* in help, the links to unencountered units now works but have a small "(?)"
and point to an "Unknown Unit" page explaining why
* the sidebar HP tooltip now show resistances of the current unit
* the default zoom key now toggles between default and last used zoom. The
switch is also faster (cached)
...which shows the basic game settings for each player. Unfortunatly
the current dialog implementation seems to allow only 2 functional
buttons together with a (menu)list, so I had to move the "Ok" button
which allows you to scroll to the selected leader to the second
screen.
I hope this feature is not used too often, so it's ok there ...
I have mostly tested the "Game Settings" display with multiplayer games, please
test it with scenarios which have more special WML settings.
* also highlight the destination hex before an attack+move mouse action
* more up-to-date mouse state (cursor, highlight, ADI) after some events:
undo, attack dialog or right-click cancel
* need only one right-click to open context-menu on an unselected enemy
* selecting an enemy doesn't directly cancel its reachable zone
* fixed bug keeping highlighted the previous selected hex after a
right-click cancel on map using fog/shroud
* When use 'map settings' is selected, map settings can no longer be
changed, if not defined in the map the general default is chosen.
* When cancelling the MP create the changed preferences are no longer
saved.
* When the MP create is accepted with 'use map settings' the map setting
parameters are no longer stored as the new preference.
* There need to be some more cleanups in the GUI and already started to
discuss those with Uso and Soliton but they will follow later.
This makes the feature more powerful as well. You can define less than
the max number of traits manually and have the remainder filled in
randomly. It also forces undead and mechanical to always be assigned
when available for a unit.
Currently no random traits are assigned to leaders. The problem is
that random number generation triggered by the leader creation isn't
properly handled in MP games, so only must have traits can be given
out currently. This is controlled by [trait] configuration, so down
the road traits that are not unbalancing for MP play (quick was
especially seen as a problem for MP) may be given to leaders.
Player changelog cleanup.
The resize option can now also use the surrounding tiles to expand the
map in a smart way, this is the default.
The map editor can now also shift the origin of the map when resizing.
footsteps: better beginning, angles and end, reduce cpu cost, fix
incorrect left-right sequences and clean some images
display resistances against visible enemy weapons in the HP tooltip