Matthias Schoeck
7eb57b40dd
Update AI helper library files...
...
...and adjust experimental multiplayer AI code accordingly
2012-12-29 00:36:54 +00:00
Simon Forsyth
0f15ff94db
Bugfixes and improvements for experimental multiplayer AI.
...
Avoid crash near end of games with turn limits.
Properly identify poison immune units.
Better timing for keep switching.
Handle more weapon specials involving damage.
2012-12-28 21:49:35 +00:00
Simon Forsyth
5d7c5f6fe6
Improvements to experimental multiplayer AI recruiting
2012-12-22 03:03:48 +00:00
Simon Forsyth
16e6f91b11
Respect passive leader aspect in experimental AI
2012-12-12 00:57:50 +00:00
Simon Forsyth
260ac0f676
Remove dependency on AI-demos add-on
2012-12-09 23:21:26 +00:00
Simon Forsyth
5f2295f570
Fix problem with changing recruit lists...
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...when new list is not a subset of the old list
2012-12-07 20:41:58 +00:00
Simon Forsyth
a82d9e1920
Push updates to Experimental AI from AI-demos.
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Improves isolation of recruiting from rest of AI.
2012-12-07 19:11:21 +00:00
Simon Forsyth
c7c91fde55
Recache unit information for recruiting when era/scenario adds units...
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...to the recruit list after the first unit is recruited
2012-12-03 22:42:01 +00:00
Steven Panek
268338c660
Ran umcpropfix.
2012-11-24 21:17:31 +00:00
Simon Forsyth
9d23bd133e
Turn off remaining comments by new AI
2012-11-24 21:00:55 +00:00
Simon Forsyth
024906af4a
Turn off some comments by new AI on console
2012-11-24 20:46:07 +00:00
Simon Forsyth
6830fc1719
Add new AI
2012-11-24 19:57:11 +00:00
Dmitry Kovalenko
b207a1b1ca
LuaAI: the need to define an engine is now deprecated.
...
All CAs can be store in external .lua files. If the scenario config
lacks an [engine] tag for the Lua AI engine, but still tries to use CA
with engine=lua, a dummy engine will be automatically generated,
providing the needed functionality
2012-06-12 12:36:06 +00:00
Dmitry Kovalenko
e810953bea
Removed an unneeded function introduced in 2012-04-16T20:49:02Z!nephro.wes@gmail.com
2012-04-17 19:30:15 +00:00
Dmitry Kovalenko
f54f2b0e75
LuaAI:
...
(1) added wesnoth.is_debug_mode();
(2) disabled the LuaAI debug library usage for non-debug launch modes
2012-04-16 20:49:02 +00:00
Dmitry Kovalenko
ca9f107ee1
LuaAI: added a new file
2012-04-15 20:27:27 +00:00
Dmitry Kovalenko
8f99e3f995
LuaAI: created some debug methods
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ai.debug will be registered by stdlib on demand
2012-04-15 16:33:36 +00:00
Dmitry Kovalenko
ace211df28
LuaAI:
...
(1) even more naming inconsistencies fixed;
(2) even more methods hidden
2012-04-12 18:56:08 +00:00
Dmitry Kovalenko
b9f9e29a0b
LuaAI:
...
(1) fixed some naming inconsistencies;
(2) hidden some methods to the cache table, so that they don't lie
around unused in the ai table
2012-04-12 17:48:34 +00:00
Dmitry Kovalenko
175d0a84f5
LuaAI: rewired caching functions to ai.get_*() instead of ai.get_cached_*()
2012-04-11 17:05:09 +00:00
Dmitry Kovalenko
9ddd3d4408
[[lua AI fixes]]
...
(1) First draft of the caching system for LuaAI. (2) Added validation
variables and setters/getters in the ai contexts, to allow LuaAI cache
check the movemaps for validity
2012-04-08 00:00:14 +00:00
Dmitry Kovalenko
de73faad91
Tweaked the patrol_gen function to return a pair of function: execution and evaluation
2011-07-12 08:39:18 +00:00
Dmitry Kovalenko
cd0450f950
Removed debug outputs
2011-06-30 14:54:08 +00:00
Dmitry Kovalenko
8d65c3b7f7
Added functionality to the [add_ai_behavior] tag.
...
Not fully working at the moment, but is usable. The usage syntax will
most probably remain, but the internals will be modified.
2011-06-30 14:14:46 +00:00
Nils Kneuper
0723abe7e3
add some (hackish!) attempt to make the po update routines scan .lua files...
...
...for strings, too
this is done by a) scanning for all .lua files additionally to all
.cfg files in FINDCFG and b) by adding the equivalent of a "commented
out" #textdomain DOMAIN declaration
next step: testing if it really does work as expected this should also
fix bug #15629 since the objectives are now *only* declared via some
lua magic
2010-03-15 20:22:28 +00:00
Guillaume Melquiond
0684992511
Removed never used argument.
2010-02-27 09:18:12 +00:00
Iurii Chernyi
3cbbeeb6e1
continue work related to patch #1432 .
...
Fix issues identified on irc by silene. Fixed 1,2,4,5,6 (not entirely
sure about 1)
2010-02-21 23:11:56 +00:00
Iurii Chernyi
f9b0fdb1f5
Lua AI: redesign, simplified usage, added lua_ai test scenario
2010-02-21 12:24:31 +00:00
Iurii Chernyi
b873f11333
extracted lua ai code into external .lua files
2010-02-17 19:34:35 +00:00