Patrick Parker
15fa492f92
fix bug #9786 :
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duplicate advancements from combination of [base_unit] and [advancefrom]
2007-09-21 22:34:58 +00:00
Hans Joachim Gurt
449d7e042b
doxygen, comments
2007-09-21 21:40:25 +00:00
Eric S. Raymond
8c6f377099
Stub code for editing unit traits in command mode.
2007-09-21 20:32:30 +00:00
Elias Pschernig
c2580212d2
Fixed one million const warnings...
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...triggered by a certain combination of gcc version and Python
headers version.
2007-09-21 14:48:07 +00:00
Jan Rietema
725360e9a2
ehm, taking debug messages out of macros.cfg again.
2007-09-21 14:43:40 +00:00
Jan Rietema
a22f55cd30
Fixed the bug with Zhul not unstoning (bug #8983 )
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Added the missing sides to the map
Corrected path to sprite for Divine Avatar
2007-09-21 14:42:04 +00:00
Hans Joachim Gurt
4e599bb457
doxygen, comments
2007-09-21 12:56:14 +00:00
Lari Nieminen
d694d898f9
Removed external_binary_data from TRoW, TSG, TB and UtBS.
2007-09-21 12:51:16 +00:00
Gunter Labes
13bb7e1549
emptied release notes
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set eol property
2007-09-21 12:43:14 +00:00
Lari Nieminen
bc92a0f265
Removed the redundant external_binary_data dir from...
...
...DiD, EI, HttT, Liberty, NR and SotBE.
2007-09-21 12:40:50 +00:00
Lari Nieminen
2d078d804a
Tagged a few moveto events with [allow_undo].
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There's probably quite a number of similar cases left, especially in NR.
2007-09-21 12:25:27 +00:00
Hans Joachim Gurt
831d3def2f
Typos
2007-09-21 12:21:15 +00:00
Lari Nieminen
f6074a7a82
Moved STARTING_VILLAGES macros out of prestart/start events in DiD
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(and added [allow_undo] to the Hal'al signpost).
2007-09-21 12:09:02 +00:00
Lari Nieminen
29487a16c9
Commented out the Dwarvish Fighter idle anim again, this time with a comment.
2007-09-21 10:11:48 +00:00
Eric S. Raymond
694dcaf970
Get some use out of previously unreferenced PNGs.
...
Includes actually using the campfire-graphic variations and
re-enabling the Dwarf Fighter animation.
2007-09-21 08:11:33 +00:00
Eric S. Raymond
f39e2bd385
Sort cross-reference results by key.
2007-09-21 07:31:34 +00:00
Patrick Parker
9b244b6a9a
some minor cleanup and added comments
2007-09-21 04:03:26 +00:00
Eric S. Raymond
6c536bd173
Another image-file fix.
2007-09-21 02:45:21 +00:00
Eric S. Raymond
eace0cbc5c
Clean up some image-file mislocations.
2007-09-21 02:33:33 +00:00
Lari Nieminen
62cc68a6f3
Updated the DiD campaign image too with the new Malin portrait.
2007-09-20 21:34:29 +00:00
Gunter Labes
8a9ea1d0d4
small translation correction
2007-09-20 19:24:18 +00:00
Jan Rietema
fc4782c54b
Added a phantom castle terrain and some map changes.
2007-09-20 19:14:55 +00:00
Jan Rietema
25d8d962e7
Fixed the orcish ambush event,
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and the possession of Garak on the death of one of the undead leaders.
2007-09-20 18:52:22 +00:00
Dimitar Ilccov
01323a9a63
Added a note about the bugs in TSG in RELEASE_NOTES
2007-09-20 18:26:13 +00:00
Mark de Wever
1a1ba66262
Make sure all members are initialized in the constructor.
2007-09-20 17:38:20 +00:00
Mark de Wever
aa05e2f8b8
Make sure all members are initialized in the constructor.
2007-09-20 17:35:50 +00:00
Gunter Labes
e542a2adac
give a more descriptive error message
2007-09-20 17:29:49 +00:00
Jan Rietema
17f61d9822
Added a possible UtBS announcement.
2007-09-20 17:28:18 +00:00
Mark de Wever
78499570ce
Make sure all members are initialized in the constructor.
2007-09-20 17:09:44 +00:00
Thomas Baumhauer
abd9be9581
Updating the DiD portraits.
2007-09-20 17:06:42 +00:00
Gunter Labes
c15a9fc9a5
correct wmllint invocation from the Makefile
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add the "Halbardier to Halberdier" transformation
2007-09-20 16:43:35 +00:00
Mark de Wever
1b170b84b1
Make sure all members are initialized in the constructor.
2007-09-20 15:39:40 +00:00
Mark de Wever
dcb5e7a2ed
Make sure all members are initialized in the constructor.
2007-09-20 15:38:47 +00:00
Mark de Wever
3da5ecb541
Make sure all members are initialized in the constructor.
2007-09-20 15:37:38 +00:00
Mark de Wever
bc89d81823
C-style cast cleanup.
2007-09-20 15:28:53 +00:00
Mark de Wever
8e1b2f07eb
C-style cast cleanup.
2007-09-20 15:28:00 +00:00
Dimitar Ilccov
56ff59e1d7
Some fixes in TSG's Return to Kerlath scenario
2007-09-20 14:21:04 +00:00
Dimitar Ilccov
734dab437b
Some fixes in TSG's The_Long_March scenario
2007-09-20 14:20:19 +00:00
Eric S. Raymond
49d8628318
Major retuning of starting villages in mainline.
...
One aspect of the village-income system that has always griped me is
that it gives players an incentive to run units away from the fighting
in order to grab villages that logically in storyline terms should
have started under their control to begin with. Seizing the enemy's
villages is strategy; having to seize villages trivially near your own
keep (especially *behind* it) is just a pain in the ass.
This revision fixes that by adding STARTING_VILLAGES macros in a whole
boatload of places. In most cases (a) these are villages the player
would have seized in turn 1 anyway, (b) the amount of additional
income per turn is small, and (c) I give the bad guys villages too for
the same startup acceleration. The net effect of these changes should
be to get the scenarios off to a faster start without significantly
messing with scenario or campaign balance.
In a few cases the amount of additional income looks unbalancing and I
have adjusted minimum starting gold correspondingly. That is probably
sufficient for campaign-starting scenarios, but the income increment
in mid-campaign scenarios (especially those with no minimum gold,
where the player is expected to start wealthy) may have a balance
effect on later scenarios that's harder to control.
I suggest campaign maintainers should re-evaluate the following scenarios for
balance effects:
Eastern Invasion::The Outpost
Scepter of Fire::Closing The Gates
Scepter of Fire::Towards the Caves
Scepter of Fire::Searching For The Runecrafter
Heir To The Throne::The Seige Of Elensefar
I've also ensured that STARTING_VILLAGE calls within prestart and start
events are moved out of them. In general I've moved STARTING_VILLAGES
calls to right after their side declarations.
2007-09-20 13:42:58 +00:00
Jordà Polo
5df0280d8f
Example of how to use images inside tables.
2007-09-20 08:48:37 +00:00
Jordà Polo
10b65f25c8
`make manual' renamed to manual-en,
...
and it now only updates the english manual.
2007-09-20 08:21:41 +00:00
Eric S. Raymond
c6795fe30e
Give Wesfolk poachers personal names.
2007-09-20 08:16:06 +00:00
Eric S. Raymond
66f18d0468
Angle brackets in messages are becoming iffy.
2007-09-20 03:44:34 +00:00
Eric S. Raymond
e8ac2b9603
Give Eldaric's guards personal names.
2007-09-20 03:11:11 +00:00
Eric S. Raymond
a6cf09f3ee
Usage fix.
2007-09-20 00:48:38 +00:00
Patrick Parker
e5bd4dd930
add some comments
2007-09-20 00:21:54 +00:00
Eric S. Raymond
1b52470f2c
Capitalization fix.
2007-09-19 23:47:41 +00:00
Jordà Polo
85ff4e6a16
Manual install/uninstall.
2007-09-19 20:59:43 +00:00
Lari Nieminen
1d982834ad
Tiny little smoothness fix to the South Guard flag animation.
2007-09-19 20:17:27 +00:00
Lari Nieminen
5a385c6ee7
Made Sir Gerrick loyal+resilient,
...
...Minister Hylas loyal+intelligent and Urza Afalas (if you get him)
loyal+strong.
2007-09-19 19:57:30 +00:00