Gunter Labes
99e5abcf19
Add missing keys to the schema
2025-01-16 14:03:23 +01:00
Subhraman Sarkar
1c460f17a1
celes theme: fix infinite preprocessor loop
2025-01-16 14:47:12 +05:30
Subhraman Sarkar
1be5ec32c2
celes theme: various adjustments
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1. make the gold color less bright
2. add hover states to radio and checkbox and update disabled state
3. make hover states of language and about button consistent with other buttons (white -> yellow)
2025-01-16 11:26:12 +05:30
Subhraman Sarkar
20c95a472c
advanced preferences: simplify name
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removed redundant information.
2025-01-16 06:38:38 +05:30
Wedge009
a5a7b46685
Replace an instance of wrong quote orientation.
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[ci skip]
2025-01-16 10:44:39 +11:00
Wedge009
a5a84c47be
EI: Remove unused schedule macro, closes #9748 .
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[ci skip]
2025-01-16 10:22:54 +11:00
Dalas121
c77c2077a6
amlas resource, use translatable unit name for help message
2025-01-15 15:57:57 -06:00
Dalas121
8a579ca087
stronger AMLAs resource - allow undo
2025-01-15 15:06:11 -06:00
Celtic Minstrel
1e0bab4a04
Address review comment about API function parameter name
2025-01-15 09:46:42 -05:00
Celtic Minstrel
13ef58ba87
Add a sample Lua plugin that starts TSG, plays one turn, and then exits.
2025-01-15 09:46:42 -05:00
Celtic Minstrel
2fe080d968
Lua API: Plugins can now execute gamestate code once they are in the game context.
2025-01-15 09:46:42 -05:00
Celtic Minstrel
1809138479
Output the ID of the dialog being skipped in case it's not actually a leader select dialog
2025-01-15 09:46:42 -05:00
Celtic Minstrel
e075700115
Update host.lua and join.lua in light of recent changes
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* Use the wesnoth.plugin module
* Use .tag and .contents instead of [1] and [2]
* Remove superfluous parentheses on function calls
2025-01-15 09:46:42 -05:00
Celtic Minstrel
0f05094933
Lua API: Add a new plugin module with some useful functions for plugins
2025-01-15 09:46:42 -05:00
Dalas121
a08d6f67f9
Improve Resources: stronger_amlas and resource_weather ( #9728 )
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stronger_amlas: move from amlas.cfg to resources/AMLAs
stronger_amlas: Previously, use_stronger_amlas added extra AMLAs to units that match a certain filter. If units didn't match the filter when they were placed, but did later-on, they still wouldn't be eligible for AMLAs. Fix that here.
resource_weather: [terrain_graphics] cannot be assigned or modified mid-scenario, but can be filtered by ToD. To dynamically modify weather mid-scenario (such as in TSG), use these special "noweather" ToDs.
resource_weather: add wind
both: change textdomain to "wesnoth"
2025-01-14 14:41:03 -06:00
Pentarctagon
f61b7b77ec
Add additional functionality for the in-game add-ons manager ( #9693 )
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When started with the command line argument --addon-info, the Info button is shown on the add-ons manager which then allows:
* querying the downloads by version of the currently selected add-on
* querying the count of total add-ons uploaded vs the count of add-ons using forum_auth
* deleting an add-on (requires being a member of the Site Administrators or Forum Administrators forum groups)
* hiding an add-on (requires being a member of the Site Administrators or Forum Administrators forum groups)
2025-01-14 09:35:46 -06:00
Gunter Labes
ad7a458250
Remove nonsensical comment
2025-01-14 09:38:21 +01:00
Gunter Labes
fbf43bcfc1
Typo fix
2025-01-14 09:36:58 +01:00
Wedge009
eac2730235
WoF Wyrm: Correct text domain, resolves #9740 .
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[ci skip]
2025-01-14 09:15:54 +11:00
Tahsin Jahin Khalid
707135afa4
THoT: remove duplicate macro
2025-01-14 09:08:52 +11:00
Thewodoros
129fdf74e4
Replace "ken" with "can" in dwarf speech ( #9738 )
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Use "ken" only for "know" or "see" meanings, not for "can" meaning.
2025-01-13 09:46:19 -06:00
Thewodoros
28920faad4
Replace mention of Ulrek with Relgorn ( #9736 )
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Relgorn is Ulrek's son and helped humans more recently.
2025-01-13 09:45:39 -06:00
Thewodoros
55a701cc6e
Mention invasion force instead of just undead ( #9737 )
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We fought undead most recently in S06a, but it was a rear garrison.
2025-01-13 09:44:55 -06:00
Thewodoros
a49ccf0b3f
Don't show defeat message if we choose to restart
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It feels odd in that case.
2025-01-12 19:30:03 -06:00
Thewodoros
85bdfe391b
Remove unused key from [endlevel]
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When result is defeat, other keys are not used.
2025-01-12 19:30:03 -06:00
Thewodoros
a21b695a85
Fix bug with dwarf meeting event
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It didn't disappear when either of them died.
2025-01-12 19:30:03 -06:00
Thewodoros
31fe9813cd
Don't start the task if Pelathsil is dead
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The enemies should not be able to reach him that early, but just in
case.
2025-01-12 19:30:03 -06:00
Thewodoros
dfb14774c2
Replace Tath with Parthyn in po comments
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It was Parthyn which the orcs attacked, Tath is where the necromancers
steal the book.
2025-01-12 19:30:03 -06:00
Thewodoros
79f102c641
Replace saurians with nagas in po comments
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Mentions of saurians must be a leftover from earlier development.
2025-01-12 19:30:03 -06:00
Subhraman Sarkar
f4e0a7bd14
UtBS S1: make Kaleh's dialog a bit more emotional ( #9734 )
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Adds a couple of exclaimation marks to better emphasize the shock.
2025-01-12 13:56:32 -06:00
Subhraman Sarkar
50fe386aa7
celes theme: listbox header definition
2025-01-12 14:09:31 +05:30
Dalas121
3de627e704
Stronger AMLAs Resource: fix filter not being applied to help message
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The use_stronger_amlas resources includes a modifiable filter to choose which units are affected.
Formerly, that filter did not apply to a help message, resulting in the ANKA help message appearing even for units that weren't eligible for the AMLAs.
2025-01-11 11:07:31 -06:00
Subhraman Sarkar
bb34d5350b
celes theme: radio and checkbox definitions for advanced prefs
2025-01-11 13:38:10 +05:30
Subhraman Sarkar
442200e1fc
celes theme: fix slider warning when disabled
2025-01-11 13:03:07 +05:30
Charles Dang
000357ac3e
GUI2/Main Menu: minor spacing and wording tweak
2025-01-11 01:48:14 -05:00
Dalas121
18434cb48f
Move Weather effects into a separate resource
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These weather effects are used TSG, TDG, and other WIP campaign revisions. Duplicating them across each campaign seems pointless, so I've moved them into a resource here, following the precedent set by #9669 .
2025-01-10 19:52:42 -06:00
Charles Dang
86b36d16fc
GUI2/Main Menu: minor tweaks
2025-01-10 16:31:47 -05:00
Charles Dang
9326f02e18
GUI2/Main Menu: attempt to reduce sidebar height on low res
2025-01-10 16:28:19 -05:00
Charles Dang
ddcf5aef17
GUI2: strip trailing whitespace
2025-01-10 15:58:01 -05:00
Charles Dang
0a59879cd7
GUI2: remove a couple unneeded grow_factor keys
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This is only required in the columns of the first row, else it does nothing.
2025-01-10 15:43:00 -05:00
Charles Dang
bb465c97e5
GUI2: remove GUI_SCALE_RESOLUTION macro
2025-01-10 15:40:52 -05:00
Thewodoros
382343e882
Make scenario end when northern undead arrive
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Otherwise they can kill Izziasch and win the scenario for us.
2025-01-10 09:39:37 -06:00
Thewodoros
94500787d3
Remove clearing unknown variable
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This variable is not created anywhere, must be a remnant from earlier
development.
2025-01-10 09:39:37 -06:00
Thewodoros
872266b631
Replace last breath with die for undead leaders
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They already have last breath events imported through ENEMYDEATH_SORADOC
macro.
2025-01-10 09:39:37 -06:00
Thewodoros
5135511756
Avoid using manual KILL in last breath event
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This is error-prone, better to just have separate last breath and die
events.
2025-01-10 09:39:37 -06:00
Thewodoros
bec750c98e
Avoid having two last breath events for Izziasch
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This is to avoid behavior depending on the order of the events in the
scenario.
2025-01-10 09:39:37 -06:00
Thewodoros
4adf905f5a
Simplify code for limiting undead moves
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Use nested events instead of variables and conditions.
2025-01-10 09:39:37 -06:00
Thewodoros
4972b265e2
Fix bug with non-working scroll
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We can't scroll to location outside map boundaries.
2025-01-10 09:39:37 -06:00
Thewodoros
409d92b321
EI S07b: fix contradiction about Plague Staff origins ( #9717 )
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We can finish the previous scenario without killing any enemy leaders (this is even encouraged by the achievement requirements), but the Plague Staff origin dialogue states it's from a dead necromancer. Resolve the contradiction here. Fixes #9709 .
2025-01-10 07:24:57 -06:00
Dalas121
10dae03b01
Move "Urban Jungle" terrain from EI into a separate resource ( #9669 )
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These terrains are used in EI, TSG, TDG, and other WIP campaign revisions. Duplicating them across each campaign seems pointless, so I've moved them into a resource here.
2025-01-10 07:06:09 -06:00