5 Commits

Author SHA1 Message Date
Philippe Plantier
11a59ee1ad Transitions may be now specified between a terrain and another one.
(in terrain-graphics.cfg)
2004-06-17 21:48:57 +00:00
Philippe Plantier
b34955386f Terrain graphics rules improvements:
Adding "BUILDING_" macros to add houses, tents etc. over other terrains.

Adding "CASTLE_FLOOR" macro
2004-06-15 20:35:21 +00:00
Philippe Plantier
837dc5a474 Adding the macro CASTLE_AND_SIMPLE_KEEP, ...
...where the keep is composed of only a unique tile with walls,
instead of using the complex dynamic keep composition.
2004-06-15 18:41:51 +00:00
Philippe Plantier
1ddec66add Adding macros so that keep graphics are now selected...
...according to the adjacent castle tiles.
2004-06-10 21:56:51 +00:00
Philippe Plantier
55710fa144 Updated terrain-graphics.cfg file.
Now it uses modules in a sub-directory, to reduce the bloat in the main file.

Updated castle graphics, improved them not tiling well since they
became 72x72. There is still work to be done.  Added forest-to-castle
transitions.
2004-06-03 19:59:57 +00:00