Phil Barber
f27eb4a788
Add and wire new portrait for Draug...
...
...and one alternate, both by Valkier. Update changelogs, portrait credits.
2010-06-11 17:54:03 +00:00
Jérémy Rosen
aba3de0ccd
removing compat.cfg instead of moving deprecated macros there
2010-06-11 16:26:59 +00:00
Nils Kneuper
9ed23ef650
updated Vietnamese translation
2010-06-11 11:16:03 +00:00
Phil Barber
93a0f57640
Add and wire new animations for Drake Flameheart. Update changelogs.
2010-06-10 14:42:12 +00:00
Phil Barber
714475d4bb
Add and wire new animations for Drake Flare. Update changelogs.
2010-06-07 18:57:03 +00:00
Jérémy Rosen
cc5330c08c
new buttons and logic to navigate story screen,
...
...allowing back an forth, patch #1587 by icelus
2010-06-07 18:22:49 +00:00
Phil Barber
ec8228c322
Add and wire new sprites for the Infantry Lieutenant and Commander...
...
...in TSG, by rhyging5. Remove outdated images. Re-name cfg files,
remove outdated files. Update campaign credits, changelogs.
2010-06-07 11:10:54 +00:00
Phil Barber
112909da51
Move Giant Rat from DiD to core,
...
...update changelogs, update campaign and main credits.
2010-06-07 10:00:59 +00:00
Phil Barber
c38d0a8882
Add and wire new Orc Archer portrait by LordBob.
...
Add two new alternates for the Orc Grunt line, also by LordBob.
Update changelogs, portrait credits.
2010-06-07 09:34:54 +00:00
Ali El Gariani
6cd5960561
Display weapon stats in recruit/recall dialog the same way as in sidebar
2010-06-06 17:25:22 +00:00
Ali El Gariani
7b1e3f2823
update changelogs
2010-06-06 14:37:44 +00:00
Jérémy Rosen
17bef7a906
forgot to commit changelog entry
2010-06-06 12:30:17 +00:00
Guillaume Melquiond
cecef8eb59
Fixed broken attack predictions...
...
...when a unit is about to level up because of a kill.
Killing an enemy and losing hitpoints are not independent
events. (Quite the contrary in fact, the unit probably losed HPs
because it failed to kill its enemy.)
So advancement cannot be predicted by looking at the summaries after a
complex fight, since all the correlations have already been lost.
In other words, the previous code was completely incorrect. See
http://forums.wesnoth.org/viewtopic.php?f=4&t=30221 for an example.
As a side effect, this commit also improves predictions related to
slowness when leveling up after a complex fight.
2010-06-03 20:14:15 +00:00
J.W. Bjerk
17473a97b7
Switching the ford to something that works with the animated water.
...
It currently has various problems, but it's moving in the right direction.
2010-06-02 03:12:02 +00:00
Ignacio R. Morelle
a8aa24c2f7
incorrect_map_format_exception now holds a basic_string...
...
...instead of a C-string pointer, so exception handlers won't
dereference freed memory which could cause a SIGSEGV under certain
conditions.
This fixes corrupted and/or truncated messages regarding invalid terrain
types caused by maps in the MP server lobby.
2010-06-02 01:44:28 +00:00
J.W. Bjerk
6c1dd34c10
made dirtier cobbles for normal castles,
...
...reserving the clean stones ones for the keep. Thus the keeps stand
out a little better, and castles blend in the terrain a little better.
2010-06-01 18:27:15 +00:00
Ali El Gariani
daa4b91f0d
Render grid above foreground terrain.
...
Experiment to see if we get used to it. Still not perfect but much
more consistent.
2010-05-31 21:38:44 +00:00
Lari Nieminen
660ececbec
Made 'Valley of Trolls' easier on the easiest difficulties.
2010-05-31 16:10:47 +00:00
Lari Nieminen
cb89b7c6ef
Made 'A Small Favor' (part 1) give an early finish bonus. Fixes bug #15912 .
2010-05-31 13:52:10 +00:00
Alexander van Gessel
ad25444dc7
Add [move_units_fake] to changelog
2010-05-31 01:25:07 +01:00
Alexander van Gessel
e483154df0
Make terrain_label store a t_string...
...
...rather than an std::string, so language changes will cause the
labels to be retranslated
2010-05-30 21:23:51 +01:00
Jérémy Rosen
a2382d7e36
allow search_recall_list in have_unit, patch #1672 by kegv
2010-05-30 12:15:20 +00:00
Alexander van Gessel
d2af7f1d5d
Add 'immutable' key to [label], defaulting to true (bug #16078 )
2010-05-30 05:30:44 +01:00
Alexander van Gessel
2bfebcaf61
Stop hidden weapons (attack_weight=0) from skewing the best weapon selection
2010-05-30 05:30:34 +01:00
Nils Kneuper
16f2174fde
updated Latvian translation
2010-05-29 22:55:58 +00:00
Ignacio R. Morelle
0e55545df4
Restore order, format/style in changelogs
2010-05-28 22:15:07 +00:00
Alexander van Gessel
cdeb203673
Add bug number to changelog
2010-05-26 00:00:46 +01:00
J.W. Bjerk
74e5f6360b
more campaign maps updated to use new terrains.
2010-05-25 21:16:30 +00:00
Guillaume Melquiond
825e776995
Reverted 2010-05-11T20:11:56Z!jeremy.rosen@enst-bretagne.fr as it just works around the real bug.
...
(was patch #1668 )
Fixed units being hidden anew after reloading. (Fix for bug #15889.)
The patch changes the "hidden" status to "uncovered", which has the
opposite semantic and hopefully a less misleading name.
No backward compatibility is needed, since the saved status is
currently useless and not worth restoring.
2010-05-25 21:10:12 +00:00
J.W. Bjerk
4ff48a74ff
created impassable snowy mountains.
2010-05-25 00:16:18 +00:00
Jérémy Rosen
6bfd58e9b1
changelog for r 42839
2010-05-24 17:48:21 +00:00
Alexander van Gessel
0e30cf6513
Add 2010-05-24T14:08:55Z!ai0867@gmail.com to changelog
2010-05-24 15:43:09 +01:00
J.W. Bjerk
f7ffd9407a
3 new variants for the log cabin by ayona.
2010-05-23 21:05:25 +00:00
Lari Nieminen
ddde7687dc
Made it slightly easier to rescue the knights in EI:'Mal-Ravanal's Capital'.
2010-05-23 16:04:43 +00:00
Guillaume Melquiond
3bb065d5d5
Removed file testing from #ifdef due to case-insensitive file systems.
...
Introduced #ifhave instead.
2010-05-22 08:55:39 +00:00
Lari Nieminen
68824168ac
Changed Scavenger's crediting as requested.
2010-05-20 08:13:10 +00:00
Timotei Dolean
f3629f4c43
added a new command line "datadir"...
...
...to explicitly override the data directory
2010-05-19 18:27:42 +00:00
Ali El Gariani
f3a8fa47ae
update changelogs
2010-05-18 23:19:11 +00:00
Lari Nieminen
9940a4ce99
Added new (unanimated) sprites for Owaec,
...
...renamed the image files so they match the unit type names and
changed the lvl3's sword to greatsword.
2010-05-18 17:45:39 +00:00
Nils Kneuper
6037cef62f
updated Chinese (Simplified) and Japanese translation
2010-05-18 09:49:40 +00:00
Alexander van Gessel
8b5e17b64e
Address bug #16028 : crash if a [story][part][if] misses [then] or [else]
2010-05-17 23:13:03 +01:00
Lari Nieminen
07bd2b336b
Updated changelogs and trimmed some trailing whitespace which kept bugging me.
2010-05-16 14:38:15 +00:00
Timotei Dolean
08ff595a63
adding a new command line option: --preprocess...
...
...for preprocessing config files
2010-05-15 19:26:24 +00:00
Lari Nieminen
4ee4ff1e81
Updated changelogs.
2010-05-14 09:07:33 +00:00
Lari Nieminen
c77fd86a78
Updated map: Ruins of Terra-Dwelve.
2010-05-12 21:43:18 +00:00
Ali El Gariani
5575c5312e
update changelogs
2010-05-12 21:13:39 +00:00
Lari Nieminen
575e722e9f
Updated changelogs.
2010-05-12 08:23:28 +00:00
Jérémy Rosen
d61e77efc7
apply patch #1668 by kevg, saving unit status in savefile
2010-05-11 20:11:56 +00:00
Jérémy Rosen
79da48b6a3
fix bug 15951: units created in the recall list don't appear in help,
...
...patch by faab
2010-05-09 14:34:47 +00:00
Jérémy Rosen
58b319c6bc
rework the [music_volume] tag to a more generic [volume]...
...
...to be able to adjust sound effect through WML, patch by lfernando
2010-05-09 10:10:41 +00:00