If the wolves are recruited on the first turn then Galdrad's turn 3 hint about
getting to the island before them is too difficult for a tutorial, and his hint
about holding the village on turn 4 hint may be a turn too late.
Some have to be recruited on turn 2 to fit the turn 3 hint about them, so rig
the AI's recruitment to do that.
in case he started an attack from the water. The warning
makes no sense otherwise.
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(cherry picked from commit 9cac36e6b858cc9344674f5c90aa872e12e5ba9d)
Fixes#3039
Until the elves attack the quintain it is not allowed to end turns
before completing the given tasks. Display a message how to undo if
there is not enough MP remaining to reach the current destination or
an enemy by either unit.
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(cherry-picked from commit b16b7f032a6be74451016be3b3f3d69cd229de00)
- Removed need for quick trait by spawning quantain next to Delfador
- Disabled movement point tracking due to #3344
- Use only one [label] tag to place both labels
- Removed id's of later quintains, as they are not used
- added some whitespaces
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(cherry-picked from commit 74b39ef3d68bee958998cae6780080c154997a01)
Fixes#1584 1c - Delfador summons the puppet, you have 0 MP left but the
puppet is not adjacent to you, and can't attack or undo
Changed Delfador's initial position to match the quintain's, and made him
step away to summon in the original place next to us, so we don't need to
move again to attack after we reach him.
The movement points of the mage are now updated and he gained quick trait
to fit for the more movements he does.
Final movement also touched, so he does not seem to sidestep the new
enemies when leaving the map.
(cherry-picked from commit e3a95cc039c1b7d1c5f71f7de35c260438a5cbb0)
This is one of the white on map messages
they never use punctuation characters for ending the instructions
Can't be pofixed.
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(cherry-picked from commit b8fe22877b60fa4a7638a99ce8e23f25d5bf87c1)
The comment at the start of 01_Tutorial_part_1.cfg wasn't immediately
before a string, so the hint for translators wasn't in the file that
goes to the translators. Fix it so that the tutorial shows working
usage of "# po:" style comments; this is probably more help to people
using the tutorial as a reference for WML, rather than the translators
themselves.
(cherry-picked from commit eab86c30163e2a2364d0abc9683cf4864fb3328b)
This should be addressed another way, not with a translation hint
This reverts commit 7a020c31304e1943dc6ed742c5d5ba92b8cadc3c.
(cherry-picked from commit beaddeee64ff6db897aa00e47b83d50ef8f398b7)
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* Expanded the text to explain how to read '5×4' and what it means
* Changed the wording slightly to emphasize the order of damage times attacks
* Added a message explaining the format of the tutorial
* Separated some long messages into multiple messages instead
* Removed some unnecessary wording to keep things simpler
* Changed some spelled numbers to regular numerals when referring to game currencies (such as gold and income)
* Minor changes to grammar
It was looking broken when the dumbo event triggered first and
the unit who attacked speaks afterwards. The other way around
it would be ok, but since both events talk about similar things
only one event is shown now.
Also, the message won't be shown anymore if you killed the opponent.
And first_time_only=no is needed for the manually fired event.
Added a translatable teamname for team 3 too (only for debug mode).
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Do not show traits in the wiki for Li'sar and Konrad, since they can't get them.
Li'sars new sprite seems to use rather a sword than a saber.
Copied defense animation for Li'sar from HttT.
Changed lua due to deprecation warning.
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