Commit Graph

18290 Commits

Author SHA1 Message Date
Eric S. Raymond
44ed582f1b Typo fix. 2007-07-27 14:57:28 +00:00
Ali El Gariani
a39da0175c fixed a glitch with the undo of recruit or recall on high places.
add an empty attack icon in attack dialog when needed (this also
remove an error message, bug #9570)
2007-07-27 14:54:56 +00:00
Gunter Labes
3606e40491 revised maps 2007-07-27 13:57:06 +00:00
Nils Kneuper
9b49c83fc0 fixed a little translation mistake 2007-07-27 13:07:58 +00:00
David Philippi
d3adf1e897 swedish translation update 2007-07-27 12:13:06 +00:00
Dimitar Ilccov
ad909d7426 Added {RAMOVEIMAGE} macro to image-utils.cfg 2007-07-27 10:02:25 +00:00
uso
7b8f729d7f for languages where the word "Era" is longer than the English word:
...the buttons to select the era and to regenerate random maps overlap
the game list if Wesnoth runs in a lower resolution; make "Era" an own
line and realign the buttons to the left border
2007-07-27 05:15:31 +00:00
Patrick Parker
e8fe8b6b5f team colors:
allow color ranges to be defined on-the-fly (like color palettes)
 
now [side] colour=<string> is valid (previously only int)
2007-07-27 04:42:47 +00:00
Eric S. Raymond
f46d2c8755 Somebody, well before my recent tinkering,
...dropped a black dot east of Weldyn.  Now fixed.
2007-07-27 03:56:56 +00:00
Patrick Parker
2db07b0eb0 color_info helper method to assist the color_range=<string> change 2007-07-27 03:39:05 +00:00
Eric S. Raymond
89aeefae92 My keen-sighted wife pointed out the the legend on this map...
...looked more like "Isle of Aldain" than "Isle of Alduin". Fix this.
2007-07-27 03:36:43 +00:00
Patrick Parker
718fb69dd1 small change so that the editor builds again 2007-07-27 02:08:17 +00:00
Eric S. Raymond
1def5628a2 Relnan's people should not be hostile! 2007-07-27 02:03:41 +00:00
Patrick Parker
c491f73077 the countdown timer alert can now start sounding while dialogs are open
added a mechanism for generic monitoring of events::pump()
2007-07-27 02:02:17 +00:00
uso
10386174d9 add a tooltip with the experience modifier for the units XP display 2007-07-27 00:51:11 +00:00
Eric S. Raymond
cda4341da7 Tweak a map that I missed when doing the Anduin -> Alduin change. 2007-07-26 23:43:00 +00:00
Nils Kneuper
d32e7ed06d run wmlindent on two brothers 2007-07-26 22:55:33 +00:00
Eric S. Raymond
1d851b3a26 I listed the wrong bug in the previous commit;
it's #4210 the era name change fixes.
2007-07-26 20:13:49 +00:00
Eric S. Raymond
74b94026f7 Fix bug #4201 -- "Default Era" renamed "Era of Turmoil"
in accordance with the master history at
http://www.wesnoth.org/wiki/WesnothHistory#417-530_YW:_The_Turmoil_of_Asheviere
2007-07-26 20:12:06 +00:00
Eric S. Raymond
61f87035c8 Document what we're doing. 2007-07-26 19:37:15 +00:00
Mark de Wever
a81f6c719b the random start ToD option is now properly saved and loaded...
...when use map default is used (bug #9532). There are only some gui
behaviour problems left but at least things are now consistent.

If "use map settings" is enable the flags can still be modified and
there's no way to see the defaults.

Also did a small code cleanup use lexical_cast_default instead of
using lexical_cast and use an exception handler to set the default.
2007-07-26 19:32:37 +00:00
Eric S. Raymond
31c614a40f Boucman's transformatiion is ready. 2007-07-26 19:19:18 +00:00
Elias Pschernig
c771d91ee3 unfuzzied string in utbs/de.po 2007-07-26 18:25:47 +00:00
Eric S. Raymond
d69de8a119 Parsing stage for Boucman's syntax transformation is complete. 2007-07-26 17:38:49 +00:00
Eric S. Raymond
10c20d7f6b Remove historical relic; a dead queen isn't going to be attacking anybody. 2007-07-26 16:51:06 +00:00
Benoît Timbert
6dda708100 Add the missing shadow missile frames. 2007-07-26 16:46:21 +00:00
Benoît Timbert
cf52ca2fa4 French translated strings for the Wesnoth map editor desktop entry. 2007-07-26 16:33:07 +00:00
Nils Kneuper
4ff8d908d5 added my .desktop change to the changelog 2007-07-26 13:31:43 +00:00
Eric S. Raymond
9e157beac6 Attacks are identified by order, not by name.
Eliminate one, in the Galleon, that is never used.
2007-07-26 13:08:40 +00:00
Nils Kneuper
80578b2f42 unified a string a little, thanks to Rhonda for the hint 2007-07-26 13:01:57 +00:00
Eric S. Raymond
2cbbd7f00e Checkpoint on the way to Boucman's animation transform. 2007-07-26 13:01:53 +00:00
Gunter Labes
a57bb456d3 Add an additional line below the minimap...
...in the "Multiplayer->Create game" screen that displays the size of
the selected map. (patch #776 by uso)
2007-07-26 11:57:05 +00:00
Eric S. Raymond
3742947614 Address FR in bug #9596. 2007-07-26 11:23:58 +00:00
Gunter Labes
f82931d9e6 Show the (possibly bogus) GPV and fog settings of games...
...with "Use map settings" on in a darker font. (patch #771 by uso)
2007-07-26 11:01:48 +00:00
Eric S. Raymond
5341a4b2da Reverting Sapient's 2007-07-26T04:20:29Z!patrick_x99@hotmail.com -- it broke the editor build. 2007-07-26 10:48:56 +00:00
Richard Kettering
c43bc5adbc Added anti-aliasing to elven bows for Avenger and Ranger. 2007-07-26 06:05:44 +00:00
Richard Kettering
8a7bc97568 Added anti-aliasing to elven bows for fighter line. 2007-07-26 05:21:12 +00:00
Richard Kettering
f26ab9cf02 Added anti-aliasing to elven bows, fixed minor issues with marksman frames. 2007-07-26 04:48:17 +00:00
Patrick Parker
209a15ae5e the MP countdown timer alert can now start sounding while dialogs are open 2007-07-26 04:20:29 +00:00
Eric S. Raymond
0d4abdf849 Fix an odd framing error I made when editing Anduin -> Alduin. 2007-07-26 02:27:36 +00:00
Patrick Parker
5cc4bd41e1 wire in the new timer sound and get rid of some of the sound glitches.
note: there is still one glitch, the timer sound will not start
playing while in a dialog (but now it will continue playing if a
dialog is opened).
2007-07-26 02:25:59 +00:00
Gunter Labes
6ee4558d1d add the number of games to the statistics
make the number of lobby players work again (i guess lobby players
changed from players to observers at some point..?)
2007-07-26 02:09:22 +00:00
Bruno Wolff III
3f98b2f414 Fix recently introduced typo in DiD. 2007-07-26 00:54:23 +00:00
David Philippi
c5d6b5a3c8 danish translation update 2007-07-26 00:16:01 +00:00
Gunter Labes
f8e5a72a1d remove some ancient remnants of multihex attacks 2007-07-26 00:15:45 +00:00
Eric S. Raymond
33eb947828 "Isle of Anduin" changed to "Isle of Alduin"...
...to avoid possible conflict with the estate of J.R.R Tolkien.  Text,
map images, and translations have all been appropriately modified.
2007-07-25 23:56:26 +00:00
Benoît Timbert
7b5cc7fc21 Fix a stupid typo 2007-07-25 23:29:33 +00:00
Benoît Timbert
2502487242 Some preprocessor symbols for campaigns to enable/disable some advancements
This should not make any change when they are not defined (ie in multiplayer)

- DISABLE_GRAND_MARSHAL (used by TRoW): Disable General -> Grand Marshal

- ENABLE_ARMAGEDDON_DRAKE (used by none): Enable Inferno Drake ->
  Armageddon Drake

- ENABLE_ANCIENT_LICH (used by none): Enable Lich -> Ancient Lich

- ENABLE_DEATH_KNIGHT (used by none): Enable Revenant -> Death_Knight
  (not sure we should have this one)
2007-07-25 23:03:10 +00:00
Patrick Parker
a139ff9bf3 updated .dsp files with reduced dependency list for editor 2007-07-25 22:14:32 +00:00
Benoît Timbert
3f7b93d141 New 'extra_defines' key to define some extra preprocessor symbols...
...*before* the file are repreprocessed (just like the campaign define).

Use this in campaigns that need USE_L3_OUTLAWS
2007-07-25 22:05:45 +00:00