Richard Kettering
02a20ad72e
New cfg file to use the new thief defend animations.
2005-03-24 00:52:25 +00:00
Richard Kettering
a9eb2749ca
New defend animations for thieves.
2005-03-24 00:49:40 +00:00
Jon Daniel
a695dd2529
restore what I've messed up
2005-03-24 00:11:36 +00:00
Jon Daniel
fb841b2d25
second part of fix for bug #12101 .
...
fixes also messages are drawn ontop story in case of a prestart event
2005-03-23 23:24:09 +00:00
Jon Daniel
6a9e2b9964
first part of fix for bug #12101
2005-03-23 22:42:28 +00:00
Yann Dirson
c015c73abb
dos2unix
2005-03-23 22:10:51 +00:00
Yann Dirson
5f503724da
get rid of terrain_type::get_rgb => more include cleanups
2005-03-23 22:08:52 +00:00
Yann Dirson
707311ad88
using operator<< on log requires ostream to be known
2005-03-23 22:01:47 +00:00
Yann Dirson
a7b1a7dd80
removed color defs from graph-includes invocations,
...
...since they are now defined in the wesnoth class
2005-03-23 21:32:41 +00:00
Yann Dirson
1d9c2fec2a
moved from show_dialog to sdl_utils those draw_ functions...
...
...that do not even need a CVideo. hence much cleanup of deps against
show_dialog
2005-03-23 21:30:46 +00:00
Yann Dirson
8f311d9d87
text_to_lines() does not belong to show_dialog
...
- being more closely related to text, moved it to font
2005-03-23 20:46:58 +00:00
Jon Daniel
faf6d4ec6e
disable debug in the lobby constructor so it can still be used in local ai games
2005-03-23 19:41:09 +00:00
Jon Daniel
85619d12ba
fixed a typo
2005-03-23 19:37:58 +00:00
Jordà Polo
92c94de23e
updated dutch translation
2005-03-23 19:36:31 +00:00
Susanna Björverud
2569f03f7b
Updated Dutch translation
2005-03-23 18:42:22 +00:00
Jon Daniel
ed439533b4
Fixed bug #12423
...
...and a conflict between [side] side [side] and the multiplayer screen side
2005-03-23 18:11:52 +00:00
Susanna Björverud
e78b90382c
Updated Swedish translation
2005-03-23 14:45:37 +00:00
Susanna Björverud
c3227279ff
Polishing
2005-03-23 13:11:53 +00:00
Jon Daniel
7564e6a0e0
Applied patch #3850 from cyberjack fixes bug #12306 :
...
Loading mp games doesn't load stats.
2005-03-23 12:52:38 +00:00
James Spencer
f591783326
Typo
2005-03-23 09:04:33 +00:00
Guillaume Melquiond
6c5e990813
Please verify that headers are still self-contained after removing a dependency.
2005-03-23 08:52:10 +00:00
James Spencer
3b7638b0d0
[TRoW map change]]
2005-03-23 08:46:02 +00:00
Susanna Björverud
6e6dafe737
Updated Japanese translation
2005-03-23 08:26:29 +00:00
Guillaume Melquiond
62144b42f7
Move the implementation out of the interface.
2005-03-23 08:24:05 +00:00
Guillaume Melquiond
f00082681f
Move helper struct out of the way.
2005-03-23 08:23:05 +00:00
James Spencer
38582eb6d9
Update Unit macros to support user descriptions,
...
...update TRoW to reflect that, other minor changes
2005-03-23 07:40:09 +00:00
James Spencer
5d174696ce
Add them as binary
2005-03-23 04:02:07 +00:00
James Spencer
2ff1b18122
Maybe even add them back as binaries,
...
...I will be able to make a commit again without borking it up :(
2005-03-23 03:57:53 +00:00
James Spencer
84c8df2509
Update Haldric's portrait, added portraits for some of the more unique 'bosses'
2005-03-23 03:47:51 +00:00
James Spencer
7e1403b30c
Initialise the traits sooner...
...
...so they can be used from utils.cfg, then use it in the UNIT macro
2005-03-23 03:45:35 +00:00
James Spencer
104b4903a9
Add clash as I promised PG long ago,
...
...and separate out the map from An Island to make it a bit easier to edit
2005-03-22 23:43:40 +00:00
Yann Dirson
f83a0b1f76
split a game exceptions into their own file...
...
...to avoid gratuitous dependencies on gamestatus, some cleanup of
deps against gamestatus
2005-03-22 23:42:37 +00:00
Dave White
ed980734c7
added death animations for Skeleton and Revenant
2005-03-22 23:35:00 +00:00
Yann Dirson
767e245049
split a new rng class out of replay, sanitized a bit the deps using this
2005-03-22 22:09:28 +00:00
Susanna Björverud
9853eca03e
Updated Spanish translation (EI)
2005-03-22 16:03:48 +00:00
Susanna Björverud
dcedd35e73
Updated British English translation
2005-03-22 15:58:54 +00:00
Susanna Björverud
37408bc94d
Updated Spanish translation
2005-03-22 15:38:32 +00:00
Susanna Björverud
43ce5d9990
Updated Swedish translation
2005-03-22 15:37:00 +00:00
Susanna Björverud
a947538ed8
Updated Hungarian translation
2005-03-22 15:34:51 +00:00
Susanna Björverud
f4212ecd1a
Forgot to commit the updated LINGUAS files when adding afrikaans
2005-03-22 15:32:37 +00:00
Jon Daniel
535e39e17a
[[debug option changes]]
...
* removed debug command.
* disable debug before starting a MP game
* -d still works for single player if you want it in
multiplayer you just have to set the bool.
2005-03-22 12:53:23 +00:00
Susanna Björverud
3724a997ab
Initiated Afrikaans translation
2005-03-22 09:04:45 +00:00
Susanna Björverud
fc610f0378
Polishing
2005-03-22 08:33:59 +00:00
James Spencer
df9002fb80
Integrate the ford into the file properly...
...
I actually understand this file now.
2005-03-22 06:54:30 +00:00
James Spencer
611a8cb9d5
Use the fords
2005-03-22 05:40:02 +00:00
James Spencer
c875ab3131
Add user_description(s) back. Thanks Silene
2005-03-22 05:38:53 +00:00
James Spencer
73be4d411b
I should probably add the png as well
2005-03-22 04:23:39 +00:00
James Spencer
7b35ad318c
Added Ford, Scott's Update to Siege of Elensefar...
...
...(that uses it), and as an added bonus I made units on the sunken
keeps submerge
2005-03-22 03:55:15 +00:00
Dave White
cea9596318
added support for animated deaths
2005-03-22 01:49:40 +00:00
Dave White
d63773ebc1
added support for animated deaths
2005-03-22 01:14:14 +00:00