1583 Commits

Author SHA1 Message Date
James Spencer
9585d58d64 Add the Rock Lobber 2004-09-19 03:48:03 +00:00
James Spencer
6fdf3d9d5e Make Sure Units appear at the keep on the new wider map 2004-09-19 03:29:21 +00:00
Richard Kettering
142f8f3c2d changed cfg files for gettext and shaman advancing into sorceress 2004-09-19 02:37:33 +00:00
Dave White
4dd180f825 attempt to make new recall list structure backwards compatible...
...with previous versions
2004-09-19 02:27:23 +00:00
James Spencer
3d4b640e90 Made her an Elf, changed her attack to 'shove' 2004-09-19 02:24:00 +00:00
Richard Kettering
db037a7ca5 Added unit files for Elven Enchantress, Sorceress, Sylph 2004-09-19 01:28:26 +00:00
James Spencer
bbc2b37007 Minoor description tweak 2004-09-18 23:38:45 +00:00
James Spencer
1ab920a19d An Island: Give the MPers something new to chew on 2004-09-18 22:07:05 +00:00
James Spencer
b272530c56 Make NW Saurian a bit Harder to get to 2004-09-18 21:44:16 +00:00
James Spencer
13dcc6b0ff Make the General use his own crossbow image
That little flash of red is annoying
2004-09-18 19:56:51 +00:00
James Spencer
00f1cc7fe1 Descriptions for the Woses 2004-09-18 19:11:53 +00:00
James Spencer
b82f7e107c Give it a description 2004-09-18 19:05:54 +00:00
Philippe Plantier
2695eab563 Added the ability to choose the leader on multiplayer
Added some random leader types (TO BE CHANGED by a competent era designer :) )
2004-09-18 18:52:20 +00:00
James Spencer
2adf94ee7c Make the beach wider, keep the Lancer Boys from finishing in 4 turns. . . 2004-09-18 06:58:19 +00:00
James Spencer
b3e0668bcc Use a sigted event for the pool 2004-09-18 05:55:41 +00:00
James Spencer
1ab3977115 Team Yeti - 1. . . Let the Orcs Smile 2004-09-18 05:36:11 +00:00
Benjamin Drieu
4a2bb40e6b Move movetype to game.cfg 2004-09-17 17:19:24 +00:00
James Spencer
42eb21f8b1 Touch up the gold for Allies 2004-09-16 21:49:55 +00:00
James Spencer
32f3e5ff47 Make easy an average amount easier
(-120 from Med / # of enemy leaders), make hard an avarage amount
harder (+180).
2004-09-16 21:46:14 +00:00
Isaac Clerencia Perez
94b17762b2 Minor fix in Elven_Council, s/nineteen/seventeen/ 2004-09-16 11:09:28 +00:00
Guillaume Melquiond
73a81d8e0b Spotted by LeGnome: elves are not superstrong on grass. 2004-09-16 06:48:52 +00:00
James Spencer
e8f2c86f16 One of my bugs turned up a WML bug:
if you recall two units at an arbitrary location in .8.4 the unit(s)
get dumped / lost.
2004-09-16 06:16:29 +00:00
Guillaume Melquiond
79093973e7 The macro argument name {M} is not the one that needs to be translated,
it is the text message.
2004-09-15 18:14:26 +00:00
Guillaume Melquiond
6466e55751 Fixed a few typos (bug #10194). 2004-09-15 18:02:12 +00:00
Guillaume Melquiond
08e174c738 Fixed a few typos (bug #10194). 2004-09-15 17:59:12 +00:00
Guillaume Melquiond
aeb0829563 Remove dumb line that is confusing the game...
...into not translating the name of the unit.
2004-09-14 20:52:32 +00:00
Guillaume Melquiond
1152bcd674 Allow top statusbar tooltip strings to be translated. 2004-09-14 20:26:56 +00:00
Philippe Plantier
735cf7fc7f Fixed castle transitions not working. 2004-09-13 19:42:32 +00:00
Hogne Håskjold
033cbd506a Commented out special forest-castle trans...
...since it doesn't work with forest overlay yet.
2004-09-13 11:32:43 +00:00
Dave White
aac88ce5cc added 'campaign server'...
...and capability to connect to the server to download campaigns
2004-09-12 21:55:21 +00:00
Cédric Duval
51bb271f68 Fixed erroneous include. 2004-09-12 16:47:18 +00:00
Cédric Duval
08a7296ac4 Enabled gamestart speedup by not unnecessarily loading campaigns.
This will only break savegames from before 0.7.10, which is reasonable.
2004-09-12 14:44:21 +00:00
Cédric Duval
5d86ae4e1d Added textdomains to campaign declarations. 2004-09-12 14:37:51 +00:00
Cédric Duval
55f40bf21f [[Campaign machinery tweaks]]
* Sorted campaigns using the rank parameter

* Moved campaign declarations into several files (will benefit to
  translation domains)
2004-09-12 14:34:20 +00:00
Cédric Duval
b35af15ce0 Fixed untranslatable units. 2004-09-12 02:44:15 +00:00
Philippe Plantier
b5f4e42467 Added a way to specify the actual position of multi-hex tiles,
to fix several graphic glitches. Fixed several graphic clitches.
2004-09-11 17:17:20 +00:00
Cédric Duval
ee4971f43f [[Fix WML bug]]
01:27 < Jo-Con-El> Ce`dric: #: data/scenarios/tutorial/tutorial1.cfg:85
01:27 < Jo-Con-El> Ce`dric: Double blank.
2004-09-10 23:34:56 +00:00
James Spencer
50420d7e1c Troll Holes should be {UNDERGROUND} 2004-09-09 17:29:10 +00:00
James Spencer
e0896782cd Minor fixes and dialogue tweaks, added a time over event. 2004-09-09 15:41:11 +00:00
Cédric Duval
2deebc587f [[Fix another bug reported on IRC]]
17:28 < Jo-Con-El_> Ce`dric: Another typo (stupid one):
17:28 < Jo-Con-El_> #: data/units/Dwarvish_Thunderguard.cfg:16
17:28 < Jo-Con-El_> Erase the last blank.
2004-09-09 15:32:57 +00:00
Pauli Manninen
9a1051e5b6 [[Fix a bug reported on IRC]]
17:52 < crimson_penguin> could someone make the galleon not have it's comment on the same line as movement_type=?
2004-09-09 14:53:42 +00:00
Cédric Duval
74df10aade Typo 2004-09-09 13:41:02 +00:00
James Spencer
f64f489971 The Final Scenario & Epilogue For TRoW.
Pity the translators but a party for Shade!
2004-09-09 01:16:45 +00:00
Guillaume Melquiond
d45dfab07b Fix a few typos 2004-09-08 20:56:59 +00:00
Guillaume Melquiond
d92a797640 Correct a small typo 2004-09-08 19:20:35 +00:00
James Spencer
b2eb2834d7 Make RISE_UP_RISE_UP more generic 2004-09-08 16:36:09 +00:00
James Spencer
9d191e555d Holy Peasants Batperson:
Erm, I think I was moving in the wrong direction from the sweet
spot. Reflects their value and future potential a little better now.
2004-09-08 14:06:57 +00:00
James Spencer
0f44fd13cb Removed Orcish Leader but forgot to take Mixed fighter out of unit mix,
other mix improvements
2004-09-08 00:10:02 +00:00
TheAT
4149bfee32 Some unimportant balancing. 2004-09-07 23:26:05 +00:00
Cédric Duval
12f66f59c4 Fixed costs. 2004-09-07 22:55:31 +00:00