Jörg Hinrichs
9c7884f6fb
Adding support for observers in multiplayer to pause...
...
...and continue the game at any time (special greetings to boucman ;-).
2009-02-08 22:15:06 +00:00
Mark de Wever
9c55b5b6ab
Remove an unused layer.
2009-02-08 21:49:57 +00:00
Jérémy Rosen
909180e73e
restore the HP bar decreasing progressively when the unit gets hit
2009-02-08 21:46:42 +00:00
Mark de Wever
f7b910b6ec
Fix some compiler warnings.
2009-02-08 21:34:12 +00:00
Ignacio R. Morelle
d2d4b8e2ca
Mention earlier updates of the Spanish translation in changelogs.
2009-02-08 19:48:14 +00:00
Ignacio R. Morelle
c37928f039
Merge the bottom-most "Graphics" section...
...
ideally "Miscellaneous and bugfixes" must be always at the bottom, and
the other sections, ordered alphabetically.
2009-02-08 19:46:23 +00:00
Ignacio R. Morelle
f7877bb640
Mention changes of 2009-02-08T12:35:47Z!lari.nieminen@iki.fi and 2009-02-08T09:26:28Z!kettering.richard@gmail.com in changelogs.
2009-02-08 19:44:06 +00:00
Lari Nieminen
9f3c57786a
A map update to 4p Clash.
2009-02-08 18:11:20 +00:00
Benoît Timbert
6cfbbcc234
French translation update
2009-02-08 16:27:44 +00:00
Lari Nieminen
a540b05605
Fixed a filtering problem.
2009-02-08 15:50:41 +00:00
Alexander van Gessel
81526e15dc
Mention python AI having been fixed in changelog.
2009-02-08 16:06:00 +01:00
Alexander van Gessel
ab6fa4fcb0
Remove forbidden import from standard python AIs.
2009-02-08 16:05:54 +01:00
Alexander van Gessel
1db74585f9
Fix python AIs, they never worked properly...
...
...since their path got moved, due to a lack of trailing slash.
2009-02-08 16:05:42 +01:00
Bartek Waresiak
f281d58fe2
Attack info for formula fixed along with typos in faifiles
2009-02-08 14:27:08 +00:00
Guillaume Melquiond
eb40d513df
Add missing include.
2009-02-08 13:31:56 +00:00
Guillaume Melquiond
0e0177d32c
Add missing include.
2009-02-08 13:20:29 +00:00
Christian Bielert
e228111a35
bug #11106 : Differentiate between MP start-of-scenario reloads...
...
...and midgame-reloads, leaders and recall lists are now loaded and
synchronized in MP campaign start-of-scenario saves, but loading
start-of-scenario saves can still trigger bugs regarding side control
and client-server interaction.
2009-02-08 13:02:29 +00:00
Lari Nieminen
8e7c3ee62d
Added Girgistian's slayer attack animation.
2009-02-08 12:35:47 +00:00
Tomasz Śniatowski
924ef570e3
editor2: display the window list when only one window is open (hacky),
...
...correctly mark the default tool selection (by simulating a menu click)
2009-02-08 13:30:50 +01:00
Jörg Hinrichs
67195c0d62
Fixes missing recruit animations for replays
2009-02-08 12:07:17 +00:00
Guillaume Melquiond
793f4ecb56
Add missing includes.
2009-02-08 11:38:18 +00:00
Jörg Hinrichs
9f229064a4
This fixes a replay bug that is mainly caused by events not being triggered.
...
The fix replaces replay logic with actions.cpp::move_unit, which is
pretty intrusive. I have done some testing and it looks good, but if
we run into serious problems because of this we should consider
reverting it again.
There is also a good chance that this fixes bug #11105 ([endleven] not
working when triggered on a networked client in mp campaigns), since
this bug is most likely caused by missing moveto events in replays.
2009-02-08 11:34:58 +00:00
Tomasz Śniatowski
5ab1ba7614
rm a translatable string that's not necessary
2009-02-08 12:23:34 +01:00
Tomasz Śniatowski
9dd79a1490
editor toolbar tweaks
2009-02-08 12:04:46 +01:00
Nils Kneuper
0f7d990634
correct generating doc files when using cmake and make update-po4a...
...
...(the editor manpages does not longer exist...)
2009-02-08 10:58:29 +00:00
Richard Kettering
5576dcddb4
New TC images for enchantress.
2009-02-08 09:26:28 +00:00
Patrick Parker
483e5aacdf
possible fix for bug #12911 :
...
UtBS: Advancing Kaleh leads to segmentation fault
(Ready for Test)
2009-02-08 03:24:45 +00:00
Patrick Parker
e8dcea3de7
fix bug #12946 : [menu_item]/[command] losing function when called again
2009-02-08 01:16:07 +00:00
Ignacio R. Morelle
a08fcdb2d4
Fix a small regression from 2009-02-07T23:12:32Z!shadowm@wesnoth.org:
...
Mages were impossible to recruit even when storywise that should be
possible.
2009-02-07 23:15:38 +00:00
Ignacio R. Morelle
1498957a79
The CONDITIONAL_MAGE_RECRUITING macro sets a flag to not run its code...
...
...in more than one occasion in the campaign, to disable Mage
recruitment. However, subsequent scenarios have "Mage" in the side 1
declaration's recruit list, thus the engine keeps inserting that in
the recruit list.
Fix bug #12852 by removing those forced declarations.
2009-02-07 23:12:32 +00:00
Ignacio R. Morelle
f152b175de
Fix bug #12928 .
2009-02-07 22:36:56 +00:00
Fabian Müller
021d7cba34
LoW::22: Fixed Landar not retreating in every case.
2009-02-07 18:20:07 +00:00
Thomas Baumhauer
929dedfff4
typo fix
2009-02-07 18:04:43 +00:00
Benoît Timbert
7f141a1ef5
fix 2009-02-07T17:14:48Z!benoit.timbert@free.fr, whoops :)
2009-02-07 17:21:59 +00:00
Benoît Timbert
742a8b57b5
merge 2009-02-07T17:06:46Z!benoit.timbert@free.fr: Additional screenmodes when SDL can't guess them
2009-02-07 17:14:48 +00:00
Karol Nowak
6ac5aef571
Made the swap more explicit.
2009-02-07 16:54:23 +00:00
Phil Barber
0795407008
Put halos into Karrag's animations in THoT
2009-02-07 16:37:49 +00:00
Tomasz Śniatowski
95267d9348
make the sdl crash workaround unconditional
2009-02-07 17:23:46 +01:00
Benoît Timbert
c9d7f3d71a
merge 2009-02-07T16:15:55Z!benoit.timbert@free.fr: Apply patch #1107 :
...
...Minimum stack cookie on AmigaOS4 to prevent stack overflow
2009-02-07 16:20:31 +00:00
Tomasz Śniatowski
fa40fe3db1
silence a MSVC warning
2009-02-07 16:31:52 +01:00
Tomasz Śniatowski
0a8c2366b6
fix bug #12856...
...
(was caused by the ovarlay being the same image-surface as the base
terrain tile)
2009-02-07 16:31:18 +01:00
Tomasz Śniatowski
ed120316f4
add a workaround for an apparent SDL 1.2.13 bug available...
...
...after #defining SDL_BLIT_CRASH_WORKAROUND. Possibly fixes bug #12880
2009-02-07 16:28:35 +01:00
Tomasz Śniatowski
523384bc63
make the replace_map events in the test scenario use first_time_only=no
2009-02-07 16:26:19 +01:00
Tomasz Śniatowski
90135b665b
add a "mouseover for a hint" info to the truncated editor tool tooltips
2009-02-07 16:25:08 +01:00
Fabian Müller
d84e9b04b8
LoW::1, LoW::2: Code cleanup and balancing.
2009-02-07 15:12:41 +00:00
Nils Kneuper
4cf78e2eb5
patch from dragonking:
...
add a generic way to export a map as a variant object for formula AI
2009-02-07 14:48:01 +00:00
Nils Kneuper
a2027440b1
updated Hungarian translation
2009-02-07 14:43:32 +00:00
Benoît Timbert
268c54b7f4
Fix some silly hp color order (was really hard to see btw)
2009-02-07 14:43:02 +00:00
Alexander van Gessel
9c5ce95fe1
Add 'transparent' wesnoth icon. (difference is doubled resolution)
2009-02-07 15:26:53 +01:00
Thomas Baumhauer
4712fb1498
hacking two more virtual functions of the makeshift password box...
...
...hopefully it behaves correctly now.
2009-02-07 14:25:22 +00:00