Alexander van Gessel
9ea90c4db0
Expand unit_type's grammar, document a bug.
2008-12-14 00:07:42 +01:00
Alexander van Gessel
e4ffddd2b7
Factor out output indentation.
2008-12-14 00:07:36 +01:00
Alexander van Gessel
b2c51a94f4
Replaced obsolete 'image_leading' with [leading_anim], caught by wmltest.
2008-12-14 00:07:08 +01:00
Lari Nieminen
9c239ebf5a
Converted EI to the new gold carryover system.
...
Starting gold still needs to be rebalanced.
2008-12-13 22:49:53 +00:00
Alexander van Gessel
589f9240e3
Rename _initial.cfg to _init.cfg to match the the C++.
2008-12-13 23:07:30 +01:00
Lari Nieminen
9750138dcc
Made the player able to recruit mermen in Isle of the Damned again.
2008-12-13 19:40:09 +00:00
Lari Nieminen
977953ca71
Did some WML cleanup and made the player receive all three lvl1 mermen...
...
...as recruitables only if both enemies are defeated, and only merman
fighters if not.
2008-12-13 18:34:16 +00:00
Ignacio R. Morelle
6e8e679179
Use gender-specific translations for "slowed"
...
This should not break translations since the code change is based on the
fact that the strings 'female^slowed' and 'slowed' are both in the main
(wesnoth) textdomain.
2008-12-13 16:30:45 +00:00
Alexander van Gessel
7d2b47ca9f
Add TagPlus to the meta-grammar.
2008-12-13 16:09:31 +01:00
Lari Nieminen
c1f2fdc194
Converted TB to the new gold carryover system.
2008-12-13 11:44:34 +00:00
Mark de Wever
ebf482bbb5
Move some macros to their own file.
...
This way those macros can be reused for all containers that need scrollbars.
2008-12-13 11:35:08 +00:00
Mark de Wever
53bdb88159
Restructure the data tree a bit.
...
In the macros directory some more generic macros will be defined, the
_initial.cfg should be loaded first. The engine doesn't enforce that yet but
probably esr will add that feature. (The odds of it not being loaded first is
probably theoretical.)
2008-12-13 11:22:50 +00:00
Richard Kettering
27afd3ec56
New images for the naga warrior.
2008-12-13 07:51:58 +00:00
Richard Kettering
5fb3f7b9b1
New images for the naga warrior.
2008-12-13 07:50:34 +00:00
Alexander van Gessel
530032fe3d
Write the TagPlus class, start on [unit_type] definition.
2008-12-13 05:48:28 +01:00
Alexander van Gessel
25aeceadcf
Fix a recruitment pattern.
2008-12-13 03:40:43 +01:00
Alexander van Gessel
9afc8e2848
Clear a variable.
2008-12-13 03:34:25 +01:00
Lari Nieminen
d7d9846e41
Made all the enemies fight each other and added a missing user_team_name.
2008-12-12 23:22:08 +00:00
Lari Nieminen
eb85883157
Made linger mode be skipped and lengthened the final delays a bit.
2008-12-12 23:19:16 +00:00
Lari Nieminen
f9a5981745
Decreased the initial turn limit by 4 and added 10 turns upon finding Thursagan.
2008-12-12 21:25:25 +00:00
Eric S. Raymond
2eb717fe87
Correct a minor wmllint error.
2008-12-12 20:46:32 +00:00
Ignacio R. Morelle
df5970b930
Negate Arch Magi's idle animation for female variants.
2008-12-12 04:44:30 +00:00
Steven Panek
bbd4ec2478
Reduced Troll Rocklobber's sling strikes from 7 to 1.
2008-12-12 00:08:38 +00:00
Lari Nieminen
62057c7d51
Removed a macro which doesn't seem to work.
2008-12-11 21:44:04 +00:00
Lari Nieminen
d1089ccdaa
A nicer projectile animation for the rocklobber.
2008-12-11 21:17:43 +00:00
Lari Nieminen
7870341eab
Clarified the objectives a bit (string changes).
2008-12-11 20:03:23 +00:00
Lari Nieminen
66aee67177
Upped the carryover from 40% to 100%.
2008-12-11 20:00:50 +00:00
Lari Nieminen
3301aae2a5
Two new carryover note macros.
2008-12-11 19:59:05 +00:00
Lari Nieminen
9690afb451
Converted Liberty to the new gold carryover system,
...
...upped the starting gold in the second half of the campaign and made
a couple of other minor WML tweaks.
2008-12-11 19:45:23 +00:00
Lari Nieminen
1fdfdfa78d
Rewrote the human-undead transformation code.
2008-12-11 19:11:26 +00:00
Lari Nieminen
ec210a3b5b
Oops, forgot to commit one new macro.
2008-12-11 17:57:43 +00:00
Lari Nieminen
37793cfc6c
Converted TRoW to the new gold carryover system...
...
...and upped minimum starting gold to 200 from Clearwater Port
onwards.
2008-12-11 09:39:29 +00:00
Gunter Labes
809a307ff9
fixed some typos
2008-12-10 17:53:51 +00:00
Ignacio R. Morelle
4408cf28f9
Remove 2 *progressively* (e.g. even more) typoed strings...
...
...and replace them with the original non-typoed string located
in this same file.
2008-12-10 16:23:03 +00:00
Ignacio R. Morelle
d102e60a86
Fix missing female^ prefixes in translatable strings.
...
Too bad, but it is necessary that translators know well
what they are facing if they aren't playing the campaign
from beginning to ending.
2008-12-10 15:22:50 +00:00
Ignacio R. Morelle
109d568472
Fix missing female^ prefix in translatable string.
2008-12-10 15:22:34 +00:00
Ignacio R. Morelle
572f4d41e3
Fix missing female^ prefix in unit_type name
...
(breaks translations).
2008-12-10 15:22:17 +00:00
Steven Panek
2497da1a53
Fixed parts of Familiar's portrait that were still of a reddish hue.
2008-12-09 22:28:02 +00:00
Lari Nieminen
59a4992520
Fixed Caror's gold getting drained while stoned...
...
...and simplified the undead statue macros a bit.
2008-12-09 22:08:22 +00:00
Steven Panek
68d08f1403
Added my name to UtBS' credits.
2008-12-09 21:48:33 +00:00
Fabian Müller
8268409e12
added me to the credits of UtbS
2008-12-09 18:26:19 +00:00
Ignacio R. Morelle
4710e2b2c0
Revert 2008-12-08T21:44:56Z!esr@thyrsus.com. Who told esr that this was true?
2008-12-09 13:06:27 +00:00
Eric S. Raymond
60ce690172
Move an unused image to the resources branch.
...
[[Split portion of a mixed commit.]]
2008-12-09 07:52:03 +00:00
Ignacio R. Morelle
bd315eaa80
Make Familiar and Lich-Lord Jevyan be spawned facing in reverse.
2008-12-08 23:45:18 +00:00
Eric S. Raymond
3981b49c36
The Hunter line now has team-colored sprites.
2008-12-08 21:44:56 +00:00
Mark de Wever
fba341cd49
Add a proof of concept new container class.
...
With the change of the drawing engine a rewrite of the containers is
needed as well. This adds a new container class which the scroll_label
uses. The class can't forward events and also the scrollbars are
always visible.
2008-12-08 21:26:35 +00:00
Mark de Wever
8bf7cbad4a
Fix a typo.
2008-12-08 21:23:51 +00:00
Eric S. Raymond
3d65043a35
Move this unused image (obsoleted by a Kitty portrait) to the resources branch.
2008-12-08 20:34:09 +00:00
Eric S. Raymond
7f960457d3
Rename the Gerrick sprites so they reflect the unit-type WML's evolution...
...
...to a generic Infantry Commander/Assault Commander that might be
usable elsewhere -- Sir Gerrick keeps his portrait, though. Possibly
it should be the generic portrait for this unit type, but we can worry
about that if and when this unit goes to core.
Also, actually use an unused defense sprite, so now the Infantry
Commander and Assault Commander have slightly different defense
animations.
2008-12-08 20:00:12 +00:00
Eric S. Raymond
a9109887aa
Remove small portrait of Legmir,
...
...it's not used and we can rescale from the big one if we ever need
it.
2008-12-08 19:09:49 +00:00