2415 Commits

Author SHA1 Message Date
Nils Kneuper
9829a95dbe added Latin variation of Serbian 2007-08-29 15:50:13 +00:00
Nils Kneuper
683a5007f8 updated Bulgarian translation 2007-08-29 08:47:04 +00:00
uso
8a3dd8ae20 changelog entry for 2007-08-28T16:18:19Z!uso:
let the wesnoth server send the game id and not only the game name
if a player joins a game to avoid ambiguity
2007-08-28 18:09:45 +00:00
Lari Nieminen
e8b650c806 Updated changelog(s). 2007-08-27 10:32:48 +00:00
David Philippi
b24f276fbd swedish translation update 2007-08-26 22:04:03 +00:00
Nils Kneuper
f0b8f42ac1 updated Polish and Finnish translation 2007-08-26 20:12:17 +00:00
David Philippi
eb0f86c117 danish translation update 2007-08-26 19:59:05 +00:00
David Philippi
da00cc58cb dutch translation update 2007-08-26 17:44:40 +00:00
Benoît Timbert
0c68e2dd90 French translation update 2007-08-26 13:09:41 +00:00
Nils Kneuper
d95d1af83d updated Finnish translation 2007-08-26 09:23:57 +00:00
Gunter Labes
f29c88a5b5 revised maps 2007-08-25 23:21:49 +00:00
Mark de Wever
dc951539df C-style cast and whitespace cleanup. 2007-08-25 17:59:02 +00:00
Mark de Wever
9b957fafb1 'village_gold' is no longer stored when 'use_map_settings' is used. 2007-08-25 17:48:34 +00:00
Nils Kneuper
73160b8dab version bump to 1.3.7
upped "minimum savegame version" to 1.3.4
2007-08-25 10:57:39 +00:00
Nils Kneuper
9c273c3432 updated changelogs 2007-08-25 08:20:36 +00:00
uso
9e9142f957 the recommended settings are added to all standard multiplayer maps
so that you get these values if you activate 'Use map settings'
2007-08-24 01:51:13 +00:00
Ali El Gariani
bd28fd36b1 In help, remove the useless "None" terrain type...
...from the terrains list of an unit
2007-08-24 01:41:24 +00:00
Ali El Gariani
59648a4c5b small update to the changelog and finally update the players_changelog 2007-08-24 01:19:10 +00:00
Patrick Parker
98b8dd96fa patch #797 Smooth music transitions based on ms_before and ms_after tags 2007-08-23 22:16:57 +00:00
uso
72d0428c59 change the default for turn limit to unlimited 2007-08-23 21:48:08 +00:00
Ali El Gariani
6abb672746 [[Tooltip and zoom fixes]]
* in help, the links to unencountered units now works but have a small "(?)"
  and point to an "Unknown Unit" page explaining why

* the sidebar HP tooltip now show resistances of the current unit

* the default zoom key now toggles between default and last used zoom. The
  switch is also faster (cached)
2007-08-23 17:31:33 +00:00
Jérémy Rosen
29123929b8 appllying patch 788: ability to add and remove abilities via WML
thx to joshudson
2007-08-21 21:27:06 +00:00
uso
382540f41c Add a second window to the "Status Table"
...which shows the basic game settings for each player. Unfortunatly
the current dialog implementation seems to allow only 2 functional
buttons together with a (menu)list, so I had to move the "Ok" button
which allows you to scroll to the selected leader to the second
screen.

I hope this feature is not used too often, so it's ok there ...

I have mostly tested the "Game Settings" display with multiplayer games, please
test it with scenarios which have more special WML settings.
2007-08-20 22:05:00 +00:00
Ali El Gariani
d8f006665e remove the bars, orb and ellipse of dying animations.
slightly optimize the showing of the attack dialog
2007-08-20 12:41:55 +00:00
Ali El Gariani
addebecc88 [[mouse behavior and shroud fixes]]
* also highlight the destination hex before an attack+move mouse action

* more up-to-date mouse state (cursor, highlight, ADI) after some events:
  undo, attack dialog or right-click cancel

* need only one right-click to open context-menu on an unselected enemy

* selecting an enemy doesn't directly cancel its reachable zone

* fixed bug keeping highlighted the previous selected hex after a
  right-click cancel on map using fog/shroud
2007-08-20 12:14:36 +00:00
Nils Kneuper
124b7ee540 updated changelog 2007-08-19 20:18:49 +00:00
Lari Nieminen
13f2f6f4fb Updated changelog(s). 2007-08-19 15:32:28 +00:00
Mark de Wever
e83075fe26 This closes bug #9532.
* When use 'map settings' is selected, map settings can no longer be
  changed, if not defined in the map the general default is chosen.

* When cancelling the MP create the changed preferences are no longer
  saved.

* When the MP create is accepted with 'use map settings' the map setting
  parameters are no longer stored as the new preference.

* There need to be some more cleanups in the GUI and already started to 
  discuss those with Uso and Soliton but they will follow later.
2007-08-19 12:59:03 +00:00
Ali El Gariani
1a49b9798b Add 2 debug commands: "fps" for showing framerate,
and "benchmark" to force a continuous refresh of the screen (for
testing the real fps)
2007-08-18 09:51:39 +00:00
Mark de Wever
6c309aa7db Tiles can now have their own image in the editor,
...defaults to the minimap image. 

Added some placeholder art.
Renamed symbol_image to minimap_image.
2007-08-18 08:42:44 +00:00
Bruno Wolff III
ab8ce0fb96 Update changelog for 2007-08-18T04:04:45Z!bruno@wolff.to. 2007-08-18 04:08:16 +00:00
Mark de Wever
a74d41e651 The minimum savegame protection is ignored...
...when either the savegame or the current game has 'test' as version.

Updated the changelog.
2007-08-17 21:57:03 +00:00
Eric S. Raymond
42d697871e Reverted brunowolff's commit 19551,
it caused many loads to bomb out failing an assertion near the random
number generator.
2007-08-17 04:07:09 +00:00
Bruno Wolff III
c8ceb861c6 Revert 2007-08-16T06:30:48Z!bruno@wolff.to as the idea had already been discussed and rejected.
I just assumed it was an oversight.
2007-08-16 06:57:45 +00:00
Bruno Wolff III
c6aeccef42 I changed Dark Sorcerers and Necromancers to have the same trait limitations...
as Dark Adepts have for consistancy. Since you normally don't recruit
these directly, this should have little impact on actual play.
2007-08-16 06:30:48 +00:00
Bruno Wolff III
e4fc5f5e3b Fix so that Dark Sorcerers advancing to Liches become undead. 2007-08-16 06:22:46 +00:00
Bruno Wolff III
a3d63b7da0 changelog update for 2007-08-15T15:03:56Z!bruno@wolff.to (not_living removed). 2007-08-15 15:09:28 +00:00
Mark de Wever
080eb69f60 Updated the headers to state GPL 2+ and a few changelog cleanups. 2007-08-15 13:41:56 +00:00
Bruno Wolff III
1e19407281 Make random_traits = "yes" the default.
This makes the feature more powerful as well. You can define less than
the max number of traits manually and have the remainder filled in
randomly. It also forces undead and mechanical to always be assigned
when available for a unit.

Currently no random traits are assigned to leaders. The problem is
that random number generation triggered by the leader creation isn't
properly handled in MP games, so only must have traits can be given
out currently.  This is controlled by [trait] configuration, so down
the road traits that are not unbalancing for MP play (quick was
especially seen as a problem for MP) may be given to leaders.
2007-08-15 13:11:46 +00:00
Mark de Wever
f18b61b823 Update the top row with normal tiles instead of shroud since it looks odd. 2007-08-15 11:48:19 +00:00
Benoît Timbert
2acc848edf french translation update 2007-08-15 11:00:26 +00:00
Mark de Wever
d4b651b4aa Various small code cleanups.
Player changelog cleanup.

The resize option can now also use the surrounding tiles to expand the
map in a smart way, this is the default.

The map editor can now also shift the origin of the map when resizing.
2007-08-15 09:50:45 +00:00
Lari Nieminen
3d1000ea16 New hit sounds for bats. 2007-08-14 14:12:42 +00:00
Mark de Wever
599e80f039 Fixed the glitch which would occur on some maps...
...in the top right corner and bottom left corner, these tiles were
rendered as void instead of a normal terrain.
2007-08-14 07:31:48 +00:00
Ali El Gariani
44bfb568e4 ... attack direction indicator, fixed incorrect scale update when zooming.
typo about footsteps
2007-08-14 06:02:33 +00:00
Ali El Gariani
a3374ecfd5 [[improve footsteps and resistance displays]]
footsteps: better beginning, angles and end, reduce cpu cost, fix
incorrect left-right sequences and clean some images

display resistances against visible enemy weapons in the HP tooltip
2007-08-14 05:57:48 +00:00
Bruno Wolff III
2325b63b4c This update changes upkeep to exempt leaders...
...rather than relying an oddity of the way leader units are typically
defined. There shouldn't be an impact on play in typcial scenarios.
2007-08-12 22:26:07 +00:00
Hans Joachim Gurt
8cd97de25b Typos, some formatting 2007-08-11 22:15:05 +00:00
Mark de Wever
4afe2f4e42 The grid in the editor is scaled properly again...
...and no longer shown in the offmap area. Updated the changelog.
2007-08-11 17:42:52 +00:00
Hans Joachim Gurt
ae0cdfe774 Typos 2007-08-11 15:50:22 +00:00