The button to invoke this dialog is currently in Preferences -> General.
This will change as soon as I think of a better place/someone else
suggests a better place for the button.
The goal is to allow users to quickly inspect the various paths used by
the game to locate resources and configuration, for debugging or content
creation purposes. The dialog provides options to copy directory paths
to the system clipboard and browse them using the platform's file
manager software, when available.
- Alter macro {AI_CA_RECRUITMENT} to point to the new CA
- Create a new AI cfg file for a stronger AI
- Create a new AI cfg (dev) file for choosing the old recruitment CA in debug mode.
- Alter macro {AI_NO_RECRUITMENT}
The aspects are:
- recruitment_diversity
- recruitment_instructions
- recruitment_more
- recruitment_randomness
- recruitment_save_gold
All aspects will only work with the new recruitment CA (not committed yet).
See http://wiki.wesnoth.org/AI_Recruitment
* Use "Options" as a dialog title instead of "Filter Options" for
simplicity and to represent its current functionality better.
* Limited dialog width to 800 pixels for readability.
* Replaced neutral sorting options header with something that hopefully
describes their purpose in a more user-accessible fashion.
* The installation status options listbox now grows along with its
containing grid.
* Ascending/Descending options are placed closer to the sorting
criterion selection.
* Description labels use text wrapping when needed.
These will be used to allow the user to change the "neutral"
(fallback) add-on sorting method used in the add-ons list when no
column header has been selected for sorting.
The changes are not final:
"Costly Revenge" and "Elvish Assasins" scenario sides need specific
adjustments for MP. E.g. gold, placement.
"Elves' Last Stand" and "The Chief Must Die" have different number of
sides than other scenarios in the same chapters.
In addition, mp::connect_engine's side controller set up has been
slightly adjusted.
The code has been improved to switch from index lookups to lookups by
ids. This makes the implementation more flexible for future improvements
and easier for maintenance.
The "Custom" faction has been added. It is automatically chosen and
locked for sides with a recruit list. The sides without recruit list
won't see it in their faction choice combo box.
The recruit list in side will be now be overriden by a faction if map
settings are not in use.