24 Commits

Author SHA1 Message Date
Steve Cotton
25052e967e Tutorial S01: HDPI support
Remove the maximum size for the character-select dialog, the window will
automatically choose the minimum size that fits the text.

Extend the map 1 hex south. This means that, if the full map fits on screen,
the horizontal center of the map (where the print statements appear) is between
the keep and the south village, thus their labels don't overlap the print
statements.
2021-08-02 08:16:35 +02:00
Earth-Cake
abb85d3dbe Tutorial S2 map overhaul (#4644) 2019-12-17 23:47:41 +01:00
nemaara
4f57c70aa8 Tutorial: remove swamp from part 2 map 2019-03-02 16:12:41 -05:00
Charles Dang
58e17f3e21 T S1: removed two extra villages near map border to prevent confusion 2015-09-10 22:01:30 +11:00
Charles Dang
273be754f1 T S1: move the northernmost village a few hexes south
I hadn't realized the player could reach that village, but then be trapped away from
reaching their keep next move. This puts it within range of the keep.

This also provides an out if by some chance, the player is blocked from the village
across the river.
2015-07-28 19:18:48 +11:00
Charles Dang
886a7f005c T S2: revamp/rewrite part 3 2015-01-15 08:30:06 +11:00
Charles Dang
ea32d33833 T S2: WIP. Refactor/rewrite part 2 2015-01-14 06:53:51 +11:00
Charles Dang
795a10d830 T S1: more map updates 2014-12-31 05:17:42 +11:00
Charles Dang
c8756ca92c T S1: beautified map 2014-12-29 23:58:39 +11:00
Charles Dang
18284fef33 Renamed files for clarity 2014-12-29 23:46:49 +11:00
Charles Dang
62b377235e Tutorial: split S1 map into its own file 2014-12-29 23:41:27 +11:00
J.W. Bjerk
09fabca401 terrain enhancements to various maps. 2010-08-15 02:03:51 +00:00
J.W. Bjerk
9c59a24d40 converted all campaign maps from Ggf to Gg^Efm
i.e. to the new overlay flower..
2010-08-14 23:09:48 +00:00
Lari Nieminen
f3cf78f8fc Added deciduous and mixed forests to tutorial maps. 2009-03-01 18:09:11 +00:00
Gunter Labes
1b8d44e84d revert 2008-04-23T19:07:49Z!esr@thyrsus.com 2008-04-23 20:34:59 +00:00
Gunter Labes
8c61572b07 revert 2008-04-23T19:31:40Z!esr@thyrsus.com, something went wrong there... 2008-04-23 20:27:27 +00:00
Eric S. Raymond
9db68b9b88 Back out my previous commit; I misunderstood the spec for the name change. 2008-04-23 19:31:40 +00:00
Eric S. Raymond
6921485048 campaigns -> add-ons.
This has been tested with the game, but the campaign-server client may 
need work.
2008-04-23 19:07:49 +00:00
Jan Rietema
031153fb60 [[Improving the tutorial.]]
1. removed the quintain in the forest from scenario 1 - terrain
defense isn't part of the lesson, and it's possible to advance a
fighter and level 2 recalls aren't handled in scenario 2

2. fixed the problem with turn 2+ recruits in scenario 2

3. changed the map: moved the recalls to prevent quick recalled units
from dealing a death blow to torc in turn 2 (from the shallow water
hex), and used elf-castle, stone path etc terrains

4. added a check to the scripted moves to see if units are standing in
the path (prevents bug #6745)

5. fixed orc counter attack event/dialog
2008-02-11 18:47:21 +00:00
Eric S. Raymond
8ea801f8ed Second try at border conversion for all mainline maps. 2007-10-28 17:52:04 +00:00
Mark de Wever
bdab825b22 Revert 2007-10-26T16:11:48Z!crazy-ivanovic@gmx.net and 2007-10-28T09:38:30Z!koraq@xs4all.nl
wmllint still has some issues, so revert before new commits cause
conflicts. Conflicts in maps are horrible to fix.
2007-10-28 10:06:24 +00:00
Nils Kneuper
db7fb6b7c4 map border change part2, uploading the result of wmllint --maplist data/ 2007-10-26 16:11:48 +00:00
Bartek Waresiak
760fd11012 Some terrain changes...
...to make sure that lonely grunt can't be ZoC'ed or attacked by 3 units at once
2007-08-03 12:04:58 +00:00
Eric S. Raymond
d95532a390 Moved the tutorial into the campaigns directory. 2007-05-11 12:44:27 +00:00