uid68803
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a03f885e4f
|
fixed bug where Elf wouldn't do anything in 'Mages and Elves'
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2004-02-17 20:33:32 +00:00 |
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uid68803
|
bb015bc819
|
checkin of code for testing with Valgrind (this code is bad and will crash)
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2004-02-17 20:26:14 +00:00 |
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uid68803
|
a1f2941f5e
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fixed illegal memory access
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2004-02-17 20:14:08 +00:00 |
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uid68803
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08d5b38420
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added Brazilian translation
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2004-02-17 16:11:09 +00:00 |
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uid68803
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2a2d268a6d
|
removed definition of log2 which clashes with some compilers
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2004-02-16 22:10:45 +00:00 |
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uid66289
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2e9b6c5303
|
updated changelog
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2004-02-16 21:55:52 +00:00 |
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uid66289
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f1f0623d6d
|
made background transparent
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2004-02-16 20:59:45 +00:00 |
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uid68803
|
51e470375c
|
fixed some more image glitches
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2004-02-16 19:58:07 +00:00 |
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uid68803
|
d0cc8cbb96
|
fixed further image glitches
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2004-02-16 19:42:37 +00:00 |
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uid68803
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0d353fa393
|
fixed flame sword in snow plains
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2004-02-16 18:08:42 +00:00 |
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uid68803
|
db08deff55
|
fixed some glitches in alpha channels
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2004-02-16 17:37:46 +00:00 |
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uid68803
|
207ae624d8
|
added alpha channel
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2004-02-16 16:11:01 +00:00 |
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uid68803
|
76295b3109
|
made it so sea creatures in Ford of Abez do not attack Li'sar
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2004-02-16 13:43:43 +00:00 |
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uid66289
|
122c09fe79
|
changed FLAMING_SWORD to OBJ_SWORD_FIRE, you can now actually find flaming sword
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2004-02-15 21:17:50 +00:00 |
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uid68842
|
77dbff1900
|
Font size changes
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2004-02-14 16:50:01 +00:00 |
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uid68842
|
1b8154982c
|
Theme update
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2004-02-14 16:22:08 +00:00 |
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uid68852
|
2933196c1e
|
Added attack image for Revenant
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2004-02-13 23:25:10 +00:00 |
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uid68842
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f7e3187e88
|
Menu borders updated
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2004-02-13 21:09:37 +00:00 |
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uid66289
|
2612477be4
|
pumped version to 0.6.99.4-CVS
|
2004-02-13 20:32:38 +00:00 |
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uid66289
|
11910ce209
|
updated changelog
v0_6_99_3
|
2004-02-13 18:54:19 +00:00 |
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uid66289
|
b0d3cbe889
|
updated changelog
|
2004-02-13 18:52:40 +00:00 |
|
uid68803
|
d44b3cc5a2
|
tweaks to 'Sceptre of Fire' map
|
2004-02-13 18:45:53 +00:00 |
|
uid66289
|
33f7180702
|
updated changelog
pumped version to 0.6.99.3
ran automake
|
2004-02-13 18:44:17 +00:00 |
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uid68803
|
026ef2e1d2
|
made it so that 'quick' reduces max hitpoints by 10% instead of 3
|
2004-02-13 18:30:55 +00:00 |
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uid68803
|
9269fbd8fa
|
made intelligence reduce max xp by 20%
|
2004-02-13 18:29:43 +00:00 |
|
uid66289
|
cb2c5bb2fb
|
updated changelog
|
2004-02-13 18:28:58 +00:00 |
|
uid66289
|
14aa0acb47
|
updated changelog
|
2004-02-13 18:26:45 +00:00 |
|
uid68803
|
5328c1900f
|
fixed "Two Delfadors" bug
|
2004-02-13 13:58:14 +00:00 |
|
uid67456
|
1ddbfe6560
|
Added rest_heal_amount variable to config, still unused
|
2004-02-12 16:26:01 +00:00 |
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uid68803
|
5d0cb0fd20
|
added 'side turn' event
|
2004-02-12 14:33:58 +00:00 |
|
uid68803
|
5d80325b28
|
added 'new turn' event
|
2004-02-12 14:08:50 +00:00 |
|
uid68803
|
9a23626d6e
|
fixed bug where unterminated #define would crash the game
|
2004-02-12 13:59:46 +00:00 |
|
uid68803
|
15eb7bfb8e
|
fixed bug which caused dialogs that extended past screen boundaries...
...to crash program
|
2004-02-11 22:50:20 +00:00 |
|
uid66289
|
3834c4b999
|
set undeadfoot mountain movement ratio to 4
updated changelog
|
2004-02-11 18:37:21 +00:00 |
|
uid68803
|
0953fcf905
|
improvements to the title screen
|
2004-02-11 16:00:33 +00:00 |
|
uid66289
|
803f389782
|
updated changelog
|
2004-02-11 15:17:37 +00:00 |
|
uid68803
|
282b53da93
|
some AI improvements:
- made the AI think a little longer, if necessary
- made AI units never retreat if they're in range of their leader
|
2004-02-11 14:18:32 +00:00 |
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uid68803
|
c2217e7626
|
fixed bug where temporary items were lost on level up...
...or when saving and reloading the game
|
2004-02-11 14:09:18 +00:00 |
|
uid68852
|
f90e042154
|
Added Marshadl defend image (edited by fmunoz from Cedric image)
|
2004-02-11 12:18:05 +00:00 |
|
uid66289
|
9e03676e3d
|
updated changelog
|
2004-02-11 08:57:49 +00:00 |
|
uid66289
|
99864c1696
|
update changelog
|
2004-02-11 08:55:38 +00:00 |
|
uid66289
|
cca0b34eef
|
mountainfoot castle defense change to 50, ...
...it is now same as their village defense
|
2004-02-11 08:40:07 +00:00 |
|
uid66289
|
5cbba0543e
|
restored accidentally removed cure_amount
|
2004-02-11 07:14:16 +00:00 |
|
uid66289
|
ec226945f9
|
updated changelog
|
2004-02-11 05:23:46 +00:00 |
|
uid66289
|
644c3957c1
|
woodland mountain ratio changed to 3 (faster)
|
2004-02-11 05:22:48 +00:00 |
|
uid66289
|
28e017e409
|
largefoot movement ratio on mountains changed to 2 (slower)
|
2004-02-11 05:07:20 +00:00 |
|
uid66289
|
3ebf0d61cf
|
cloned smallfoot to orcishfoot...
...with movement ratios changed 1 on hills and 2 on mountains. changed
orcish units previously using smallfoot to use orcishfoot.
|
2004-02-11 05:06:02 +00:00 |
|
uid66289
|
73b5d42399
|
changed largefoot movement ration on hills to 1 (faster)
|
2004-02-11 04:43:09 +00:00 |
|
uid66289
|
2d47a53363
|
changed undeadfoot swamp movement ratio to 2 (faster) and swamp defense to 60
|
2004-02-11 04:38:44 +00:00 |
|
uid68803
|
fc683ad461
|
attempt to fix crash with too-large dialogs
|
2004-02-11 04:22:46 +00:00 |
|