Philippe Plantier
5c26d00ba6
Fixed an ugly error in the {BUILDING_FLAG} and {BUILDING_PROBABILITY} macros.
2005-05-29 19:40:27 +00:00
James Spencer
38be702982
Canyon fix (Credit Turin 90% of the work on the png cleanups),
...
...Ford Update (Scott & Shadow- I'm not sure if it's an improvement),
Lava as 'l'. I'll be back after string freeze but before release to
improve / fix / revert if needed.
2005-03-25 15:11:41 +00:00
John W. C. McNabb
ad64da4540
added ruins
2005-03-03 17:01:48 +00:00
Philippe Plantier
93beb8e603
Fixed bridge ends not working well with some kinds of terrains
2004-10-25 19:51:12 +00:00
Philippe Plantier
06801ec318
Updating WML for bridges, so "bridge ends" on water are supported.
2004-10-13 19:52:31 +00:00
Philippe Plantier
7375cfab09
Fixed villages being over tree tops.
2004-10-05 18:29:20 +00:00
Philippe Plantier
735cf7fc7f
Fixed castle transitions not working.
2004-09-13 19:42:32 +00:00
Philippe Plantier
b5f4e42467
Added a way to specify the actual position of multi-hex tiles,
...
to fix several graphic glitches. Fixed several graphic clitches.
2004-09-11 17:17:20 +00:00
Philippe Plantier
21c41e32c7
Adding missing bridges.cfg file
2004-08-22 17:16:44 +00:00
Philippe Plantier
c2dcde72f8
Adding frame's snow forests
...
Adding the possiblity for terrains to be defined as 2-layered, with a base part
and an overlay part.
2004-08-22 12:21:07 +00:00
Philippe Plantier
a8532744d9
Setting "default" base terrain with a very low precedence,
...
... so user campaigns can define custom terrain graphics.
2004-08-21 20:42:01 +00:00
Philippe Plantier
7daa6c4d6b
Added support for 2- and 3-sided transitions on the TERRAIN_ADJACENT_NORTH macro.
2004-08-21 10:19:33 +00:00
Philippe Plantier
7c45cc7649
Commiting new graphics tilesets:
...
* Cave walls
* Dwarven castles
* Cave floors
Updated scenarios to use dwarven castles in caves. Scenario designers,
please review my changes!
2004-08-15 13:07:14 +00:00
Philippe Plantier
091ae28192
Adding christophe33's canyons (terrain letter: X). Those still need to be fixed.
2004-08-07 15:15:36 +00:00
Philippe Plantier
2b6410f697
Fixing graphic glitches: added a default base-terrain.
2004-07-25 19:18:53 +00:00
Philippe Plantier
b8c8434adb
[[Graphics fixes]]
...
* Fixed some graphical glitches
* Cleaned the terrain-graphics.cfg file. Terrain graphics rule
precedence is now deprecated, use terrain layers.
2004-07-25 18:31:45 +00:00
Philippe Plantier
47dd717978
[[Animation and layering fixes]]
...
* Added proper support for animated time-of-day alternative images
* Fixed 'layers' not working as intended in built terrains
* Added sample (read: ugly) animated villages as an illustration.
2004-07-24 23:42:23 +00:00
Philippe Plantier
aec80713f3
Changed, under the [terrain-graphics] element, the rather verbose syntax below:
...
[set_flag]
name=blah
[/set_flag]
[set_flag]
name=foo
[/set_flag]
[set_flag]
name=bar
[/set_flag]
Now, it must be written:
set_flag=blah,foo,bar
2004-06-30 18:25:21 +00:00
Philippe Plantier
4a66843076
"Fixing" the isolated keeps having void graphics.
...
The fix is really a hack; it works but should be fixed in a cleaner way.
2004-06-27 22:09:38 +00:00
Philippe Plantier
11a59ee1ad
Transitions may be now specified between a terrain and another one.
...
(in terrain-graphics.cfg)
2004-06-17 21:48:57 +00:00
Philippe Plantier
b34955386f
Terrain graphics rules improvements:
...
Adding "BUILDING_" macros to add houses, tents etc. over other terrains.
Adding "CASTLE_FLOOR" macro
2004-06-15 20:35:21 +00:00
Philippe Plantier
837dc5a474
Adding the macro CASTLE_AND_SIMPLE_KEEP, ...
...
...where the keep is composed of only a unique tile with walls,
instead of using the complex dynamic keep composition.
2004-06-15 18:41:51 +00:00
Philippe Plantier
1ddec66add
Adding macros so that keep graphics are now selected...
...
...according to the adjacent castle tiles.
2004-06-10 21:56:51 +00:00
Philippe Plantier
55710fa144
Updated terrain-graphics.cfg file.
...
Now it uses modules in a sub-directory, to reduce the bloat in the main file.
Updated castle graphics, improved them not tiling well since they
became 72x72. There is still work to be done. Added forest-to-castle
transitions.
2004-06-03 19:59:57 +00:00