21 Commits

Author SHA1 Message Date
Mark de Wever
2ad8526efc Let {RANDOM} use the new random generator. 2007-12-24 22:32:58 +00:00
Ignacio R. Morelle
80e16c3d9e update the {GENERIC_UNIT ...} macro (single player only)...
...to take advantage of the new random_gender= key.

fix some typos in the changelog
2007-12-05 17:18:52 +00:00
Ignacio R. Morelle
1dd3cb11b4 Make {MOVE_UNIT (...)} consider the gender and unit variation too,
when doing the move_unit_fake.
2007-10-29 11:10:34 +00:00
Lari Nieminen
e5a1c746fe Clean up and simplify STARTING_VILLAGES a bit. 2007-10-15 07:54:04 +00:00
Lari Nieminen
06535624fc Changed Peaceful Valley so that goblins spawn on random adjacent hexes...
...(instead of always on the same ones) and that there are no spawns if
you recapture a village. Also added a new REPEAT macro.
2007-09-30 21:09:58 +00:00
Gunter Labes
03eaf7a4b8 remove the CREATE_UNIT macro now that it's nowhere used anymore 2007-09-19 00:28:07 +00:00
Gunter Labes
87839dd90c don't use random traits in the team survival and wesbowl 2007-09-18 19:57:05 +00:00
Lari Nieminen
b95daffdbc Added a warning about NO_SCROLL_TO_AI_LEADER not working in networked MP. 2007-09-07 11:25:06 +00:00
Lari Nieminen
9dd3ae4a47 Added a FULL_HEAL macro for restoring units to full health. 2007-09-07 11:18:14 +00:00
Patrick Parker
a7b7e35add now radius expansion is handled last in Standard Location Filters;
previously it was handled last except before [and], [or], and [not]

note: this allows more advanced uses of the radius expansion feature
2007-09-05 03:55:02 +00:00
Lari Nieminen
681344e706 Removed the IF_TERRAIN macro,
...since it hasn't been needed for anything in a long while.
2007-09-01 21:42:46 +00:00
Lari Nieminen
0655d2a5b2 Added a macro for preventing view from scrolling to an (AI) side's leader...
...at the beginning of its turn. Also nuked the table of contents as
it's out of date and not maintained.
2007-09-01 21:40:05 +00:00
Lari Nieminen
3316f43d01 Improved MOVE_UNIT to change the facing of the moved unit too,
and added a new LOYAL_UNIT macro (to obsolete UNIT, which is IMO
poorly named).
2007-08-10 12:55:30 +00:00
Lari Nieminen
09cc01346b Added an additional macro for setting starting villages. 2007-07-30 10:31:51 +00:00
Eric S. Raymond
6405507b24 Fix up a large number of espeaker=narrator blocks without images.
Along the way, change signpost popups to use the signpost graphic.

Also, fix some implicit attack/icon references to be explicit.
2007-07-24 01:28:59 +00:00
Lari Nieminen
981493e5fd Liberty fixes and a new core macro
(GENERIC_UNIT, which spawns a generic random-trait, random-named unit).
2007-07-21 23:00:49 +00:00
Nils Kneuper
c19e3c2311 added a default textdomain definition to all .cfg files 2007-07-06 09:00:49 +00:00
Eric S. Raymond
3908c56233 Fix a vertical-whitespoce glitch produced by wmlindent's passthrough mode. 2007-06-29 12:14:48 +00:00
Eric S. Raymond
9433ae3fee Implement a facility to make wmlindent ignore designated stretches of lines.
Allow generation of XHTML docs from macro comments indented in the new format.
2007-06-29 11:50:33 +00:00
Lari Nieminen
412d47eacf Added a macro for conveniently timing arbitrary WML actions. 2007-06-28 22:11:42 +00:00
Eric S. Raymond
21b24e2a9b Move macros into a 'maxros' directory under core. 2007-05-16 01:04:29 +00:00