David Philippi
00fd867a00
font update
2007-08-08 15:02:16 +00:00
Bruno Wolff III
689f63b383
Add my email address to about.cfg.
2007-08-08 10:46:55 +00:00
Lari Nieminen
99c0bfcf33
Fixed an invalid terrain bug.
2007-08-08 08:01:35 +00:00
Ali El Gariani
2f3b560f78
Remove the black stripes of the enemy that we want to attack:
...
- better show the underlying terrain and the ADI
- we already know that it's an unreachable zone
- the black stripes killed most of the highlighting, so the mouseover
effect was a bit weak
(as reported by uso)
2007-08-08 02:49:18 +00:00
Ali El Gariani
c9efaa3349
Fix an old inconsistancy with the highlighting of fog/shroud transitions:
...
We highlighted them but not the full fog/shroud mask, only the
underlying terrain.
It was only really visible for fog transition compared to fully fogged hex.
So now only the terrain is highlighted in every cases.
2007-08-08 01:24:45 +00:00
Nils Kneuper
b321f01028
pot-update
2007-08-07 23:46:09 +00:00
Nils Kneuper
58132e2694
removed a courcefile from the list that was already removed some days ago
2007-08-07 23:40:30 +00:00
Nils Kneuper
f111e14b25
updated Finnish translation
2007-08-07 22:50:20 +00:00
Patrick Parker
e8627c393c
since we are working mainly with raw bit manipulation here,
...
...use an unsigned type
2007-08-07 21:31:45 +00:00
Ali El Gariani
0893a9ecc6
Allow highlighting of off-map tiles in the editor.
...
So we can better see what tiles are editable
2007-08-07 20:32:18 +00:00
Ali El Gariani
33ce9c42cc
Prevent ToD coloring and brightening of off-map tiles...
...
...or any tile images in /terrain/off-map
(just checking if the filename start with "/terrain/off-map")
2007-08-07 20:12:42 +00:00
Lari Nieminen
58eee29c89
Reverted 2007-07-26T20:12:06Z!esr@thyrsus.com; default era is now named "Default" again.
...
We might later want to change it to "Standard", however (discussion
welcome).
2007-08-07 20:09:51 +00:00
Ali El Gariani
331feb9648
fix a glitch with the ADI in top-left corner spotted by Mordante
...
later we need to change the values used for the null_location
2007-08-07 18:51:01 +00:00
Ali El Gariani
3716e16659
Remove one ToD coloring of some off-map tiles, but it remains other to fix
2007-08-07 18:48:12 +00:00
Mark de Wever
6af17e95ca
Remove unused code, which was part of the first version of the new border.
2007-08-07 17:50:17 +00:00
Ali El Gariani
d945cccb38
Simplify/unify the tile_stack functions
...
(I am still not fan of this idea, so for the moment, i make it simpler
to cope with it)
2007-08-07 17:31:20 +00:00
Mark de Wever
21a6dd7b43
added a hotkey for clearing the chat messages (patch #770 )
2007-08-07 17:28:04 +00:00
Ali El Gariani
31f423668c
Add 2 or 3 lines of code allowing to use a 2-hex Attack Direction Indicator
...
I also commit some placeholder images, to show how it works and hoping
that someone will improve them
I use a not-too-much-visible quick-gimp, in case it stay longer than
expected, but still a-bit-ugly to motivate some artist to improve them
(and because i can't do better in less than 1 day of gimp-work :-/ )
2007-08-07 17:02:27 +00:00
Benoît Timbert
43651cf3a4
Fix an incorrect padding value (should be 2^7, not 2^3)
...
btw we don't care much :)
2007-08-07 16:59:25 +00:00
Ali El Gariani
4eb321725c
Fix an old 1.2 bug:
...
when moving next to an enemy, the unreachable zone mask was incorrect
according to ZoC (it didn't affect allowed moves, only the display)
It probably confused a lot of beginers who didn't know that when
moving next to lvl0 unit or with the skirmisher ability, you can move
again and are not forced to attack.
Note: I keep the old behavior, reselecting your unit when you move
next to an enemy
2007-08-07 15:56:06 +00:00
Mark de Wever
f3db0b75fd
'help' and 'more' button in the title screen now also have a tooltip
...
(bug #9618 patch #790 )
2007-08-07 15:47:39 +00:00
Ali El Gariani
0deb7269a4
Apply the unreachable mask on the off-map parts
2007-08-07 15:27:31 +00:00
Lari Nieminen
a6947fa2e8
Fixed a silly WML typo.
2007-08-07 13:12:24 +00:00
Lari Nieminen
d577ee5237
Fixed WML bugs with DEFENSE_ANIM_FILTERED and DEFENSE_ANIM_ELVEN_FILTERED.
2007-08-07 12:58:32 +00:00
Lari Nieminen
2ee06f38dc
A few beautification fixes to Liberty.
...
Also added a new small Boat unit (only used once in Liberty for now)
as a fake unit alternative to the galleons.
2007-08-07 11:04:04 +00:00
Richard Kettering
d853a94545
Improved melee defense and attack animations for general.
...
Bugs regarding offset are present in this revision, not sure if it's
the C++ or the WML.
2007-08-07 05:46:13 +00:00
Richard Kettering
0aebfa4191
Improved melee defense and attack animations for general.
2007-08-07 05:34:25 +00:00
Patrick Parker
1145829994
test scenario [radius_filter] and find_in= example as requested by zookeeper
2007-08-07 02:16:31 +00:00
Patrick Parker
faf815ae72
graceful error handling for invalid color ranges
...
(note: this means you must check stdout.txt for error message)
2007-08-07 01:22:55 +00:00
Ali El Gariani
be0c4df7d0
Fix an recent error with fog/shroud transition spotted by uso
...
(this just revert the wrong part, i probably change it again later)
2007-08-06 23:58:40 +00:00
Nils Kneuper
fa9d677d2b
corrected nickname as requested in irc
2007-08-06 22:02:10 +00:00
Jérémy Rosen
1e4a9f88f1
update my entry
2007-08-06 17:51:55 +00:00
David Philippi
d719599285
spanish translation update
2007-08-06 13:18:06 +00:00
Richard Kettering
6848b37d31
Updated help images to match current game.
2007-08-06 07:41:32 +00:00
Richard Kettering
eeb015a54f
Fixed erroneous halo placement on mage.
2007-08-06 07:11:14 +00:00
Richard Kettering
5499cd10b0
Minor tweaks to silver-mage attack halo.
2007-08-06 07:08:46 +00:00
Patrick Parker
50a3fd59ad
remove a no longer needed method from game_state
2007-08-06 07:08:08 +00:00
Patrick Parker
56e0560858
moving some WML variable code around and cleaning it up
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now find_in= should work if you use the same variable for search and storage
2007-08-06 06:50:04 +00:00
Richard Kettering
ac1627cba8
New images for Dark Adept.
2007-08-06 06:47:43 +00:00
Richard Kettering
667941045a
Added halo for dark adept ranged attack.
2007-08-06 06:43:38 +00:00
Richard Kettering
9251bfb197
New, team-colored images for the Dark Adept.
2007-08-06 06:42:20 +00:00
Ali El Gariani
d1ec6514b0
revert the little optimization of my last commit
...
(causes glitches with the border)
The new border system use the standard null location (-1,-1) at the
corner. We probably need to change this, maybe something like (-1000,
-1000). But need more checking, so I will see this later.
2007-08-06 02:58:49 +00:00
Ali El Gariani
0460b6e516
Don't try to refresh the invalid location.
...
(various places of the code ask for it) useless work, sometimes units
are stored there so it check their overlapping hexes etc..., all for
nothing
2007-08-06 02:38:39 +00:00
Ali El Gariani
2cfe44caf9
Improve the attack direction indicator:
...
- also highlight the future destination of the unit
- fix bad update of its scaling after zooming
- add specific functions for it (will help to tune it)
2007-08-06 02:30:43 +00:00
uso
41d2f09ce9
reuse the user list for TAB completion,
...
it does not contain color tags and game names anymore
2007-08-06 02:07:58 +00:00
uso
dc6ace1ff7
remove the game name from the user list, it's not needed anymore
2007-08-06 00:12:53 +00:00
Patrick Parker
f984170cdd
add some utility methods for variable_info
2007-08-05 20:56:23 +00:00
Patrick Parker
82c98d883f
some minor bugfixes and reorganization for the WML variable handling
2007-08-05 19:11:58 +00:00
Ali El Gariani
bb7939cdd5
fixed a bug-cheat allowing super-ranged attack
2007-08-05 18:00:18 +00:00
Ali El Gariani
2152ceabaf
small cleaning after the last commit (mainly indentation)
2007-08-05 16:05:50 +00:00