19556 Commits

Author SHA1 Message Date
fendrin
c565f92af2 LoW 07: Made the map bigger, adjusted starting positions and more.
* Got a bigger map
* The third former ally is now cotrolled by the player(s)
* Removed the annoying bird sounds
* Introduced an unallied monster side to the south
* Removed the early appearance of Olurf, he will arrive always at end
* Some fixes to the mp port, may still not work properly
2014-03-15 15:18:46 +01:00
Aishiko
a723d5fa59 Add single unit instance recall_costs
Add the variables, lua, and wml support variables to allow a scenario
designer the ability to define different from the standard recall costs
or team recall costs for both individual units and unit types.
from least to highest order of precendent we'll have default, team/side,
unit_type, and finally individual units.

The tag in the scenarios and in the unit config files is recall_cost=int.
2014-03-15 10:03:56 -04:00
fendrin
1e5d58af6a Made the orb and minimap colors configurable by the preferences. 2014-03-15 14:37:16 +01:00
aquileia
f3bfa19b4a add GUI tag list for Vim syntax highlighting 2014-03-14 23:19:35 +01:00
aquileia
3dea887095 fix indentation of macros in lobby_main.cfg 2014-03-14 23:18:53 +01:00
Ignacio R. Morelle
037ec6af8b gui2/ttransient_message: Add missing standard padding around image cell 2014-03-13 01:10:50 -03:00
Ignacio R. Morelle
b9b199f4f1 gui2/tmessage: Add missing standard padding around image cell 2014-03-13 01:10:50 -03:00
fendrin
8e12b18891 First topic of an editor help section. 2014-03-12 19:22:10 +01:00
fendrin
25483d4024 Great Ogre unit for use in LoW. 2014-03-12 18:49:53 +01:00
happygrue
f0246d3a19 Balance: Increased xp requirement for Rami, Saree 2014-03-04 12:48:51 -05:00
happygrue
349253628d Added missing scenario objective.
Should not break string freeze as it is copied verbatim from the next
scenario.
2014-03-04 12:32:58 -05:00
Alexander van Gessel
62b287354f Fix Fisher-Yates implemenation of Lua helper.shuffle (bug #21706) 2014-03-04 11:57:19 +01:00
Ignacio R. Morelle
780cced9c2 terrain2wiki: wesnoth-old.git -> wesnoth.git 2014-03-02 19:17:30 -03:00
Nils Kneuper
3ca6988963 applied utils/wesnoth-optipng
Overall statistics (only for files with a smaller recompressed size):
  Original size: 14370 KiB on 172 files
 Optimized size: 12855 KiB
   Total saving: 1514 KiB = 10% decrease
2014-03-02 18:35:49 +01:00
Ignacio R. Morelle
38e6ee6822 EI S11: Swap an attribute value list so as to not trigger a wmllint conversion
In particular, side,canrecruit=1,yes triggers the canrecruit=1 ->
canrecruit=yes conversion.
2014-03-02 07:01:34 -03:00
Ignacio R. Morelle
c796334fad Relocate misplaced credits entry from PR #94
From commit 5a3969a47585cf99221a401a02799c077cae2c31.
2014-03-02 06:51:31 -03:00
Ignacio R. Morelle
c706117fbb Sort a couple of credits entries by name 2014-03-02 06:51:03 -03:00
Ignacio R. Morelle
7c61120c56 Relocate a misplaced credits entry from patch #1139 2014-03-02 06:47:47 -03:00
Ignacio R. Morelle
7d445702a0 Make a credits entry conform to the "Name (<nicks>)" convention 2014-03-02 06:46:39 -03:00
Nils Kneuper
0be71a9276 made string translateable and match pofix.py replacement 2014-03-02 10:21:45 +01:00
Ignacio R. Morelle
5594aeec32 Merge pull request #114 from Aishiko/master
Update 02_Blackwater_Port.cfg
2014-03-02 05:23:34 -03:00
Ignacio R. Morelle
220f86036e gui2/tgamestate_inspector: Reindent 2014-03-02 05:14:35 -03:00
Aishiko
c14537cf00 Update 02_Blackwater_Port.cfg
Removed the image of Delfador while Kaylan is speaking so the right image is shown.
2014-03-02 02:52:48 -05:00
Ignacio R. Morelle
140bb6f19f SoF S2: Redraw terrains when closing the gates so the gate animation works 2014-03-02 00:19:01 -03:00
ln-zookeeper
d05cc8b4c3 Revert "Updates to the new EI maps"
This reverts commit 0efe12da4fe596324c1be9008d39f66b96cc9aa1.
2014-03-02 02:11:21 +02:00
ln-zookeeper
455bb9b55a Fixed possibility of getting Dacyn as escapee sidekick 2. 2014-03-02 01:27:15 +02:00
Ignacio R. Morelle
9dca522a78 EI S11: Exempt a bat's line from wmllint spellchecking 2014-03-01 07:42:24 -03:00
Ignacio R. Morelle
cb934cf3e9 UtBS S12: Fixed broken Divine Incarnation unit type due to missing [base_unit]
Spotted by wmllint, introduced by commit d46b7e29a02156cf633d42bd6e2c7e35d4ad50e4.
2014-03-01 07:38:29 -03:00
Ignacio R. Morelle
c55d5344eb DM S12: Fix typo 'enemey' -> 'enemy', spotted by wmllint 2014-03-01 07:27:55 -03:00
fendrin
d4494d7e79 Fix bug #21542: Observers icon on the top bar overlaps the Menu button 2014-03-01 09:21:28 +01:00
fendrin
4e03757bbe Adjust space for the unit side flag and colors for attributes. 2014-03-01 08:13:51 +01:00
fendrin
9008b16755 Add a testcase for units with level >9. 2014-03-01 08:13:50 +01:00
fendrin
257908cd01 Add a font color for the traits. Some cleanups. 2014-03-01 02:41:45 +01:00
Alexander van Gessel
d3efb49d82 Merge branch 'master' of github.com:wesnoth/wesnoth 2014-02-28 21:00:15 +01:00
Alexander van Gessel
1c528a7a37 Make 'none' a special case for [unit_type]ellipse (bug #21724) 2014-02-28 20:59:22 +01:00
mattsc
496a58d343 Experimental AI: use checked versions of the AI actions
So that only valid actions are executed and useful error messages are
produced if something goes wrong.
2014-02-28 07:04:54 -08:00
mattsc
0b6fa7ed19 Experimental AI: remove potential of causing errors through WML events
Events taking units off the map after the move could previously have
caused errors, and thus disabled the AI for the rest of the turn.
2014-02-28 07:03:02 -08:00
mattsc
95212970b8 Micro AIs: fix errors caused when WML events interfere with AI actions
If a WML event takes a unit off the map, many of the AIs would
previously have run into problems by trying to access a unit that is
then not there any more.  Thus, the existence of the unit needs to be
verified before continuing in cases when this would cause errors.
2014-02-27 17:06:20 -08:00
mattsc
b7bc394f95 Micro AIs: improve error reporting
Use error() instead of wesnoth.message(), as this also produces a stack
traceback.
2014-02-27 17:06:20 -08:00
mattsc
947cbb2a45 Forest Animals MAI: remove incorrect wesnoth.put_unit
This needs to be in a synchronized event, which was added right below,
but apparently I forgot to remove this line.
2014-02-27 17:06:19 -08:00
mattsc
d3e9cb3957 Micro AIs: add check for valid recruiting and error message
This now checks whether the recruiting intended to be done with
ai.recruit is possible and displays an error message if it is not.
2014-02-27 17:06:19 -08:00
mattsc
835194eee4 Micro AIs: add check for valid stopunit execution and error message
This now checks whether the stopunit execution intended to be done with
ai.stopunit_all, ai.stopunit_attacks or ai.stopunit_moves is possible
and displays an error message if it is not.
2014-02-27 17:06:19 -08:00
mattsc
f0506b2d31 Micro AIs: add check for valid move and error message
This now checks whether the move intended to be done with ai.move is
possible and display an error message if it is not.
2014-02-27 17:06:19 -08:00
mattsc
c06529aa18 Micro AIs: add check for valid full move and error message
This now checks whether the move intended to be done with ai.move_full
is possible and display an error message if it is not.
2014-02-27 17:06:19 -08:00
mattsc
70e3fc58bd Micro AIs: add check for valid attacks and error message
This will now check whether the attack intended to be done with
ai.attack is possible and display an error message if it is not.
2014-02-27 17:06:18 -08:00
fendrin
ca2eec45b9 Update to the default and editor themes.
Reintroduced the alignment and side.
2014-02-27 23:54:51 +01:00
fendrin
afef2497bb LoW 7: Enlarged the map and adjusted starting positions. 2014-02-27 23:31:41 +01:00
fendrin
bd77c7a0fa Added myself to the credits. 2014-02-27 23:31:40 +01:00
fendrin
1eca83ffa7 Added a macro to sync the minimap region of default and editor theme. 2014-02-27 23:31:40 +01:00
Bär Halberkamp
8e6f147d8e Changed the minimap marker colors for darkred and lightred 2014-02-26 15:47:47 +01:00