Mark de Wever
053ac56abb
Initialize all members.
2009-05-01 15:10:27 +00:00
Guillaume Melquiond
789736ac91
Removed specialized domains from log.hpp,
...
...so that adding a new domain no longer forces to recompile the whole
game.
2009-04-24 23:18:31 +00:00
Guillaume Melquiond
f34fddaa7f
Converted loadscreen to use the generic image loading system.
...
(Patch #1154 from Chusslove.)
2009-04-14 20:32:22 +00:00
Mark de Wever
e2ce47ce42
Remove unneeded includes.
2009-04-10 19:20:17 +00:00
Ignacio R. Morelle
df3308b7be
Formatting of code comments.
2009-03-25 13:14:40 +00:00
Ignacio R. Morelle
87f8859113
Normalize usage of punctuation signs...
...
...in loadscreen.cpp's translatable messages.
2009-03-25 13:14:25 +00:00
Gunter Labes
bda19f115f
Removed last binaryWML references by making the save_index gzip compressed.
...
(We can still receive binaryWML via the network.)
2009-02-27 16:32:20 +00:00
Mark de Wever
973a0a7d5c
Remove trailing whitespace.
2009-01-01 10:28:26 +00:00
Mark de Wever
a5d1d2e969
New year copyright update.
2009-01-01 10:27:41 +00:00
Ignacio R. Morelle
efe87cef71
Removed some trailing dots in translatable strings.
2008-12-06 20:56:19 +00:00
Eric S. Raymond
9223460daa
Remove unused headers.
2008-11-09 04:35:13 +00:00
Mark de Wever
c93931a43f
Update doxygen comment style.
2008-10-30 16:36:58 +00:00
Mark de Wever
81c6a850ab
MSVC 6 cleanup.
...
Now that MSVC 6 is no longer supported start to remove some helper code
to work around problems in that compiler. The first step is to comment
out the code and replace it with new helper code that uses the standard.
The second step is to remove the helper code and fix all callers.
Patch 2/3 for step 2: Remove minimum and maximum and fix all callers.
2008-08-24 16:12:13 +00:00
Mark de Wever
8ff44520f1
Initialize all members.
2008-07-18 18:49:41 +00:00
Ignacio R. Morelle
2478a1c807
Made progress counter output on stderr be done via the display logdomain...
...
...(level = info/error)
2008-06-13 22:38:45 +00:00
Pauli Nieminen
3a3ae733fe
Fixed valgrind warning about unitialized varaibles in image.cpp
...
Fixed loadscreen memory leak
2008-06-12 10:34:38 +00:00
Sergey Popov
373df8a438
Moved #include <SDL_image.h> from loadscreen.hpp to loadscreen.cpp...
...
...so wesnothd no longer depends on SDL_image.
2008-05-25 15:26:37 +00:00
Ali El Gariani
fb49b8a6ed
Subtle 3D effect on the loading bar (nothing fancy)
...
for low-PC users who watch this bar too often.
2008-03-20 19:03:51 +00:00
Mark de Wever
001af46e6e
Updated all headers to 2008.
2008-02-16 08:47:16 +00:00
David White
27a8fac3b5
made it so the loading screen/progress bar appears...
...
...whenever starting or loading a game
2007-12-26 03:18:18 +00:00
Gunter Labes
ae9e10f260
codeclean run
...
set svn:eol-style to native where missing
2007-08-31 19:09:40 +00:00
Hans Joachim Gurt
8121cce518
doxygen, comments
2007-08-17 19:08:11 +00:00
Mark de Wever
080eb69f60
Updated the headers to state GPL 2+ and a few changelog cleanups.
2007-08-15 13:41:56 +00:00
Mark de Wever
bb01934b85
A rather large update which updates the copyright info
...
* Wesnoth is distributed under the terms of the GPL version 2, made
that more explicit
* updated the copyright range to 2007
* updated Dave's email adress
2007-07-21 07:28:04 +00:00
Mark de Wever
7c5c3d3ae4
set svn:keywords to 'Author Date Id Revision'
...
added /* $Id$ */ to files which didn't have that
2007-06-04 20:48:38 +00:00
Ali El Gariani
b7534cfa9a
simpler way to use wait cursor during loading screen
2007-04-22 18:19:26 +00:00
Ali El Gariani
2181d521c7
Use a waiting cursor when loading the game.
2007-04-22 15:45:08 +00:00
Karol Nowak
680e0e719c
Reduce redrawing on the loadscreen.
...
SDL_Flip() redraws the whole screen if it's not double buffered - we
don't want that.
2006-08-04 13:11:50 +00:00
Gunter Labes
23ca57f01e
ran codeclean over all files and set them all to svn:eol-style 'native'
2006-06-05 20:02:25 +00:00
Patrick Parker
1cdcd04700
MP lobby gameslist now uses bluebg_style,
...
...also fixed an error with menu headings, loadgame dialog now uses
bluebg_style, MP lobby userlist now uses slateborder_style,
progressbars changed to blue.
2006-06-01 01:25:17 +00:00
Patrick Parker
5737e57800
fixing path resolution for logo during loadscreen
2006-05-19 21:51:45 +00:00
Dominic Bolin
8d295749f9
"apply" patch #541
2006-05-08 18:40:00 +00:00
Jérémy Rosen
3a846f7d3a
Boucman is stupid
2006-05-08 17:29:22 +00:00
Jérémy Rosen
41da73dc97
find the logo for wesnoth using game_config instead of preprocessor macros,
...
...so it can be set by command line
2006-05-08 09:29:32 +00:00
Patrick Parker
b807d4371d
make strings in loadscreen.cpp translatable
2006-05-07 17:21:48 +00:00
Dominic Bolin
d820d2e7bd
[[loadscreen rewrite]]
2006-05-01 14:08:20 +00:00
Dominic Bolin
2168f1c1a8
fix ability defaults for affecting other sides
2006-05-01 14:03:44 +00:00
Patrick Parker
f3b6fb5e89
patch #542 by kvasir, and modded by myself to be centered
2006-04-30 21:02:49 +00:00
Patrick Parker
a7671a2adb
Loadscreen Progressbar:
...
added inner spacing for border and changed colors to wesnoth theme as
requested by Eleazar
(http://www.wesnoth.org/forum/viewtopic.php?t=10971 )
Also: Minor fix for compilation warning of template re-instantiation
2006-04-23 22:45:33 +00:00
Jérémy Rosen
d76fec8f77
add a progressbar at game start
2006-04-02 08:15:29 +00:00