kneuper
bc5db4faab
various tinygui improvements...
...
...tinygui should now basically look like "normal" guie beside using a
smaller font, most of the object placement at 400x300 and upwards is
exactly like normally (eg end turn) in 320x240 only display of weapons
and hp/xp is improved
2008-02-14 14:28:54 +00:00
Lari Nieminen
19633422b0
Added the magenta palette image to images/tools/.
2008-02-14 14:24:20 +00:00
Eric S. Raymond
5657ddeb10
Move unused maps to the attic, delete some unused sounds of zookeeper's.
2008-02-14 13:59:16 +00:00
Eric S. Raymond
34d528064a
Macro and documentation-comment cleanup; remove some unused cruft.
2008-02-14 13:21:03 +00:00
Lari Nieminen
84e7f537d9
Fix bug #11051 .
2008-02-14 11:14:28 +00:00
Piotr Cychowski
24fb2ebbc6
Fix bug in preprocessor conditionals in preferences.hpp
2008-02-14 10:02:38 +00:00
Richard Kettering
80b586fad9
Borrowed some item graphics from Allacrost.
2008-02-14 07:21:39 +00:00
Eric S. Raymond
948bc32489
Fix brown-paper-bag bug in argument checking.
2008-02-14 05:13:32 +00:00
Eric S. Raymond
608ded4239
More macro typechecking improvements.
2008-02-14 04:56:52 +00:00
Eric S. Raymond
06d31fba2b
More scenery tweaks.
2008-02-14 03:39:05 +00:00
Nils Kneuper
f6c7a71c7b
preliminary support for 800x480...
...
...(resolution used for eeePC, Nokia 8x0 and maybe some other mobile
devices) to activate it, run configure with --enable-small-gui
2008-02-14 01:07:01 +00:00
Ali El Gariani
1e4653f20b
Add a slighlty dark background (black with alpha 0.3) to hp/xp bars.
...
This helps bug #11030 (lower the risk of confusion with colors under
the bars, caused by terrains or by the unit, like the drake burner's
wing or the elvish fighter'sword (who always look near AMLA). Also
useful on snow terrains. Maybe the 0.3 value must be tuned. This also
compensate a little the change of the alpha of bars from the previous
commit (brighter bar but darker background)
2008-02-14 00:08:05 +00:00
Ali El Gariani
a69ada3bc6
Change the default alpha transparency of hp/xp bar from 0.7 to 0.8...
...
...(used when a unit is not under the mouse, 1.0 continue to be used
in this case) This helps a little to avoid confusion with a colored
background partially visible under the bar (like reported in bug
#11030 ) PS: bars a bit more visible but seems still ok (if you can
notice the change). Using always 1.0 is possible and more KISS but
looked less nice IMO
2008-02-13 23:30:16 +00:00
Ali El Gariani
0464c67d1f
Stop changing alpha levels of hp/xp bars if the unit is invisible.
...
Bars are part of the UI and must not be affected by the unit "look"
(and orbs, ellipses etc.. are always fully visible) This fix a
flickering bar bug of ghost reported by Aethaeryn and will prevent
almost invisible bars for almost invisble unit.
2008-02-13 23:23:59 +00:00
uso
17f441d3de
show team_name in the status window if user_team_name is not set
2008-02-13 23:08:45 +00:00
Nils Kneuper
4dd534ce5a
some more tinygui improvements: clock now displays correctly at 320x240
2008-02-13 22:46:47 +00:00
Nils Kneuper
2bcb81b165
change imagemagick convert commands as recommended by the imagemagick guys...
...
...(cf http://www.imagemagick.org/discourse-server/viewtopic.php?f=3&t=10619 )
2008-02-13 22:27:47 +00:00
Nils Kneuper
ffc7b4a7b4
fixed replay theme to be usable at smaller resolutions, too...
...
(eg 400px horizontal should now be enough to display everything, the
main problem is the checkbox "skip animations", it will reach into the
minimap)
2008-02-13 19:51:48 +00:00
Lari Nieminen
2b16a2e6ef
Revert 2008-02-13T17:00:03Z!esr@thyrsus.com...
...
...using a slightly biggerized and better shadowed version of the original.
2008-02-13 19:46:53 +00:00
Eric S. Raymond
8934b5e58d
Wire in a new Elurin portrait. And another scebnery tweak.
2008-02-13 19:44:33 +00:00
Martin Renold
4af506e458
even more checking if the displayed_unit_hex unit is visible
2008-02-13 19:44:01 +00:00
Martin Renold
5b3d911375
do not scroll to invisible moves in multiplayer
...
(ai moves seem to have an extra-check already)
2008-02-13 19:32:30 +00:00
Piotr Cychowski
7216a96ca8
Fix unwanted reapplication of rod effects...
...
...and optimize the type changing event a bit.
2008-02-13 19:05:51 +00:00
Eric S. Raymond
0569b943d6
Clean up the gold pile when player moves to it.
2008-02-13 19:04:00 +00:00
Eric S. Raymond
7ee4c7caf7
Soliton pointed out that Ro'Arthian's initial gold is ridiculous.
...
Back it down by 400 so player is only a little outnumbered. This
is a longstanding bug that may have been masked by a buggy
recruitment pattern.
2008-02-13 18:38:08 +00:00
Eric S. Raymond
879f0ee6de
A directory move commit that got lost.
2008-02-13 18:08:56 +00:00
Nils Kneuper
786ef65209
updated Greek translation
2008-02-13 18:07:52 +00:00
Eric S. Raymond
91b1280788
More scenery tweaks.
2008-02-13 18:04:46 +00:00
Eric S. Raymond
6252baf0c9
Allow wmlscope to take multiple --foce-used options, and use the capability.
2008-02-13 18:03:43 +00:00
David Philippi
f12c5c6aae
valencian translation update
2008-02-13 17:49:09 +00:00
Eric S. Raymond
e08b3742eb
Replace crappy 1.2-sized armor.png...
...
...with a copy of armor-golden.png that's had its color GIMP-tweaked
to iron gray.
2008-02-13 17:00:03 +00:00
Pauli Nieminen
c94869a37a
Fixed controller problems when reloading MP game (bug #11046 and bit more)
2008-02-13 14:31:37 +00:00
Gunter Labes
a1c376602d
correct the transfer control behaviour when the host forces a control change
2008-02-13 13:31:05 +00:00
Eric S. Raymond
dd0b20312b
Gold needs to be visually indicated.
2008-02-13 11:36:24 +00:00
Eric S. Raymond
b98a5ba1d1
Scenery for the bad guy's keep.
...
Create a new standard macro for a glowing brazier.
2008-02-13 11:27:21 +00:00
Gunter Labes
6aed3c7feb
add some small convenience functions for current turn and side
2008-02-13 10:57:23 +00:00
Eric S. Raymond
166fd1cc2b
Fix a =n off-by-one error in a STARTING_VILLAGES call.
2008-02-13 03:58:46 +00:00
Eric S. Raymond
6f88e87671
This should have been part of the commit that moved utils directories.
2008-02-13 03:56:42 +00:00
Eric S. Raymond
6d3cba606b
Wire in animation frames for the Loremaster, and another revision of Pelias.
2008-02-13 03:13:20 +00:00
Eric S. Raymond
a7f2cf4b3b
Fix a large number of macro syntax errors involving misplaced commas.
2008-02-13 02:20:46 +00:00
Eric S. Raymond
0fd8975c94
More macro type checking. 94% of calls in mainline are now checked.
2008-02-13 02:04:50 +00:00
uso
98d9afa496
fix the display of starting gold in the 'Scenario Settings' screen...
...
...for scenarios which do not set it and rely on the default setting,
it still does not show the right values if the starting gold is
changed by WML later
2008-02-13 02:03:16 +00:00