sigurdfdragon
9423e47bab
Fixup [unstore_unit] Lua port
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Restores check_passability default of yes.
Fixes 50a9a25ae7a84da43a0bcc80287a3a9c119adc22
2017-03-14 23:51:06 -04:00
Charles Dang
6c994a5a73
Properly validate and set index when calling set_zoom with value
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This fixes an issue where the zoom index wasn't properly reset when set_default_zoom was set. It also ensures
this function will only work with the set zoom levels.
2017-03-14 12:53:16 +11:00
Charles Dang
0becb66a8c
Don't call select_hex when deselecting a hex (fixes bug #24712 )
2017-03-14 12:36:35 +11:00
Charles Dang
15f8ac3c80
Fixed error in [modify_side] shroud_data=
2017-03-14 11:52:20 +11:00
Charles Dang
42e2486d8a
Forgot to commit image changes with 441b0f76
2017-03-14 11:11:22 +11:00
Charles Dang
4e92eb1b55
Second small tweak to standard "gold" color (fixup faaa412d)
2017-03-14 11:10:42 +11:00
Charles Dang
60fc61a9a0
Cleaned up a few SDL includes
2017-03-14 10:56:35 +11:00
Charles Dang
8cce597edd
Change default scaling option from Linear to xBRZ + NN
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This is the recommended option, accoring to the Advanced Graphics Options dialog.
2017-03-14 10:44:28 +11:00
Charles Dang
fac813d24f
Bunch of code cleanup relating to scaling options
2017-03-14 10:43:43 +11:00
gfgtdf
06a5443851
atempt to fix integer overflow in ai attack rating code
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https://gna.org/bugs/index.php?25542
2017-03-13 22:55:09 +01:00
Jyrki Vesterinen
cd79780b68
CMake: demote failure to compile IEEE 754 test from error to warning
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Apparently due to a CMake bug, some (but not all) CMake versions attempt to
compile the test with default flags, which means C++98 mode with GCC < 6.
As a result, compiling the test fails, and the whole game fails to build.
@gfgtdf pointed out to me that CMake reports the compile and run status
separately, and therefore it's possible to detect the situation where the
test fails to compile. Thus, I decided to allow building in that situation.
2017-03-13 21:37:44 +02:00
gfgtdf
bf3c70b9a6
fix crash when closing wesnoth during loadingscreen
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http://gna.org/bugs/?25290
2017-03-13 18:55:39 +01:00
gfgtdf
6297ede88f
remove unused parameter
2017-03-13 18:55:39 +01:00
Charles Dang
500e087d53
GUI2: deployed fancy toggle panels in a few places
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[ci_skip]
2017-03-13 23:11:23 +11:00
Charles Dang
e43c65a689
Addon Manager: give addon list keyboard focus when opening manager
2017-03-13 23:07:52 +11:00
ln-zookeeper
2c9d0104c9
THoT: Fixed inconsistent weapon special order on Witness line's bolas
2017-03-13 13:12:12 +02:00
ln-zookeeper
0219433aee
New sprite and animations for Royal Warrior by doofus-01
2017-03-13 13:09:20 +02:00
ln-zookeeper
04221b5fbd
THoT: New Dwarvish Witness line sprites and animations by Vyncyn
2017-03-13 12:24:29 +02:00
Celtic Minstrel
5437c89bc8
fixup! Address missing component error in [modify_ai] (GNA25558)
2017-03-12 20:32:52 -04:00
Celtic Minstrel
72f9a4f270
Fix [heal_unit] not defaulting to amount=full (GNA25586)
2017-03-12 15:18:57 -04:00
Celtic Minstrel
070e4b6f8c
Address missing component error in [modify_ai] (GNA25558)
2017-03-12 15:15:37 -04:00
Celtic Minstrel
d84a52dc45
Fix incorrect API table name in [animate_unit] (GNA25550)
2017-03-12 14:49:52 -04:00
Charles Dang
441b0f7691
GUI2: made new toggle panel selection style a separate definition (needs deployment)
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The new style isn't appropriate in every context. This temporarily makes the old style default again.
2017-03-13 05:27:49 +11:00
Charles Dang
faaa412dc5
Tweaked standard "gold" color to give it slightly more contrast
2017-03-13 01:50:33 +11:00
Charles Dang
81e38dedb9
Scroll Label: fix WML use_markup key not working with this widget
2017-03-13 01:32:27 +11:00
Charles Dang
2e1555c4bf
Addon List: use color_t definitions for colorizing status strings instead of hardcoded hex values.
2017-03-13 01:00:20 +11:00
Charles Dang
7f11aeb60c
Convert various standard color definitions from hex to decimal
2017-03-13 00:53:19 +11:00
Charles Dang
bd3079cce6
Addon Manager: some code cleanup/simplification
2017-03-12 22:25:18 +11:00
Charles Dang
b79f04cf71
Fixed 2-pixel offset in most addon button images
2017-03-12 19:43:58 +11:00
Charles Dang
d5a3878e8e
Fixed slight button overlap in replay controls
2017-03-12 17:07:36 +11:00
Charles Dang
7ed68f2e42
GUI2: experimental new design for toggle panel selected/focused states
2017-03-12 12:17:31 +11:00
Charles Dang
84519e9324
Fixed unused variable
2017-03-12 11:13:54 +11:00
ln-zookeeper
1c93e10451
Fixed the fake map border not appearing as black on the minimap
2017-03-11 23:52:57 +02:00
ln-zookeeper
781276709d
Moves drawing of map borders to WML and improves the fake map border
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This makes both the standard map border as well as the fake map border terrain be drawn using the same WML rules, which allows them to connect seamlessly with each other.
A dummy IPF ~NO_TOD_SHIFT() is added and used as an easy way to prevent the ToD color-shifting of the border images. This can and probably should be implemented differently in the future, but for now it's a very simple and effective workaround.
This does remove themability of the map border, but that feature is currently unused (even in UMC) and it can be re-implemented differently if the feature is needed. There is also other cleanup still needed regarding themes; the off-map background still remains themable, and the WML for specifying the border tiles still remains in the theme .cfg files.
The call to display::draw_border() which was used to draw the hard-coded map borders is now commented out but not yet removed.
2017-03-11 20:27:08 +02:00
ln-zookeeper
d4fcbc73c2
Automatically set flags to mark hexes as being on the map border or not
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This makes it much simpler for WML to draw the borders.
2017-03-11 19:49:05 +02:00
Jyrki Vesterinen
0d6f7de167
Add-on manager: add an update button to the main panel
2017-03-11 19:12:37 +02:00
loonycyborg
672ac59dae
Propagate rename of autorevision to src/CMakeLists.txt
2017-03-11 12:58:30 +03:00
Celtic Minstrel
2417597028
Attempt to fix Travis build
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Scons has a space here, and the scons builds work on Travis,
so I figure CMake should also work if a space is added.
2017-03-10 23:34:07 -05:00
Charles Dang
664392728f
Fixup comment in 4d62f42 because apparently I cannot English
2017-03-11 14:54:59 +11:00
Charles Dang
4d62f42817
Reorder default color list to match the tag order in core/team-colors.cfg
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This fixes the underlying cause of bug# 25462. The index disparity causes incorrect results if any index
from this list was used for coloring.
2017-03-11 14:47:45 +11:00
loonycyborg
05f9f00289
Update autorevision script with upstream changes
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this fixes autorevision errors if running from under su
2017-03-11 04:20:12 +03:00
Charles Dang
41647cec83
MP Staging: fixed incorrect color sometimes being passed to FLG dialog (bug #25462 )
2017-03-11 12:10:59 +11:00
gfgtdf
ac645c157e
add missing #include
2017-03-11 01:36:20 +01:00
Celtic Minstrel
2069449805
Fix inverted condition in Lua shroud op API
2017-03-10 18:09:39 -05:00
Celtic Minstrel
df0a665571
Fix wrong function name in [modify_side] implementation
2017-03-10 16:15:40 -05:00
Celtic Minstrel
6fe8e65502
another fixup 6de1c9441f25
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Missed a usage of the potentially-nil value
2017-03-10 16:13:29 -05:00
ln-zookeeper
23662cb07c
Removed editor-specific border fade images which are no longer used
2017-03-10 16:34:31 +02:00
Severin Glöckner
0d5db80e5b
Tutorial adjustments:
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Do not show traits in the wiki for Li'sar and Konrad, since they can't get them.
Li'sars new sprite seems to use rather a sword than a saber.
Copied defense animation for Li'sar from HttT.
Changed lua due to deprecation warning.
[ci skip]
2017-03-11 00:00:53 +11:00
gfgtdf
33c2e6aa67
Merge pull request #936 from gfgtdf/no_on_redo
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use the original action codepath when redoing
2017-03-10 12:34:49 +01:00
Charles Dang
81504c8da3
Addon Manager: mark all relevant strings as translatable
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[ci_skip]
2017-03-10 20:43:57 +11:00