Commit Graph

16261 Commits

Author SHA1 Message Date
Elias Pschernig
0dec55d4be added short instructions to the crosscompile script 2007-04-22 16:43:40 +00:00
Ali El Gariani
2181d521c7 Use a waiting cursor when loading the game. 2007-04-22 15:45:08 +00:00
Ali El Gariani
dc9feae2a2 Fix bug #8915, don't change the wait cursor when moving on the map 2007-04-22 15:33:16 +00:00
Ali El Gariani
4ffb56b631 Add a function to get the current cursor state 2007-04-22 15:30:53 +00:00
Martin Renold
4732a01a0a revert my off-by-one "correction" (outside_area() is not what I expected) 2007-04-22 12:21:48 +00:00
Martin Renold
545d418118 animated scrolling with acceleration
- accel_time and decel_time might need tuning

- scrolling tracks real-time now on fast PCs
  - maximum timeskip 200ms (might need tuning)

- commented-out code to simulate a slow PC when drawing tiles
2007-04-22 10:40:12 +00:00
J.W. Bjerk
2bb1e93891 modified snow transitions, less overlap and mirroring. 2007-04-22 05:23:40 +00:00
J.W. Bjerk
190eb713fc improved sand-rubble and added an alternate tile. 2007-04-22 04:41:23 +00:00
Benoît Timbert
a2ab1770d0 Update Vendanna's name 2007-04-21 22:10:53 +00:00
Benoît Timbert
cc16da3921 New Naga Hunter ranged attack frames from Vendanna 2007-04-21 21:28:22 +00:00
Patrick Parker
48a75a0b3a Update the Visual Studio project files
note: your directory structures and defines may differ
2007-04-21 20:50:42 +00:00
Patrick Parker
7911500190 various minor bug/warning fixes 2007-04-21 19:53:05 +00:00
Patrick Parker
c8b9f7dfe3 fix struct/class mismatch 2007-04-21 19:45:45 +00:00
Mark de Wever
73736b3a74 Fixed the description of slow fixes bug #8862 2007-04-21 19:22:27 +00:00
Jérémy Rosen
80f270b70a remove spurious logging 2007-04-21 16:09:46 +00:00
Jérémy Rosen
ea12c80a68 attempt to fix log flooding (and maybe freeze) in mp games 2007-04-21 16:02:49 +00:00
Eric S. Raymond
3669dfee94 Three numbered music file names changed to descriptive ones...
...based on their titles.  This is both a cleanup and a field test of
the upconvert utility.
2007-04-21 15:27:27 +00:00
Eric S. Raymond
ea67ac221a Dryrun mode of upconvert seems to work. 2007-04-21 15:19:49 +00:00
Mark de Wever
47bd175adc Added the translation table for 1.3.1 to 1.3.2 format
Changed the internal constants for the terrains to the 1.3.2 format

Both changes are protected by and ifdef and are disabled but this
allows mog to use the changes. The ifdefs need to be removed before 
tagging 1.3.2
2007-04-21 12:33:08 +00:00
John W. C. McNabb
7e654b56e8 fixed check in ai move...
to make sure that the chosen path actually moves off the initial
starting point before checking to see if there are units along the
path.
2007-04-21 12:04:59 +00:00
Mark de Wever
b1cbb50134 small cleanup, the NO_LAYER is the default value 2007-04-21 09:08:32 +00:00
Mark de Wever
9036b8082f Applied cycholka's patch a total rewrite of the flooding code fixes bug #8942 2007-04-21 08:53:44 +00:00
Martin Renold
feefb2648a Scrolling review:
* fights should now always be fully on-screen (before, only the rectangle
  between the upper left corners was moved on-screen)

* checking map bounds before scrolling now: if the scrolling speed is
  set slow(!) enough, there will be no more direction changes

* center the tile center instead of the tile upper left bbox corner
2007-04-21 07:17:51 +00:00
Elias Pschernig
1999197f21 synchronized translation of arcane in UtBS with main de.po 2007-04-20 21:31:04 +00:00
Nils Kneuper
1bbad7764e updated German translation 2007-04-20 21:29:00 +00:00
Nils Kneuper
0ed0b20e55 updated Czech translation 2007-04-20 21:06:08 +00:00
Elias Pschernig
07f06b02ce unfuzzied 3 strings in German UtBS translation 2007-04-20 15:53:28 +00:00
Lari Nieminen
25a874b257 Restored the transparency of the movement markers
(it's now defined by the images themselves, as the hardcoded
transparency level has been removed).
2007-04-20 08:18:55 +00:00
Patrick Parker
c764f78d63 fix bug #8951: [command] in [set_menu_item] doesn't invalidate undo 2007-04-20 03:17:15 +00:00
Patrick Parker
f3ef861e8a fix the "nightstalk" glitch. thanks to mordante for the tips. 2007-04-20 02:42:03 +00:00
Patrick Parker
4853c26f7e allow compilation if SVNREV is not defined 2007-04-20 02:37:53 +00:00
Gunter Labes
608f637d81 change MP server port from 14998 to 15000 2007-04-19 23:19:01 +00:00
Gunter Labes
15bf6e5aa1 remove the 'quick' trait from the Clasher line 2007-04-19 23:15:01 +00:00
Eric S. Raymond
b93ebd2cbc Timothy Pinkham has supplied titles for gameplay0[12].ogg.,
so I added them to the Ogg Vorbis tags in the files.
2007-04-19 22:13:13 +00:00
Nils Kneuper
5ec231448e potupdate (holy-->arcane, many changes...)
added Italian manpages
2007-04-19 21:03:56 +00:00
Mark de Wever
c5e41b8705 added some more comment 2007-04-19 19:08:44 +00:00
Mark de Wever
7574fb4375 found some old terrain letters, converted to the new format 2007-04-19 16:36:38 +00:00
Eric S. Raymond
4a230bc80c upconvert logic is complete but untested. 2007-04-19 12:43:06 +00:00
Ali El Gariani
7737d8ce0c In mouse_motion, spare some find_unit by re-using previous results 2007-04-19 11:50:59 +00:00
Eric S. Raymond
5e23271f03 Properly conditionalize the SVNREV code when the #define is not available. 2007-04-19 05:16:12 +00:00
Eric S. Raymond
0d5f4e63f4 SVN revision is now displayed where appropriate. 2007-04-19 04:14:21 +00:00
Patrick Parker
a9650c3e98 allow compilation when SVNREV is not available 2007-04-19 04:14:01 +00:00
Eric S. Raymond
9979b2ac77 This is more of the SVNREV machinery.
SVN version will now be both available from game_config.cpp and
properly updated from each svn up or local mod operation.
2007-04-19 03:40:21 +00:00
Eric S. Raymond
ccf1d0779d The magic to create a version-stamp file. 2007-04-19 02:46:13 +00:00
Patrick Parker
dd69f644a7 don't use int __cdecl ::abs() as direct parameter to maximum<int>() 2007-04-19 01:57:45 +00:00
Patrick Parker
bcc9f5eb92 using 'goto' is considered poor style when do/while would have the same effect 2007-04-19 01:45:06 +00:00
Eric S. Raymond
f6ed9b28aa First step towards making the SVN revision available for display;
teach the build machinery to include a SVNREV definition in compiles, 
and use it to initialize a 'svnrev' constant in game_config.cpp.

This needs two more pieces.  First, we need to coax SVN into touching a 
revision-stamp file on every commit, and make that an ancestor of 
game_config.cpp.  (As it is now, the 'svnrev' constant will only 
be refreshed when game_config.cpp is recompiled.)

Second, we actually need to find the right place to display this.
Or we need to paste the svnrev constant onto the end of the
version string, but only when the former ends in 'svn'.
2007-04-18 22:51:16 +00:00
Benoît Timbert
694786e762 Added a reference to the Ruffian in the changelog 2007-04-18 22:10:06 +00:00
Benoît Timbert
5b6e9fcb44 Some more holy -> arcane 2007-04-18 21:50:24 +00:00
Jérémy Rosen
6c4a464877 rename Holy to Arcane
please proofread and double check that everything is ok
2007-04-18 21:32:50 +00:00