As pointed out by @Wedge009 / @stevecotton in #9682, this string may need to be translated differently depending on the type of unit being attacked.
Also removes the message when attacking a Thief - Rogues (which IIRC are the only thief-line unit you fight in this campaign) have a ranged attack.
This pull request separates TDG's magic system and its spells, making it easier to create your own sets. I also fixed a bug with spell unlocking that I reported to @Dalas121 last year.
TDG S06 requires the player to both rescue Asheviere and also survive until turns run out.
With this commit, re-show objectives after rescuing Asheviere, and strikethrough the completed ones.
Indentation was fixed by adding a newline to constructs with excessive density
and running wmlindent again. While the constructs were not particularly
readable it wouldn't hurt if wmlindent would cope a bit better.
- Side 2 will be less reckless and more defensive
- Side 3 will avoid making stupid moves, like placing units on water for easy kills
Co-authored-by: Tahsin Jahin Khalid <5283677+knyghtmare@users.noreply.github.com>
Updating the sprites for the saurian juvenile in TDG, and added a bobbing standing animation. Colorset of the Saurians respects the ColorMap of the Saurians with some exceptions in the clothing.
TDG gives Delfador access to a loyal raven/dire raven/war harbinger. Currently, the speed for this unit is capped at 6, to prevent it from being overly-powerful when compared with other options.
revolting_peasant pointed out that this speed cap makes the raven's stats inconsistent with the numbers in "view unit type". To resolve that, this PR replaces the speed cap with {TRAIT_SLOW}.
* Use orcs instead of goblins in Sea Orc unit description
"a great leap for all orcs" makes more sense since they are supposed to be orcs.
* Update Sea_Orc.cfg
Make Orga the Orc Warlord move to his keep and then face the player, Kapou'e
Co-authored-by: Tahsin Jahin Khalid <5283677+knyghtmare@users.noreply.github.com>
* Remove names from monsters
Remove names from Water Serpent and Cuttlefish in S11, and Cuttlefish in S13.
* Change speaker
The name "Cuttle Fish" is removed from Cuttlefish whose ID is "Cuttle Fish." Therefore, "type=Cuttle Fish" should be used to make it speak.
It is clearer than including them into the unit types.
This commit is restoring the weapon special note which was mistakenly
left unused and then was removed in PR #9864 .