Hogne Håskjold
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933c22b45e
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Castle<->water transition by zookeeper, minor edits by me
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2006-03-11 15:21:10 +00:00 |
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Rusty Russell
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ea1d34f52b
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New tutorial, designed to be simpler and more fun.
(There will be a second level soon).
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2006-03-11 04:21:42 +00:00 |
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J.W. Bjerk
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39f3d7832d
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removed depreciated music from TSG, and wired in new gameplay tracks.
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2006-03-11 00:06:03 +00:00 |
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Joseph Simmons
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d4616c576b
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Made objectives more clear
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2006-03-10 23:40:51 +00:00 |
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Benoît Timbert
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ce057d6fb5
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Use {IS_HERO}
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2006-03-10 22:57:12 +00:00 |
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Nils Kneuper
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ed4cc7b479
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seitch to using the {IS_HERO} macro in Two Brothers
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2006-03-10 22:44:06 +00:00 |
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Benoît Timbert
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2bea99c257
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Added a IS_HERO macro to add hero-ness icon to units
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2006-03-10 22:38:54 +00:00 |
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Nils Kneuper
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d1a88b6ef4
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new music by timothyp, added him to about
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2006-03-10 22:23:08 +00:00 |
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Benoît Timbert
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ea1fb98605
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Moved the hero icon from EI & TSG into the main directories
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2006-03-10 22:17:19 +00:00 |
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Richard Kettering
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082d483f33
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Added in portrait for Giant Scorpion.
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2006-03-10 04:45:17 +00:00 |
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Richard Kettering
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6294ddf4d7
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New Delfador portrait.
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2006-03-09 14:08:31 +00:00 |
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J.W. Bjerk
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3095ed56c6
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3 new skeleton sounds.
Sound enhancements to various units, especially skeletons, includeing
campaign specific units.
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2006-03-09 03:34:51 +00:00 |
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Scott Klempner
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29d6657c1c
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tutorial - fixed a typo
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2006-03-09 00:04:37 +00:00 |
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Scott Klempner
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aa4915f708
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httt bigmap dots update - transitional
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2006-03-08 20:31:30 +00:00 |
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J.W. Bjerk
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1b3bdc24e1
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sound enhancements to various units,
...especially elves and horsemen, includeing campaign specific units.
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2006-03-08 14:24:05 +00:00 |
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Hogne Håskjold
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5ccc354999
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Newline at end of file
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2006-03-08 13:16:17 +00:00 |
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Hogne Håskjold
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35d15ef905
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Fixed sunken castle trans prob
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2006-03-08 12:03:03 +00:00 |
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J.W. Bjerk
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0765084c40
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sound enhancements to various units, includeing campaign specific units.
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2006-03-08 07:55:24 +00:00 |
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J.W. Bjerk
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64d44ad9b4
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updated sound and animation of custom SG units.
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2006-03-08 06:23:35 +00:00 |
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J.W. Bjerk
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73f121fd0a
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6 new magic sounds from zookeeper, wired sounds into necromancer line.
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2006-03-08 03:21:39 +00:00 |
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Gunter Labes
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e8af8a8c5c
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map update: Clash and Hexcake
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2006-03-07 23:55:33 +00:00 |
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Gunter Labes
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c5c71e60b2
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typo fix
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2006-03-07 23:38:12 +00:00 |
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Joseph Simmons
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f50615a004
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Changed to "bonus=yes" for captured.
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2006-03-07 13:29:11 +00:00 |
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Jérémy Rosen
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96363b5cda
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small fix in sound WML
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2006-03-07 08:57:02 +00:00 |
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J.W. Bjerk
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ed47aed534
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standardized orcish soverign-line for mainline,
including sound, and image naming conventions.
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2006-03-06 17:18:07 +00:00 |
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Nils Kneuper
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95a3387303
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removed SotBE from mainline
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2006-03-06 17:00:07 +00:00 |
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Nils Kneuper
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54e097b1bc
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moved orcish units from SotBE to mainline
(preparing to remove SotBE from mainline)
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2006-03-06 16:52:40 +00:00 |
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Nils Kneuper
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5564b7367e
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completely remove the Demilich from trow
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2006-03-06 16:17:18 +00:00 |
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Nils Kneuper
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261805a7db
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made the demilich in trow be a normal lich
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2006-03-06 16:14:08 +00:00 |
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Nils Kneuper
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ac71aaeb24
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removed tdh from mainline
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2006-03-06 16:06:19 +00:00 |
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Nils Kneuper
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e9d9deefb0
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fixed spelling of "Barag Gor" back to the old state
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2006-03-06 15:30:21 +00:00 |
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Gunter Labes
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0b8f121823
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added missing #textdomain
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2006-03-05 17:39:48 +00:00 |
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J.W. Bjerk
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cf096585f4
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added custom SG flag to all scenarios. :)
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2006-03-05 14:52:06 +00:00 |
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J.W. Bjerk
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6ee6ea7d21
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modified 3 of the last SG maps to use mostly 'dead' grass in winter.
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2006-03-05 03:42:03 +00:00 |
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J.W. Bjerk
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6ca4437644
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added die sounds to SG units.
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2006-03-05 01:23:37 +00:00 |
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Richard Kettering
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90c7759bb0
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Rewired in animations for Spearman.
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2006-03-04 09:58:30 +00:00 |
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Richard Kettering
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5b4c2fab30
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Wired updated animations back into the pikeman and royal guard.
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2006-03-04 09:39:52 +00:00 |
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Richard Kettering
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0368c5ae8d
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Rewired in animations, since they're now up-to-date.
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2006-03-04 09:11:39 +00:00 |
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Scott Klempner
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eeed11f9ce
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HttT story enhancements
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2006-03-03 22:16:56 +00:00 |
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Scott Klempner
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0733dbc20c
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added variation to Asheviere and fixed icon typo for Elder Mage
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2006-03-03 22:16:32 +00:00 |
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Jérémy Rosen
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650dce3915
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allow sorting of help topics, thanks to Nakee
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2006-03-03 14:45:22 +00:00 |
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Bartek Waresiak
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e669c579fa
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And some more balancing...
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2006-03-03 02:56:59 +00:00 |
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Bartek Waresiak
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fc24f224df
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Balancing of the Elvish Champion - reduced ranged damage from 9-4 to 9-3
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2006-03-03 01:39:38 +00:00 |
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Bartek Waresiak
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6ded5f618a
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Changelog update plus one more small balancing change
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2006-03-03 00:37:45 +00:00 |
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Bartek Waresiak
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a9d25171e5
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Some balancing changes to undead units
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2006-03-03 00:29:56 +00:00 |
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Jérémy Rosen
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0b9b041025
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change in sound handling WML within animations,
...sound are now part of the frame, and not a separate element
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2006-03-02 23:33:46 +00:00 |
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Gunter Labes
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3153ffc13d
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added timelimit to the experimental theme
it doesn't fit perfectly on 1024 but I hope it's better than nothing for now
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2006-03-02 21:59:58 +00:00 |
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Scott Klempner
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f86341b30e
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httt improvements: story, dots, music, etc.
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2006-03-02 21:43:50 +00:00 |
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Gunter Labes
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e6c19b1964
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added the timelimit panel to dfools theme
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2006-03-02 21:26:19 +00:00 |
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Gunter Labes
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259109409d
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revised Charge map
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2006-03-02 20:36:48 +00:00 |
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