Steven Panek
0908ba7c1b
Updated the British English translation.
2011-12-16 10:53:09 +00:00
Elvish_Hunter
06e86684fc
LoW: fixed a Lua error in Ka'lian Under Attack, as reported in the forums
2011-12-16 10:47:52 +00:00
Steven Panek
34cef6dced
Updated the British English translation.
2011-12-16 04:43:40 +00:00
Steven Panek
8376a5d764
Updated the Old English translation.
2011-12-16 04:36:45 +00:00
Ali El Gariani
b5cf301848
oops, fix test compilation broken by 2011-12-16T03:38:59Z!alinkmaze@gmail.com
2011-12-16 04:24:19 +00:00
Steven Panek
a0336a9be4
Updated the changelogs.
2011-12-16 04:22:50 +00:00
Steven Panek
380bf42665
And modify current_player as necessary in the tutorial's second scenario...
2011-12-16 04:14:58 +00:00
Steven Panek
c023cd71af
If Li'sar is selected in the tutorial,
...
...change the current_player attribute to suit her. Fixes bug #19188 .
2011-12-16 04:08:22 +00:00
Steven Panek
8eaa9c2ec6
Made it so that [modify_side] is able to change...
...
...the current_player attribute; made the Lua stuff return the
attribute in the form of t_strings.
2011-12-16 04:06:47 +00:00
Ali El Gariani
62d2e838c6
Optimize ToD update by skipping an useless step in lightmap application
2011-12-16 03:39:04 +00:00
Ali El Gariani
1e12b3b999
Remove internal image path function ~L() which applied lightmap.
...
Not used anymore by the ToD engine. I hesitated to let it live there
but just realised that it requires lightmap having same width as the
image, which makes it too limited.
2011-12-16 03:38:59 +00:00
Anonymissimus
c3e5ea2068
changelog update
2011-12-16 01:30:47 +00:00
Anonymissimus
84daf26ecf
add lua getter and setter for [side]current_player
2011-12-16 01:24:54 +00:00
Ali El Gariani
a97f15e7c9
Optimize framerate and memory for complex ToD areas
...
(perf cost is now minimal)
Manipulate light info in a small binary format with a dedicated cache
instead of abusing image path functions for every terrain images.
This is much faster and fix any risks of growing image cache when
overusing ToD effects.
2011-12-15 21:42:00 +00:00
Nils Kneuper
91a4c37692
updated Galician and Lithuanian translation
2011-12-15 21:04:44 +00:00
Nils Kneuper
f2c86fb879
pot-update (with string changes, cf wesnoth-i18n ml post)
...
regenerated doc files
2011-12-15 09:48:20 +00:00
Ignacio R. Morelle
ec8ea584ca
Make the Water Lilies terrain descriptions visible only in the editor
2011-12-15 02:52:15 +00:00
Ignacio R. Morelle
3994be5e84
Fix inaccuracy in the description of the APPEND_MUSIC macro
2011-12-14 22:13:15 +00:00
Anonymissimus
58bb1c6380
fix a copy paste error in 2011-12-10T15:37:06Z!koraq@xs4all.nl
...
This showed wrong error messages for me.
2011-12-14 14:50:57 +00:00
Anonymissimus
14de8db5da
testwise enable --std=c++0x in CodeBlocks
...
Works for me after mordante's fix.
2011-12-14 14:50:39 +00:00
Elvish_Hunter
332072a5ff
SotBE: fixed a sighted event in The Desert of Death
2011-12-14 14:17:32 +00:00
Elvish_Hunter
aaa35d30a0
SoF: fixed a sighted event in Caverns of Flame
2011-12-14 14:14:36 +00:00
Elvish_Hunter
c4fa1d7aa7
EI: fixed a sighted event in Captured
2011-12-14 14:10:38 +00:00
Simon Forsyth
a73918715f
Improve appearance of rough cave wall
2011-12-14 00:07:04 +00:00
Ignacio R. Morelle
98913c2e52
gui2/tchat_log: Remove redundant widget border
2011-12-13 23:01:10 +00:00
Ignacio R. Morelle
e2ca683549
Remove useless "Note:" prefix in a translatable string...
...
...in tutorial scenario 1, fixes bug #18969
2011-12-13 22:44:48 +00:00
Steven Panek
b3b83f9780
Made the strings in TURNS_OVER_ADVANTAGE translatable.
2011-12-13 21:38:58 +00:00
Nils Kneuper
08336216dd
updated German and Korean translation
2011-12-13 10:52:41 +00:00
Ignacio R. Morelle
705ef73b7f
gui2/tchat_log: More minor cosmetic changes
...
* Get rid of a useless column with spacers and the Close button; the
latter has been moved to the previous column and its horizontal
alignment changed accordingly.
* Disable the pages slider when the page count is 1.
2011-12-12 18:31:30 +00:00
Ignacio R. Morelle
8b09ec13e8
gui2/tchat_log: Dialog titles should use Title Case
2011-12-12 18:04:15 +00:00
Ignacio R. Morelle
8d6da5e796
gui2/tchat_log: Set size constraints to match the campaign menu,
...
...and add standard border size
2011-12-12 18:03:03 +00:00
Ignacio R. Morelle
8601357d78
gui2/tchat_log: Empty strings can't be marked as translatable!
2011-12-12 17:57:39 +00:00
Ignacio R. Morelle
343fa84a27
gui2/tchat_log: Add a colon to a slider label...
...
...for consistency with other GUI1 and GUI2 dialogs
2011-12-12 17:55:16 +00:00
Ignacio R. Morelle
d8b4073a53
gui2/tchat_log: GUI2 window definition descriptions...
...
...aren't supposed to be translatable yet
2011-12-12 17:54:33 +00:00
Ignacio R. Morelle
318143242d
gui2/tchat_log: Add tooltip/helptip class ids
...
This removes the following error:
Invalid WML found: Window builder: parsing resolution tip with empty
'id' field. Will become mandatory in 1.9.7. (2)
2011-12-12 17:51:49 +00:00
Ignacio R. Morelle
6a55c2d730
gui2/tchat_log: Fix "Invalid key 'maximumvaluelabel='" error
2011-12-12 17:49:31 +00:00
Ignacio R. Morelle
39776fb68e
Revert 2010-10-03T04:56:34Z!guillaume.melquiond@gmail.com in order to fix bug #18983
2011-12-12 17:21:28 +00:00
Ignacio R. Morelle
a685bd7440
L::3: make Relana start facing in Baldras' direction
2011-12-12 17:03:32 +00:00
Ali El Gariani
c7ae9699af
Remove a misplaced and always true validation
...
(by construction, see parse_times)
2011-12-12 03:02:07 +00:00
Ali El Gariani
ed2796b5d1
Move code around for better readability. No logic change
2011-12-12 03:02:04 +00:00
Ali El Gariani
62cd03c405
Clean get_time_of_day function names:
...
get_time_of_day() = global ToD
get_time_of_day(loc) = local ToD using ToD areas
get_illuminated_time_of_day(loc) = local ToD using ToD areas and illumination
2011-12-12 03:02:01 +00:00
Ali El Gariani
da80e7cf0b
Make Lua get_time_of_day() handles off-map correctly and consistently
...
(same way regardless of the illumination parameter, and also as all
the rest of the game does)
2011-12-12 03:01:57 +00:00
Ali El Gariani
0d4ac7d811
Remove never reached code randomly added by the messy 2011-08-06T11:32:19Z!thonsew@yahoo.com.
...
Because tod_manager is only enabled in game but then game_display
override this.
2011-12-12 03:01:53 +00:00
Steven Panek
e80b3d5d9c
Ran umcpropfix.
2011-12-12 01:29:49 +00:00
Alexander van Gessel
36c91b8da7
Forward port 2011-05-11T05:42:15Z!terraninfo@terraninfo.net from 1.8
...
in chat log window, try to escape some chars which might break pango
markup.
2011-12-12 02:27:31 +01:00
Alexander van Gessel
aec9f21cdb
Forward port 2011-05-11T05:42:11Z!terraninfo@terraninfo.net from 1.8
...
wrap messages in chat log dialog in a scroll label
2011-12-12 02:27:19 +01:00
Alexander van Gessel
a6ede24c02
Forward port 2011-05-11T05:42:07Z!terraninfo@terraninfo.net from 1.8
...
add borders to chat log dialog to make it look nicer
2011-12-12 02:27:07 +01:00
Alexander van Gessel
1ff3eb7e13
Forward port 2011-05-11T05:42:00Z!terraninfo@terraninfo.net from 1.8
...
reindent chat_log.cfg and fix a harmless error message in the logs
2011-12-12 02:26:55 +01:00
Alexander van Gessel
cb6e808ff9
Forward port and update 2011-05-02T19:26:31Z!terraninfo@terraninfo.net from 1.8:
...
fix a TODO with slider in chat_log GUI2 dialog, change per-page count
to 1000, and correctly disable the 'next' and 'previous' buttons when
pages are not available
2011-12-12 02:26:42 +01:00
Alexander van Gessel
509655682e
Merge and update 2011-05-02T18:52:36Z!terraninfo@terraninfo.net from 1.8 branch
...
rework MP chat log as a GUI2 dialog with colored display of messages
2011-12-12 02:26:27 +01:00