Charles Dang
a1d6bc3389
DiD: dropped unnecessary [side] keys across all scenarios
2014-12-20 21:01:29 +11:00
Charles Dang
e35727450b
DiD: fixed one of my comments
2014-12-20 20:37:02 +11:00
Charles Dang
e13490fd9a
DiD S10: deal with Volk's side switch in prestart
2014-12-20 20:35:21 +11:00
Charles Dang
a475442e86
DiD: elevate the BIGMAP_* macros to only [part] instead of separate [story] nodes
2014-12-20 20:10:23 +11:00
Charles Dang
157d0a5550
DiD: apparently [story][background_layer] takes a unified scale= key
2014-12-20 20:04:41 +11:00
Charles Dang
56f831c56c
Replaced deprecated [story] syntax in STORY_PART_SPEECH
2014-12-20 20:03:27 +11:00
Charles Dang
5b863316cb
DiD: Renamed DID_BIGMAP to STORYTXT_BACKGROUND_BIGMAP_DID for name consistency
2014-12-20 19:55:19 +11:00
Charles Dang
37b866434d
DiD: replaced deprecated [story] keys with post-1.11 format
2014-12-20 19:52:07 +11:00
Charles Dang
b94e2aafa3
DiD S3, S8: recall Volk in prestart
2014-12-20 19:26:23 +11:00
Charles Dang
b8e64f02d6
DiD: further format fixup
2014-12-20 19:25:25 +11:00
Charles Dang
3b52642f58
DiD: clean up/improve/standardize code format in all scenarios
2014-12-20 19:20:25 +11:00
Charles Dang
55e6920644
DiD S2: removed the commented out 'black comedy' event
2014-12-20 15:15:01 +11:00
Charles Dang
8e5523f76a
DiD S2: used [filter_condition] for an event I missed and made logic clearer
2014-12-20 15:13:01 +11:00
Charles Dang
a0954377ea
Merge branch 'master' of github.com:wesnoth/wesnoth
2014-12-20 14:53:52 +11:00
Chris Beck
2396cfc937
reduce the failure probability of a lua random unit test
...
It seemed to spuriously pass on travis when it should be failing,
this should be much more unlikely now.
2014-12-19 22:51:30 -05:00
Charles Dang
28f54a2f47
DiD S1: used bool yes/no check for malin_used_necromancy and not num_equals 0/1
2014-12-20 14:51:24 +11:00
Chris Beck
489074b0a4
add --mp-tests option and preproc defines, and mp unit tests folder
...
These tests are meant to be run in a networked context to check for
OOS and similar.
2014-12-19 19:47:27 -05:00
Charles Dang
5eab596d52
THoT: no need to include all util files individually
2014-12-19 01:12:39 +11:00
Charles Dang
52d38ea408
LoW: removed a redundant inclusion file
2014-12-19 01:04:51 +11:00
Charles Dang
d9f37f236a
DiD: no need to include all util files individually
2014-12-19 01:01:50 +11:00
Charles Dang
4ba112a413
DiD S3: fixed an outdoors hex being excluded in the local time area
2014-12-19 00:32:09 +11:00
Charles Dang
f360e9b421
DiD: improved implementation of MODIFY_ONE_UNIT and fixed an issue with SUFs I accidentally introduced
2014-12-19 00:16:30 +11:00
Charles Dang
531c93cf8f
Dropped unused SPEAK macro
...
Technically, it still is used in the commented S2 Ed/Shaun joke line,
but that's not coming back
2014-12-18 22:49:31 +11:00
Charles Dang
8ec9792ead
Fixed some backwards logic in CREATE_ADVISOR
2014-12-18 22:47:32 +11:00
Charles Dang
dd12b0f52e
DiD S11: code cleanup, and yes, [filter_condition]
2014-12-18 22:37:21 +11:00
Charles Dang
5a1cb9b044
DiD S10: code cleanup, and made use of [filter_condition]
2014-12-18 22:31:57 +11:00
Charles Dang
c93d5500fe
Did S9.3: made more use of [filter_condition]
2014-12-18 22:26:52 +11:00
Charles Dang
20c8dcd24a
Made more use of [filter_condition]
2014-12-18 22:13:33 +11:00
Charles Dang
75b5ded35a
DiD S6: simplified some code
2014-12-18 22:13:18 +11:00
Charles Dang
f1cf0dd2c4
DiD S5: made use of filter_condition
2014-12-18 19:56:49 +11:00
Charles Dang
b8e9805bbf
DiD S3: used [filter_condition] to reduce excessive [if] indent
2014-12-18 14:28:16 +11:00
Charles Dang
e5ac97ab58
DiD S2: create Volk before start, thereby removing a noticeable delay before the initial dialog
2014-12-18 14:10:18 +11:00
Charles Dang
b6b3833408
DiD S1: used a victory event instead of including the whole cutscene code twice
2014-12-18 13:51:52 +11:00
Charles Dang
58fd57e151
DiD S12: used [switch] instead of multiple [if]s where applicable
2014-12-18 13:36:01 +11:00
Matthias Schoeck
bad5e79f67
Lurkers Micro AI: bug fix for attempting to attack petrified units
2014-12-15 19:23:06 -08:00
ln-zookeeper
533cf432be
Toned down the trolls on easier difficulties
2014-12-13 14:18:20 +02:00
ln-zookeeper
0ca40149e0
Map update
2014-12-13 14:01:31 +02:00
ln-zookeeper
8396b8db7d
Simplified an event filter
2014-12-13 13:58:18 +02:00
ln-zookeeper
a806e97f9e
Fixed bug #23054
...
bug #23054 : EI: Captured - quick troll warrior ambushes rescuers
pre-disguise
2014-12-13 13:57:58 +02:00
ln-zookeeper
18d2c81527
Merge branch 'master' of https://github.com/wesnoth/wesnoth
2014-12-13 13:07:53 +02:00
ln-zookeeper
ceb01fa68d
Ensure that at least one elf is spawned every time
2014-12-13 13:06:54 +02:00
ln-zookeeper
ea2f41f438
Fixed bug #23059
...
bug #23059 : SG: Vengeance - message using "name" doesn't display
2014-12-13 13:02:52 +02:00
ln-zookeeper
6e89a75192
Revert "Fixed bug #23059 "
...
This reverts commit eb1e35d8dfa046e6d4b06f10f8b14ff1ab233352.
2014-12-13 12:55:34 +02:00
ln-zookeeper
eb1e35d8df
Fixed bug #23059
...
bug #23059 : SG: Vengeance - message using "name" doesn't display
2014-12-13 12:49:32 +02:00
Fabian Müller
1bf6564802
Add some tooltips to the test scenario's labels.
2014-12-13 07:31:46 +01:00
ln-zookeeper
31201a3025
Fixed bug #23048
...
bug #23048 : EI: Evacuation - ill-formed terrain modification causes
horizontal line
2014-12-13 01:39:05 +02:00
ln-zookeeper
2a1387186c
Simplify an event
2014-12-09 16:35:05 +02:00
ln-zookeeper
aa685d7e56
Scrap the random guard placement
...
The guard placement randomization is practically impossible to write so
that it'd guarantee a route through the map without making it too
trivial.
Now, there are 3 separate hardcoded guard layouts, one of which will be
chosen at random.
2014-12-09 16:14:47 +02:00
gfgtdf
a9cc3b2753
remove unused lua code
...
this lua codes weren't used, on the other hand they break modifications that could be used with LoW otherwise.
2014-12-07 20:51:22 +01:00
ln-zookeeper
6943bc0d6a
Removed uses of SOUND:SLOW and SOUND:POISON
2014-12-07 14:28:46 +02:00