23060 Commits

Author SHA1 Message Date
Charles Dang
e6329da6f4 MP Login: specify same max username length as in MP Method Selection 2016-11-19 22:03:04 +11:00
Jyrki Vesterinen
4ed0146251 Lock sizes of all chat boxes
This fixes the chat box randomly becoming too large in the MP lobby.
2016-11-15 22:41:48 +02:00
Jyrki Vesterinen
8f40462116 Size lock widget, the WML part 2016-11-15 22:41:48 +02:00
Jyrki Vesterinen
a71e2c7cd0 Fix character encoding of Loyalist_Lieutenant.cfg 2016-11-15 22:38:57 +02:00
Lari Nieminen
929093b4e7 Gyra_Solune's unit description updates (#743)
* Updated unit descriptions for the Orcish Grunt line

* Updated unit descriptions for the Merman Fighter line

* Updated unit descriptions for the Sergeant, Lieutenant and General

* Updated unit description for the Peasant

* Updated unit description for the Royal Warrior

* Updated unit description for Ancient Lich

* Updated unit description for Dwarvish Steelclad
2016-11-15 19:34:04 +02:00
ln-zookeeper
63b5ac21fd Undeprecate [event]remove= 2016-11-13 20:03:07 +02:00
Celtic Minstrel
35a581c9e7 Deprecate [event]remove=
[ci skip]
2016-11-13 12:31:06 -05:00
Charles Dang
9a4d7594ee MP Create Game: fixed setting slider status labels not having enough space 2016-11-12 13:02:01 +11:00
Charles Dang
39cd63f55c Removed Experimental MP UI preference (finally!) 2016-11-12 08:36:36 +11:00
Celtic Minstrel
2545f7be56 Merge pull request #870 from wesnoth/gui_renaming
Rename classes and types (mainly GUI classes) to avoid the t- prefix
2016-11-11 10:09:10 -05:00
Celtic Minstrel
cd9fc1aa2d Fix changed window IDs 2016-11-10 15:35:56 -05:00
Charles Dang
5872f52879 Fix some missed rename instances and wrong widget/window IDs 2016-11-10 11:04:09 -05:00
ln-zookeeper
bf0f1b4eb5 UtBS: Avoid doubling Garak's firststrike 2016-11-09 17:13:24 +02:00
ln-zookeeper
b850b3039e UtBS: Fixed shydes taking damage from lava 2016-11-09 12:48:33 +02:00
ln-zookeeper
06e97799f6 UtBS: Added missing illumination halo to Sun Shyde 2016-11-09 12:44:05 +02:00
ln-zookeeper
8bea011e88 UtBS: Fixed Nym appearing as Kaleh in [move_unit_fake]s 2016-11-09 12:28:46 +02:00
ln-zookeeper
35abbb22c5 UtBS: Prevented dextrous Quenoth Fighters 2016-11-09 12:04:24 +02:00
ln-zookeeper
28aca3e700 UtBS: Added missing default AMLAs 2016-11-09 11:50:45 +02:00
Charles Dang
0a6a1ab80e Draw Dwarven Castle <-> Chasm transitons under bridges
This isn't a perfect solution, since it still results in bridges drawing "over" caslte walls (except Stone Bridges),
which have special bridge <-> castle transitions). That was one of the reasons for 81659462eb33, but this at least
prevents transitions from bring cut off. All bridges still draw under non-dwarven castles. In order to properly
get this effect with dwarven castles, the dwarven castle <-> chasm transition images would need to be split into
Castle and Chasm components (currently they're all one image).
2016-11-08 10:38:25 +11:00
Charles Dang
81659462eb Made Chasm Bridges draw on the same layer as other bridges
This makes them fall prey to the 'dwarven castle <-> chasm transitions draw over bridges' issue, but this
is still the desired behavior.
2016-11-08 10:09:46 +11:00
ln-zookeeper
f9e36df155 Aquatic camp image tweaks
Removed an unused image, updated the keep icon, and trimmed out-of-hex pixels from the reef images.
2016-11-07 18:00:35 +02:00
Charles Dang
be8eb90d2f Clarify wording of Heals abilities regarding poisoned units (bug #22945) 2016-11-07 23:07:30 +11:00
Wedge009
6cfe8b100c Spelling correction: Stangely -> Strangely 2016-11-07 21:19:45 +11:00
ln-zookeeper
d6b4ceff45 UtBS: Fixed broken original difficulties 2016-11-06 13:07:15 +02:00
ln-zookeeper
9d8cc6ff0b UtBS: Fixed empty translatable strings 2016-11-06 02:36:34 +02:00
ln-zookeeper
f0695b200e UtBS: Fixed unnecessary levelup flash when switching unit type 2016-11-06 02:24:21 +02:00
ln-zookeeper
a7fd214908 UtBS: Prevent mishap with difficulty strings in load game menu 2016-11-06 02:16:43 +02:00
ln-zookeeper
fd43c513bc Fixed glitches with aquatic castle keep and walls
As suggested by doofus-01.
2016-11-06 02:07:59 +02:00
ln-zookeeper
e674403712 Added simple to-be-improved-upon hit/die sounds for taurochs 2016-11-06 01:52:16 +02:00
ln-zookeeper
59ec5437b0 HttT: Slight redesign of the scenario by using the assassins MicroAI
Removes the cave Duelist surprise and Li'sar's sudden reinforcements, makes Fencers and Duelists try to assassinate Konrad (or Delfador if they get the chance), and enlarged the map to give the assassins more room to manouver. Probably needs further balance tweaking based on feedback.
2016-11-06 01:25:20 +02:00
Celtic Minstrel
6ebfa8b377 wmllint: Fix type_tree being considered translatable 2016-11-05 12:01:52 -04:00
ln-zookeeper
f2de11b483 TRoW: Make use of the new aquatic encampment and castle terrains 2016-11-05 11:56:14 +02:00
ln-zookeeper
10e4b9136c HttT: Make use of the new aquatic encampment and castle terrains 2016-11-05 11:54:52 +02:00
ln-zookeeper
5638e1dcb6 DW: Make use of the new aquatic encampment and castle terrains 2016-11-05 11:47:07 +02:00
Charles Dang
6cba21bd03 Core: wmlindent run 2016-11-05 20:07:04 +11:00
Charles Dang
3c0068173e Campaigns: wmlindent run 2016-11-05 19:54:33 +11:00
Charles Dang
da5ca8efce GUI2: bunch of small internal layout tweaks to dialogs using unit preview panes
These should have littke to no obvious effect, except if one of these dialogs is made fixed-size or
extra space becomes available for some reason.
2016-11-05 19:53:06 +11:00
Charles Dang
6f22fd5ec6 Merge pull request #860 from sevu/master
removed DRAKE_FLYING_ANIM
2016-11-05 19:42:19 +11:00
Charles Dang
37a450fe19 Unit Preview Pane: don't force a minimum height for the tree view
This causes a window scrollbar to appear on 600h (or > min tree height + height of rest of widget) resolutions.
I'll need to deal with some minimum size-setting on a dialog basis.
2016-11-05 16:21:10 +11:00
Charles Dang
72f4c95b2b MP Staging, MP Join Game: use gold_small definition for Connected Players header 2016-11-05 16:01:03 +11:00
Severin Glöckner
7d0ca75085 moved DRAKE_FLYING_ANIM to deprecated-utils.cfg 2016-11-03 22:59:30 +01:00
ln-zookeeper
f91cfef9cb Made castles and keeps properly connect with adjacent walls
This allows almost all castles<->walls combinations to work together visually. The basic idea is to draw cavewalls onto castles, but not draw castle walls onto cavewalls except for specific castle tiles at castle<->wall<->other intersections to fill in the resulting gaps.
2016-11-03 13:16:49 +02:00
ln-zookeeper
cf5f6bab36 Avoid unnecessary and invisible desert mountain -> walls transitions 2016-11-03 12:30:10 +02:00
ln-zookeeper
a86d5f1e36 Fixed NEW:WALL2_P ignoring the probability argument 2016-11-03 12:24:28 +02:00
mattsc
70b9aea5a4 High-XP Attack CA: do not use AI leader for this type of attack
Otherwise it is too easy to exploit this by baiting the AI leader to
run into a trap, and it is too difficult for what it's worth to make
sure the attack location is safe. If only the side leader is left to do
such an attack, it's more often than not not a good idea to do so
anyway.
2016-11-01 06:27:38 -07:00
Celtic Minstrel
26a1eb34e0 Lua mapgen bugfixes: size/jagged ignored for chamber
And wrong function name in scenario generation.
2016-10-31 18:23:50 -04:00
Celtic Minstrel
9d9d745098 Merge pull request #845 from wesnoth/lua_mapgen_stuff
Improvements to the Lua cave map generator
2016-10-27 15:48:58 -04:00
Celtic Minstrel
2dee1e5f96 Lua Cave Mapgen: Use stable iteration of location sets 2016-10-27 14:20:42 -04:00
Celtic Minstrel
0166235d99 Lua Cave Mapgen: Support flip_xy transform 2016-10-27 14:20:31 -04:00
Celtic Minstrel
495a5c681f Lua Cave Mapgen: Support scenario generation
The syntax is mostly the same as the old cave generator - a [scenario]
tag for general scenario data, and an [items] subtag of [chamber] for
chamber-specific data. However, the generator assumes that map locations
(from [item_location]) will be used and thus does not support
same_location_as_previous=yes in moveto events within [items].
2016-10-27 14:20:26 -04:00