Eric S. Raymond
9db68b9b88
Back out my previous commit; I misunderstood the spec for the name change.
2008-04-23 19:31:40 +00:00
Mark de Wever
c84109ca02
Move the wiki grabber to the utils directory.
2008-04-23 19:15:40 +00:00
Eric S. Raymond
6921485048
campaigns -> add-ons.
...
This has been tested with the game, but the campaign-server client may
need work.
2008-04-23 19:07:49 +00:00
Mark de Wever
0597d11c07
Added a new wiki page with variables...
...
...and let the variables in the tables link to those descriptions.
2008-04-23 18:55:44 +00:00
Ali El Gariani
1ffcf73f5f
recommit 2008-02-04T22:17:58Z!paniemin@cc.hut.fi which was reverted by formula AI merge 2008-03-03T05:40:29Z!davewx7@gmail.com
2008-04-23 18:50:18 +00:00
Ali El Gariani
2b2e2088d4
remove again an unused pathfinding call...
...
...which was reintroduced by the formula AI merge 2008-03-03T05:40:29Z!davewx7@gmail.com.
It seems that other little commit were also reverted by this merge.
2008-04-23 18:34:14 +00:00
Ali El Gariani
3fc91d816a
Remove unused little unit_map
2008-04-23 18:20:33 +00:00
Ali El Gariani
1e5a13b989
Add a ignore_defense switch...
...
...and use it where the new defensive pathfinding
is not needed (again in AI recruitment decisions)
2008-04-23 18:17:29 +00:00
Mark de Wever
0ed2be1e5d
Set the proper port for the addon server, so it can connect to the trunk server.
2008-04-23 18:05:32 +00:00
Ali El Gariani
8c338ad056
Also add a ignore_units switch to the second pathfinding function.
...
This make the search much faster, but currently only used for optimizing AI
recruitment decisions (it's seems rare but in some cases an AI do heavy
pathfinding for recruiting)
2008-04-23 17:49:52 +00:00
Tomasz Śniatowski
4f9de5498e
in :command mode, treat /commands as network-only (except /log)
2008-04-23 17:11:45 +01:00
Tomasz Śniatowski
31bbbdf1b3
fix for bug #11554
2008-04-23 15:28:36 +01:00
Gunter Labes
62ffc00ef5
add the standard multiplayer_ prefix to the id
2008-04-23 13:58:21 +00:00
Ali El Gariani
bf477e0cc3
Apply a temporary hack to fix headless units for 1.5.0.
...
But it doesn't fix all glitches for sliding unit behind keep, but at
least static view is cleaner.
This will be reverted after the release.
2008-04-23 13:57:54 +00:00
Eric S. Raymond
40fadb5bcb
Refrain from mangling ability filters.
2008-04-23 09:55:28 +00:00
Eric S. Raymond
5802d18638
Refactor Masked Dwarves to use base_unit consistently.
2008-04-23 09:25:50 +00:00
Eric S. Raymond
4bd5572544
Fix a couple of glitches revealed by wmllint.
2008-04-23 09:24:17 +00:00
Eric S. Raymond
0275521cfc
L3 Outlaw pack is in mainline now.
2008-04-23 08:58:38 +00:00
Ali El Gariani
0488e6f58b
Add new plague unit to encountered units also when defender kills attacker.
...
(was only done for the attacker kill defender case)
2008-04-23 02:37:18 +00:00
Ali El Gariani
2868f668dc
Continue to clean how we update fog/shroud.
...
[redraw] and [unstone] now do such update only on fogged/shrouded game.
This also probably fix the update of shrouded labels after these events.
2008-04-23 02:32:24 +00:00
Ignacio R. Morelle
6d78972dea
Use the new Dread Bat graphics
2008-04-23 00:19:03 +00:00
Ali El Gariani
129e2347f2
":shroud" stop shrouding your units (auto-clear visible area)
2008-04-23 00:10:21 +00:00
Lari Nieminen
df266dfd8b
Convert obsolete item macro calls in the test scenario to PLACE_IMAGEs.
2008-04-22 22:46:54 +00:00
Ignacio R. Morelle
4564f42a9b
New dread bat images by megane
2008-04-22 22:10:39 +00:00
Benoît Timbert
cc966adaf6
French translation update
2008-04-22 21:09:57 +00:00
Gunter Labes
650af1c6c8
rebalancing of turns and gold values to more reasonable values
2008-04-22 19:50:35 +00:00
Ali El Gariani
ab47b785a8
Fix an old 1.2 bug.
...
At the end of a move+attack, shroud is cleared on map but the minimap
is not refreshed (need another move to trigger it)
There is also another old bug, we clear shroud only in the attacker
survive the attack. I think it need to be done directly when
confirming the attack.
But it's a more invasive change (sighted event in the middle of the
attack action), I will check it later.
2008-04-22 19:41:23 +00:00
Ali El Gariani
0bb8f7e43b
Silence a error flood "ANALYSIS 3 >= 3" (e.g. on HttT1 when fights start)
...
I assume it's just debug output since the message was added recently,
with no real code change in this file (in 2008-03-03T05:40:29Z!davewx7@gmail.com formula AI
merge).
Sirp: maybe confirm that this output was normal.
2008-04-22 18:56:23 +00:00
Eric S. Raymond
cb59653465
Set Python mode for Emacs editing.
2008-04-22 18:50:49 +00:00
Ali El Gariani
aa9d423e0d
stop recalcultating fog (pathfinding for vision etc..) for team not using fog
...
add some fixme for future cleaning about sighted events
2008-04-22 18:26:28 +00:00
Ignacio R. Morelle
48e687d844
[modify_side] can change shroud_data
...
this still doesn't work properly, see provided scenario-test.cfg event
2008-04-22 17:25:14 +00:00
Gunter Labes
5585c36028
typo fix
2008-04-22 16:54:53 +00:00
Eric S. Raymond
e0c04ecca0
Address bug #11518 .
2008-04-22 13:51:02 +00:00
Nils Kneuper
4ae22df613
updated Czech translation
2008-04-22 12:49:58 +00:00
Gunter Labes
e8e92c09fb
t_strings are annoying.
2008-04-22 11:21:55 +00:00
Gunter Labes
046b0dacc0
use IMG_TEXT_SEPARATOR instead of COLUMN_SEPARATOR...
...
...to seperate the icons from the username (fixes bug #11509 , nick
list shows no nicks)
2008-04-22 11:17:44 +00:00
Patrick Parker
915acf1aed
replace the evil space characters with lovely tabs
2008-04-22 03:25:15 +00:00
Patrick Parker
73a5b58d18
fixed a missing bit of code in the vconfig constructor
...
added a more advanced [insert_tag] usage to scenario-test.cfg
(right click on the Elvish Avenger to test it)
2008-04-22 03:13:28 +00:00
Tommy
caf3ee4a96
automatically use random variations for certain wall segments,
...
...if they are available
2008-04-22 02:04:57 +00:00
Ali El Gariani
562025a5f6
When skipping AI moves, stop showing the moving unit in sidebar
...
(it was always done but badly refreshed, so only randomly visible)
2008-04-21 22:30:18 +00:00
Ali El Gariani
78ea02f7d8
replace draw()+update_display() by a draw() forcing the update
...
(this spare a useless screen refresh)
2008-04-21 21:55:02 +00:00
Ali El Gariani
11130ef287
At the end of a fight, when one unit died, replace useless update_display()...
...
...which only refresh the screen without redrawing anything,
instead use a forced redraw (which also call update_display())
So maybe fix a one frame glitch there.
2008-04-21 21:48:32 +00:00
Ali El Gariani
95797d1958
"fog" and "shroud" debug commands now also update the minimap
2008-04-21 21:39:52 +00:00
Nils Kneuper
a574e44bb9
updated Czech, German and Lithuanian translation
2008-04-21 20:27:37 +00:00
Benoît Timbert
3159a1e6f2
French translation update
2008-04-21 19:32:16 +00:00
Gunter Labes
4b75873c1e
removed map: Amohsad Caldera
2008-04-21 17:34:06 +00:00
Lari Nieminen
49be3fd36a
Applied patch #1060 .
2008-04-21 16:08:27 +00:00
Ignacio R. Morelle
a38e2b685e
* Remove stray pixel
2008-04-21 14:55:21 +00:00
Ignacio R. Morelle
f52a04bbf8
Credit update
2008-04-21 14:53:50 +00:00
Ignacio R. Morelle
05b954b6a9
Fix referencees to inexistent new images (tsk, tsk)
2008-04-21 14:53:19 +00:00