1018 Commits

Author SHA1 Message Date
uid68803
a03f885e4f fixed bug where Elf wouldn't do anything in 'Mages and Elves' 2004-02-17 20:33:32 +00:00
uid68803
bb015bc819 checkin of code for testing with Valgrind (this code is bad and will crash) 2004-02-17 20:26:14 +00:00
uid68803
a1f2941f5e fixed illegal memory access 2004-02-17 20:14:08 +00:00
uid68803
08d5b38420 added Brazilian translation 2004-02-17 16:11:09 +00:00
uid68803
2a2d268a6d removed definition of log2 which clashes with some compilers 2004-02-16 22:10:45 +00:00
uid66289
2e9b6c5303 updated changelog 2004-02-16 21:55:52 +00:00
uid66289
f1f0623d6d made background transparent 2004-02-16 20:59:45 +00:00
uid68803
51e470375c fixed some more image glitches 2004-02-16 19:58:07 +00:00
uid68803
d0cc8cbb96 fixed further image glitches 2004-02-16 19:42:37 +00:00
uid68803
0d353fa393 fixed flame sword in snow plains 2004-02-16 18:08:42 +00:00
uid68803
db08deff55 fixed some glitches in alpha channels 2004-02-16 17:37:46 +00:00
uid68803
207ae624d8 added alpha channel 2004-02-16 16:11:01 +00:00
uid68803
76295b3109 made it so sea creatures in Ford of Abez do not attack Li'sar 2004-02-16 13:43:43 +00:00
uid66289
122c09fe79 changed FLAMING_SWORD to OBJ_SWORD_FIRE, you can now actually find flaming sword 2004-02-15 21:17:50 +00:00
uid68842
77dbff1900 Font size changes 2004-02-14 16:50:01 +00:00
uid68842
1b8154982c Theme update 2004-02-14 16:22:08 +00:00
uid68852
2933196c1e Added attack image for Revenant 2004-02-13 23:25:10 +00:00
uid68842
f7e3187e88 Menu borders updated 2004-02-13 21:09:37 +00:00
uid66289
2612477be4 pumped version to 0.6.99.4-CVS 2004-02-13 20:32:38 +00:00
uid66289
11910ce209 updated changelog v0_6_99_3 2004-02-13 18:54:19 +00:00
uid66289
b0d3cbe889 updated changelog 2004-02-13 18:52:40 +00:00
uid68803
d44b3cc5a2 tweaks to 'Sceptre of Fire' map 2004-02-13 18:45:53 +00:00
uid66289
33f7180702 updated changelog
pumped version to 0.6.99.3
ran automake
2004-02-13 18:44:17 +00:00
uid68803
026ef2e1d2 made it so that 'quick' reduces max hitpoints by 10% instead of 3 2004-02-13 18:30:55 +00:00
uid68803
9269fbd8fa made intelligence reduce max xp by 20% 2004-02-13 18:29:43 +00:00
uid66289
cb2c5bb2fb updated changelog 2004-02-13 18:28:58 +00:00
uid66289
14aa0acb47 updated changelog 2004-02-13 18:26:45 +00:00
uid68803
5328c1900f fixed "Two Delfadors" bug 2004-02-13 13:58:14 +00:00
uid67456
1ddbfe6560 Added rest_heal_amount variable to config, still unused 2004-02-12 16:26:01 +00:00
uid68803
5d0cb0fd20 added 'side turn' event 2004-02-12 14:33:58 +00:00
uid68803
5d80325b28 added 'new turn' event 2004-02-12 14:08:50 +00:00
uid68803
9a23626d6e fixed bug where unterminated #define would crash the game 2004-02-12 13:59:46 +00:00
uid68803
15eb7bfb8e fixed bug which caused dialogs that extended past screen boundaries...
...to crash program
2004-02-11 22:50:20 +00:00
uid66289
3834c4b999 set undeadfoot mountain movement ratio to 4
updated changelog
2004-02-11 18:37:21 +00:00
uid68803
0953fcf905 improvements to the title screen 2004-02-11 16:00:33 +00:00
uid66289
803f389782 updated changelog 2004-02-11 15:17:37 +00:00
uid68803
282b53da93 some AI improvements:
- made the AI think a little longer, if necessary

- made AI units never retreat if they're in range of their leader
2004-02-11 14:18:32 +00:00
uid68803
c2217e7626 fixed bug where temporary items were lost on level up...
...or when saving and reloading the game
2004-02-11 14:09:18 +00:00
uid68852
f90e042154 Added Marshadl defend image (edited by fmunoz from Cedric image) 2004-02-11 12:18:05 +00:00
uid66289
9e03676e3d updated changelog 2004-02-11 08:57:49 +00:00
uid66289
99864c1696 update changelog 2004-02-11 08:55:38 +00:00
uid66289
cca0b34eef mountainfoot castle defense change to 50, ...
...it is now same as their village defense
2004-02-11 08:40:07 +00:00
uid66289
5cbba0543e restored accidentally removed cure_amount 2004-02-11 07:14:16 +00:00
uid66289
ec226945f9 updated changelog 2004-02-11 05:23:46 +00:00
uid66289
644c3957c1 woodland mountain ratio changed to 3 (faster) 2004-02-11 05:22:48 +00:00
uid66289
28e017e409 largefoot movement ratio on mountains changed to 2 (slower) 2004-02-11 05:07:20 +00:00
uid66289
3ebf0d61cf cloned smallfoot to orcishfoot...
...with movement ratios changed 1 on hills and 2 on mountains. changed
orcish units previously using smallfoot to use orcishfoot.
2004-02-11 05:06:02 +00:00
uid66289
73b5d42399 changed largefoot movement ration on hills to 1 (faster) 2004-02-11 04:43:09 +00:00
uid66289
2d47a53363 changed undeadfoot swamp movement ratio to 2 (faster) and swamp defense to 60 2004-02-11 04:38:44 +00:00
uid68803
fc683ad461 attempt to fix crash with too-large dialogs 2004-02-11 04:22:46 +00:00