Sofartin
34635aa281
Reorder names after last PR
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I forgot reorder names before so I did it now
2018-02-10 12:13:39 +02:00
Charles Dang
e48f1050ca
New HD *a'f* map background by @Lordbob
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[ci skip]
2018-02-10 03:48:01 +11:00
Sofartin
17738ba646
Update about.cfg
2018-02-08 11:28:39 +02:00
Matthias Krüger
b11d3fdcbe
fix a bunch of typos found by codespell in data directory.
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https://github.com/lucasdemarchi/codespell
2018-02-06 23:03:06 +11:00
Celtic Minstrel
d106dfb750
Add a very basic race description for the dunefolk
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Eventually this will be expanded into a more proper description
2018-02-04 18:38:27 -05:00
kallaballa
4f1a7a9faa
Introduce surrender hotkey
2018-02-05 00:35:35 +01:00
ln-zookeeper
c7bbb809b8
Changed resistances and hitpoints for Tentacle of the Deep
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Based on forum discussion: https://forums.wesnoth.org/viewtopic.php?t=46922
2018-02-04 21:30:16 +02:00
Sofartin
3431976cbd
Update about.cfg
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Add my real name
2018-02-04 17:36:41 +11:00
Celtic Minstrel
61aad57dbd
Add new contributors to credits
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@stevecotton @hrubymar10 @ilyapopov @fluffbeast
@singalen @kallaballa @SoapGentoo
Also tweak entries for @vgaming @sevu
2018-02-03 23:08:35 -05:00
Charles Dang
419568dad5
Tweaked Elvish Outrider description ( closes #2429 )
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[ci skip]
Original suggestion raised by @catagent101 (see PR above), tweaks by myself and @jostephd.
2018-02-04 11:50:57 +11:00
pentarctagon
6976091626
Renames the Dunefolk(formerly Khalifate) units based on forum discussions.
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This commit actually changes the contents of the unit files, and adds deprecated.cfg for all the old IDs.
2018-02-04 11:46:50 +11:00
pentarctagon
dc21c42683
Renames the Dunefolk(formerly Khalifate) units based on forum discussions.
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See this thread, along with a few linked within:
https://forums.wesnoth.org/viewtopic.php?f=12&t=47704
The purpose of this is both to:
a) Make the unit names more descriptive, so new players especially will have an easier time learning them and knowing what they do.
b) Make them eligible for translation, like the units of other factions are.
This commit only renames the files, along with the faction/AoH faction and wmllint.
2018-02-04 11:46:50 +11:00
sigurdfdragon
264167edcf
Macros: Fixup DEPRECATE_ACTION_MACRO
2018-02-03 12:39:03 -05:00
josteph
a83a7cabda
core: Fix grammar in Lich description.
2018-02-03 14:04:42 +11:00
josteph
4ac110b8b5
core: Fix grammar and punctuation
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Split from #2390 at @GregoryLundberg's request.
2018-02-03 14:04:42 +11:00
sigurdfdragon
5bc09da48d
Units: A more positive description for the Naffat
2018-01-31 14:05:10 -05:00
sigurdfdragon
57f06ab443
Units: Remove unnecessary religious references from Dunefolk units
2018-01-31 14:03:55 -05:00
sigurdfdragon
b0e0a75138
Units: Generalize Falcon description by removing faction reference
2018-01-31 14:01:21 -05:00
Wedge009
0925aa7e0c
Align default quit hot-key with conventions ( fixes #2397 )
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Switch quit to title-screen from Ctrl+Q to Ctrl+W (OSX already uses Cmd+W) and quit-to-desktop from Ctrl+Shift+Q to Ctrl+Q.
2018-01-26 14:12:03 +11:00
V N
f4e9ac3f8f
remove executable flag from images
2018-01-22 23:11:14 +11:00
pentarctagon
1192b0f1e5
Rename the Khalid's shield bash to pommel strike.
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The sprite has two swords, not a shield.
2018-01-22 12:04:42 +11:00
josteph
a2be9c8f86
Hide 'Rails' and 'Fake Shroud' terrains in the unit help pages when impassable.
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Fixes #1399 . Supersedes #536 .
2018-01-22 11:54:09 +11:00
pentarctagon
5b31b87f6a
MP: Renames the Khalifate to Dunefolk.
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Part of an effort to make the faction better fit into Wesnoth. See:
https://forums.wesnoth.org/viewtopic.php?f=12&t=47643
https://forums.wesnoth.org/viewtopic.php?f=12&t=47703
2018-01-19 17:28:40 -05:00
Charles Dang
fa6df6d664
Core: wmlindent run
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[ci skip]
2018-01-19 12:34:36 +11:00
Richard Kettering
b969940ba4
Added frames for a ne stalwart attack.
2018-01-17 23:03:00 -06:00
Vasya Novikov
6a1a91cd7c
make images not executable
2017-12-20 22:19:35 +03:00
doofus-01
8473e49288
Giant Scorpion unit images ( #2266 )
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NE and SE base/standing frames. Defending and pincer-ing animations for both NE- and SE-facing frames. Stinger animation for SE-facing frames. Portrait replaced.
2017-12-14 19:48:43 -08:00
Charles Dang
624cc3b851
Replaced shroud terrain with fake shroud overlay
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[ci skip]
Credit to @shikadilord for the idea. The old terrain was kept (hidden) for compatibility.
2017-12-07 19:36:40 +11:00
Jeffrey 'Sigurd' Westcoat
aceabbe018
Macros: Tweak sceptre damage for story reasons ( #2220 )
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Sceptre (15x4) is now stronger than the uncut ruby of fire (14x4) for
regular mainline users Thursagan and Konard II. Level 3 Konrad & Li'sar
in HttT are still exceptional users of the sceptre (18x4 & 16x4).
From discussions with zookeeper in irc.
2017-11-27 13:46:57 +02:00
Charles Dang
976f37c08a
Fixed graphical artifacts appearing in Fake Map Border/Off Map terrains with SDL 2.0.6+ ( fixes #2061 )
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[ci skip]
Something was screwy about these image's alpha. Normally when I remove an alpha channel in GIMP,
it shows up white. With these images, it showed up black. Maybe they had an embedded palette or
something, I don't know, but the problem is fixed.
Something must have changed in SDL 2.0.6 that caused this issue to appear. Not sure if anything
needs to be patched in our source code, though (but not likely)
2017-11-21 16:22:12 +11:00
doofus-01
70e1447366
more changes to castle to wall layering
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further attempt to fix #2190
2017-11-12 17:30:27 -08:00
doofus-01
0857a5a01e
changing castle-wall layering when next to Xos
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to address issue #2190
2017-11-12 16:32:27 -08:00
doofus-01
a59965c591
clipping upper tips of diagonal borders to deal with overlap
2017-11-13 10:33:18 +11:00
doofus-01
58ff9c42c8
hack to keep carpets from spilling into castles
2017-11-13 10:33:18 +11:00
doofus-01
e02c4a140d
adjust outer edges to avoid borders overlapping interior
2017-11-13 10:33:18 +11:00
doofus-01
75a52bd9c6
Three carpet terrains ( #2114 )
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Squash and merge for three carpets terrain PR.
* Initial commit for carpets. WML, alignment, and demo only, images are unshaded place-holders.
* adding basic shading and better corner images
* completed shading for existing images
* refined large corner carpet rules
* got rid of some commented out leftovers
* initial commit for cave rug, Iwd
* regular carpet files, incomplete for now
* completed regular rug
* changed cave-rug underlayer to cave path instead of dark flagstones, and changed all rug terrain codes
* fixing some transition WML filtering for Urc (cave carpet)
2017-11-11 18:15:22 -08:00
Severin Glöckner
725815afa2
add an "optional objective" caption
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In case of tsg7a neither alternative nor bonus objective fits
[ci skip]
2017-11-01 12:45:21 +11:00
jostephd
e0efa082d7
HttT S14: Tweak dialog to be more archaic
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Also add myself to contributors at @Vultraz's invitation.
2017-10-30 04:41:36 +11:00
Gregory A Lundberg
761f323f43
Fix editor help incomplete sentence.
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Replace the sentence to make it clear the Starting Tool marks both the team leader, and named special, locations.
Closes #2085 .
[ci skip]
2017-10-29 11:43:05 -05:00
Ignacio R. Morelle
9e9f341dcd
Move i18n managers list below release managers
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Otherwise it looks silly trailing below Bots right before the
Translations section on the wiki thanks to the credits split.
[ci skip]
2017-10-16 19:51:59 -03:00
Ignacio R. Morelle
a3f3bd934c
Update admin section of the credits
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[ci skip]
2017-10-16 19:18:39 -03:00
Charles Dang
64493b256f
Hide Lit Stone Walls terrain
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[ci skip]
People should use the Sconce embellishment overlay now.
2017-10-17 03:23:04 +11:00
doofus-01
2a79475448
New Sconce/Torches overlay terrain by doofus-01
2017-10-17 02:45:54 +11:00
doofus-01
3bde218c78
Fixing chasm bug introduced in PR #2084
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commit 0cce7c8106cd6ee587fed67d474bc7c29c62f913
2017-10-14 18:30:57 -07:00
jostephd
b83a3b3d1d
terrain.cfg: Fix grammar in Rockbound Cave ( #2082 )
2017-10-14 12:06:02 -04:00
sigurdfdragon
81ea433117
Macros: Fix typo
2017-10-12 20:26:33 -04:00
Severin Glöckner
035abdf45d
Revert "remove leftover images from old white mage sprite"
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This may still be usefull for Era of Death.
This reverts commit 04117d95e2ab8145a7257867c742365df5ce42e1.
2017-10-11 03:17:33 +02:00
Severin Glöckner
04117d95e2
remove leftover images from old white mage sprite
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[ci skip]
2017-10-10 21:43:49 +02:00
doofus-01
0cce7c8106
some night-time village images ( #2084 )
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* some night-time village images
* more variations, and revision to VILLAGE_TOD macro
* lights for swamp villages
2017-10-08 21:27:49 -07:00
doofus-01
94f3a4c2de
new terrain variation - Elf castle ruins ( #2064 )
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* elvish castle ruins terrain
* fixed some file names
* some revisions and greater variation
* revisions
2017-10-08 00:29:04 -07:00