20510 Commits

Author SHA1 Message Date
Ignacio R. Morelle
8e4ddeb049 Update deprecated AnimationWML practices and keys. 2007-11-07 18:10:38 +00:00
Ali El Gariani
816421ae1a update both changelog 2007-11-07 17:38:39 +00:00
Ali El Gariani
98b17615b6 update changelog 2007-11-07 17:31:55 +00:00
Nils Kneuper
54ab37a1d9 utils/wesnoth-pngcrush
total saved: 76 KB, 73 files
2007-11-07 17:28:50 +00:00
Eric S. Raymond
e8c6f0155b Drop an empty tag. 2007-11-07 17:28:27 +00:00
Lari Nieminen
0c5d61aadb Use .ogg for the skeleton sounds after all (to save space). 2007-11-07 15:59:08 +00:00
Ignacio R. Morelle
705ab3a02b Fix the updated strings having effect only on LOW_MEM builds. 2007-11-07 15:09:29 +00:00
Eric S. Raymond
8e13bd3e95 Avoid false positives on the string "mask" in cfg text. 2007-11-07 15:06:26 +00:00
Lari Nieminen
c901ff5f8e The full set of the new skeleton sounds (by Chessmate), wired to core units. 2007-11-07 15:06:23 +00:00
Ignacio R. Morelle
9983f301f6 Updated legalese text file to match the source code. 2007-11-07 14:45:11 +00:00
Eric S. Raymond
2692e28233 Fix typos caught by a wmlscope run.
Notably, the weapon is 'bolas', not 'bola';
the word is a Spanish/Portuguese plural but singular in English.
2007-11-07 14:24:36 +00:00
Ali El Gariani
25e4ad6c94 Finish to make the use of update_last_draw_time() consistent.
We update it before get the current frame, because if the redraw is
trigerred by a need_update, we need to draw the new frame not the old
one.

I think that the previous use just caused a tiny lag when we redraw
every x ms, but can cause a "duration of the frame" delay if we redraw
only when an update is needed (which is the good optimal
behavior). This also can prevent skipping of the last frame (if after
drawing, we update a new frame but finish the anim) PS: other game
objects already use update_last_draw_time() like that.
2007-11-07 14:12:52 +00:00
Eric S. Raymond
4d95ea11c5 Don't add a border to any mapfile with a usage=mask header.
Also, warn if a file has usage=mask and a map extension or vice-versa.
2007-11-07 14:12:30 +00:00
Jan Rietema
9ab7a41997 Fix for the translation underscore duplication.
Extended the game for one more turn.
2007-11-07 12:52:43 +00:00
Gunter Labes
0b2c30c01e revert the incorrect map conversion for the map masks of Dark Forecast
rename the masks from .map to .mask
2007-11-07 12:31:25 +00:00
Jan Rietema
da7cb891c2 Taking borders out of the weather terrain masks. 2007-11-07 11:46:04 +00:00
Lari Nieminen
cef5c80dea Updated changelog(s). 2007-11-07 10:24:30 +00:00
Ali El Gariani
2b4da6e3ea Fix a new serious 3 players exploit:
using the footpath going from one enemy to detect the other.

This also make the path-search more powerfull.

(can specify a team point of view different from the unit searching
the path)
2007-11-07 03:36:16 +00:00
Ali El Gariani
7c2735dbf3 Fix "detection of enemy village under fog using his teleportable units" exploit
(the old one using black stripes and the new one using footpath)

Also use some optimizations (enough to compensate these new fog checks)
2007-11-07 02:12:21 +00:00
Gunter Labes
a374cd4709 removed some functions that were just used once or not at all
made only privately used functions private

moved the observer muting logic into game::mute_observer()
2007-11-07 02:06:29 +00:00
David Philippi
d2daa52b8f swedish translation update 2007-11-07 00:00:06 +00:00
Ali El Gariani
ab002897ad Make the previous fix works for any border size
(locations of village list shifted by the border size)
2007-11-06 21:35:55 +00:00
Jörg Hinrichs
3665255543 Removes some completely useless code from the last fix.
Thanks to Soliton for catching this one.
2007-11-06 20:48:44 +00:00
Elias Pschernig
cdfbf87e4a updated AoI and UtBS translation 2007-11-06 20:25:55 +00:00
Ali El Gariani
f265b538d9 Fix an off-by-one (in x and y) position of villages in the village list of map
- This fix bug for reachables villages to teleport (incorrect black stripes)

- incorrect status-bar info of number of visible villages

- possible bad AI decisions about villages (where they are and owned or not)

- waa still need to test "store_villages" (possibly affected/fixed)
2007-11-06 20:23:58 +00:00
Gunter Labes
20fe89a459 correct side dropping when removing a player
check earlier if the player we remove is an observer and return
2007-11-06 19:53:15 +00:00
Jörg Hinrichs
1a2998d0cc Implements compatibility of change_host functionality with mp campaigns.
It also removes a little flaw i introduced with the last mp campaign
fix (clients/observers got thrown to the title screen). And it also
fixes the long standing bug #6332 (After MP game no automatic return
to lobby).
2007-11-06 19:50:08 +00:00
Jörg Hinrichs
7927aa781b fixes bug/implements feature #8893
(Please skip display of healing in quick replay always)
2007-11-06 19:38:44 +00:00
Lari Nieminen
2bea8313cd Gave Grug the loyal trait, random traits to the two other ogres joining,
and a few capitalization fixes.
2007-11-06 19:37:19 +00:00
Lari Nieminen
3b6f0c8b9d Some little leader facing, capitalization and other minor little fixes. 2007-11-06 19:28:28 +00:00
Nils Kneuper
f35b42584e pot-update 2007-11-06 19:18:01 +00:00
Nils Kneuper
a2012789a0 updated Czech translation 2007-11-06 19:08:06 +00:00
Gunter Labes
5cef8db5f2 updated the recent map revisions with the border changes
updated the dark forecast scenario to reference Banebow instead of Soul Shooter

also updated the dark forcast maps, if that's for some reason not
wanted please revert
2007-11-06 18:21:25 +00:00
Eric S. Raymond
f303796e8b Fix a bit of overwriting. 2007-11-06 18:07:35 +00:00
Eric S. Raymond
33dd39ee87 Correct erroneous scenario count in a description. 2007-11-06 15:43:31 +00:00
Ignacio R. Morelle
18c3a6bcad Fixed a bad macro structure...
...that caused some unit user_descriptions not to be translatable, or at
least, not to be caught by pot-updates.
2007-11-06 15:20:45 +00:00
Lari Nieminen
3a13869261 Placeholderish cursors for location choosing (not used in mainline). 2007-11-06 11:10:05 +00:00
Ali El Gariani
607057e867 directly abort more draw operations when map is empty 2007-11-05 23:34:54 +00:00
Ali El Gariani
be91d1d5ce Fix the low perfomance in titlescreen (and maybe elsewhere whitout active map)
It was a bad initialisation of map size.

Maybe use size_t ? or check if <= 0 ? or use 0 as default instead of
-1 But beter discuss it after the release (and avoid multiple changes
in map.hpp)
2007-11-05 21:10:59 +00:00
Ali El Gariani
b15ecaa6a1 use a less intense flash for the default selection anim
because the normal brightening on selected unit amplify the effect.

changing from 0.6 to 0.4 was enough to compensate but i think that the
chaining of blending and brightening damage the colors (blendind to
white move colors channels near maximum, where the 150% brightening
will maximise a lot of them)
2007-11-05 19:02:53 +00:00
Lari Nieminen
c8aa8ba115 Remove silence before and after the select sounds. 2007-11-05 18:44:23 +00:00
Gunter Labes
ac2f9e08c4 revised maps: Cynsaun Battlefield, Hamlets 2007-11-05 18:15:29 +00:00
Ignacio R. Morelle
e74d80715d Added fog effect triggerer to Test Scenario,
to test [modify_side]'s handling of the 'fog' key.
2007-11-05 16:27:20 +00:00
Ignacio R. Morelle
d6bb48d987 Raised Demon's XP from 45 to 80.
Scenarios 6a and 8: code clean-up.
2007-11-05 16:22:28 +00:00
Ignacio R. Morelle
c9f622878a * Updated tip on Easy about Minister Hyla's ranged attack;
said 'holy', should be 'arcane'.
2007-11-05 16:15:57 +00:00
Ignacio R. Morelle
a03434d083 Updated Holy Water item description to say 'arcane'. 2007-11-05 16:14:09 +00:00
Ignacio R. Morelle
08fb59d8c4 Removed futile entry about female Necromancer's WML.
It's futile since Jetryl updated the graphics.
2007-11-05 16:13:12 +00:00
Ignacio R. Morelle
dcddde10c3 Added [modify_side] behavior enhancement.
Added [store_side] behavior enhancement.

Added new [debug_message] tag.
2007-11-05 16:11:56 +00:00
Eric S. Raymond
dc0cec5455 Make sure Cameribn gets his traits regardless of when he's created. 2007-11-05 14:54:37 +00:00
Ignacio R. Morelle
6a6eefdb6b Fixed side 4 not being able to recruit (the Spectre),
...because of a nonexistent unit 'Walking Dead' in the recruit list;
should be 'Walking Corpse'.
2007-11-05 11:33:03 +00:00