20062 Commits

Author SHA1 Message Date
Charles Dang
a1d6bc3389 DiD: dropped unnecessary [side] keys across all scenarios 2014-12-20 21:01:29 +11:00
Charles Dang
e35727450b DiD: fixed one of my comments 2014-12-20 20:37:02 +11:00
Charles Dang
e13490fd9a DiD S10: deal with Volk's side switch in prestart 2014-12-20 20:35:21 +11:00
Charles Dang
a475442e86 DiD: elevate the BIGMAP_* macros to only [part] instead of separate [story] nodes 2014-12-20 20:10:23 +11:00
Charles Dang
157d0a5550 DiD: apparently [story][background_layer] takes a unified scale= key 2014-12-20 20:04:41 +11:00
Charles Dang
56f831c56c Replaced deprecated [story] syntax in STORY_PART_SPEECH 2014-12-20 20:03:27 +11:00
Charles Dang
5b863316cb DiD: Renamed DID_BIGMAP to STORYTXT_BACKGROUND_BIGMAP_DID for name consistency 2014-12-20 19:55:19 +11:00
Charles Dang
37b866434d DiD: replaced deprecated [story] keys with post-1.11 format 2014-12-20 19:52:07 +11:00
Charles Dang
b94e2aafa3 DiD S3, S8: recall Volk in prestart 2014-12-20 19:26:23 +11:00
Charles Dang
b8e64f02d6 DiD: further format fixup 2014-12-20 19:25:25 +11:00
Charles Dang
3b52642f58 DiD: clean up/improve/standardize code format in all scenarios 2014-12-20 19:20:25 +11:00
Charles Dang
55e6920644 DiD S2: removed the commented out 'black comedy' event 2014-12-20 15:15:01 +11:00
Charles Dang
8e5523f76a DiD S2: used [filter_condition] for an event I missed and made logic clearer 2014-12-20 15:13:01 +11:00
Charles Dang
a0954377ea Merge branch 'master' of github.com:wesnoth/wesnoth 2014-12-20 14:53:52 +11:00
Chris Beck
2396cfc937 reduce the failure probability of a lua random unit test
It seemed to spuriously pass on travis when it should be failing,
this should be much more unlikely now.
2014-12-19 22:51:30 -05:00
Charles Dang
28f54a2f47 DiD S1: used bool yes/no check for malin_used_necromancy and not num_equals 0/1 2014-12-20 14:51:24 +11:00
Chris Beck
489074b0a4 add --mp-tests option and preproc defines, and mp unit tests folder
These tests are meant to be run in a networked context to check for
OOS and similar.
2014-12-19 19:47:27 -05:00
Charles Dang
5eab596d52 THoT: no need to include all util files individually 2014-12-19 01:12:39 +11:00
Charles Dang
52d38ea408 LoW: removed a redundant inclusion file 2014-12-19 01:04:51 +11:00
Charles Dang
d9f37f236a DiD: no need to include all util files individually 2014-12-19 01:01:50 +11:00
Charles Dang
4ba112a413 DiD S3: fixed an outdoors hex being excluded in the local time area 2014-12-19 00:32:09 +11:00
Charles Dang
f360e9b421 DiD: improved implementation of MODIFY_ONE_UNIT and fixed an issue with SUFs I accidentally introduced 2014-12-19 00:16:30 +11:00
Charles Dang
531c93cf8f Dropped unused SPEAK macro
Technically, it still is used in the commented S2 Ed/Shaun joke line,
but that's not coming back
2014-12-18 22:49:31 +11:00
Charles Dang
8ec9792ead Fixed some backwards logic in CREATE_ADVISOR 2014-12-18 22:47:32 +11:00
Charles Dang
dd12b0f52e DiD S11: code cleanup, and yes, [filter_condition] 2014-12-18 22:37:21 +11:00
Charles Dang
5a1cb9b044 DiD S10: code cleanup, and made use of [filter_condition] 2014-12-18 22:31:57 +11:00
Charles Dang
c93d5500fe Did S9.3: made more use of [filter_condition] 2014-12-18 22:26:52 +11:00
Charles Dang
20c8dcd24a Made more use of [filter_condition] 2014-12-18 22:13:33 +11:00
Charles Dang
75b5ded35a DiD S6: simplified some code 2014-12-18 22:13:18 +11:00
Charles Dang
f1cf0dd2c4 DiD S5: made use of filter_condition 2014-12-18 19:56:49 +11:00
Charles Dang
b8e9805bbf DiD S3: used [filter_condition] to reduce excessive [if] indent 2014-12-18 14:28:16 +11:00
Charles Dang
e5ac97ab58 DiD S2: create Volk before start, thereby removing a noticeable delay before the initial dialog 2014-12-18 14:10:18 +11:00
Charles Dang
b6b3833408 DiD S1: used a victory event instead of including the whole cutscene code twice 2014-12-18 13:51:52 +11:00
Charles Dang
58fd57e151 DiD S12: used [switch] instead of multiple [if]s where applicable 2014-12-18 13:36:01 +11:00
Matthias Schoeck
bad5e79f67 Lurkers Micro AI: bug fix for attempting to attack petrified units 2014-12-15 19:23:06 -08:00
ln-zookeeper
533cf432be Toned down the trolls on easier difficulties 2014-12-13 14:18:20 +02:00
ln-zookeeper
0ca40149e0 Map update 2014-12-13 14:01:31 +02:00
ln-zookeeper
8396b8db7d Simplified an event filter 2014-12-13 13:58:18 +02:00
ln-zookeeper
a806e97f9e Fixed bug #23054
bug #23054: EI: Captured - quick troll warrior ambushes rescuers
pre-disguise
2014-12-13 13:57:58 +02:00
ln-zookeeper
18d2c81527 Merge branch 'master' of https://github.com/wesnoth/wesnoth 2014-12-13 13:07:53 +02:00
ln-zookeeper
ceb01fa68d Ensure that at least one elf is spawned every time 2014-12-13 13:06:54 +02:00
ln-zookeeper
ea2f41f438 Fixed bug #23059
bug #23059: SG: Vengeance - message using "name" doesn't display
2014-12-13 13:02:52 +02:00
ln-zookeeper
6e89a75192 Revert "Fixed bug #23059"
This reverts commit eb1e35d8dfa046e6d4b06f10f8b14ff1ab233352.
2014-12-13 12:55:34 +02:00
ln-zookeeper
eb1e35d8df Fixed bug #23059
bug #23059: SG: Vengeance - message using "name" doesn't display
2014-12-13 12:49:32 +02:00
Fabian Müller
1bf6564802 Add some tooltips to the test scenario's labels. 2014-12-13 07:31:46 +01:00
ln-zookeeper
31201a3025 Fixed bug #23048
bug #23048: EI: Evacuation - ill-formed terrain modification causes
horizontal line
2014-12-13 01:39:05 +02:00
ln-zookeeper
2a1387186c Simplify an event 2014-12-09 16:35:05 +02:00
ln-zookeeper
aa685d7e56 Scrap the random guard placement
The guard placement randomization is practically impossible to write so
that it'd guarantee a route through the map without making it too
trivial.

Now, there are 3 separate hardcoded guard layouts, one of which will be
chosen at random.
2014-12-09 16:14:47 +02:00
gfgtdf
a9cc3b2753 remove unused lua code
this lua codes weren't used, on the other hand they break modifications that could be used with LoW otherwise.
2014-12-07 20:51:22 +01:00
ln-zookeeper
6943bc0d6a Removed uses of SOUND:SLOW and SOUND:POISON 2014-12-07 14:28:46 +02:00