doofus-01
41b2030113
Revise the bobbing animation convention ( #5388 )
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This shifts many bobbing animations to only run if the unit HP falls below a certain point. Bobbing animations are a subset of standing animation, it is a case-by-case decision whether an animation should fall into this category or even be affected by this change.
Also in this:
* add wounded filter to STANDARD_IDLE_FILTER
* unit sprites - update orcish grunt and heaving anim
* units - north-facing sprites for orcish grunt
2020-12-28 10:43:21 -08:00
aquileia
01cd01a661
Use SOUND:HIT[_AND_MISS] for defend/attack macros
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While this could change the time other [sound_frame]s are played,
well-written code shouldn't rely on the internal naming in macros.
[skip ci]
2015-01-31 23:43:26 +01:00
David Mikos
d6dc00c200
AnimationWML: match hit and miss sound args properly for ATTACK_ANIM_* macros
2013-10-10 15:17:08 +10:30
David Mikos
971dde985a
Animation WML: fix unit/macro WML for sound start time in additional frames without duration 1 work around.
2013-10-08 19:31:31 +10:30
David Mikos
7b2cd7a92b
remove now unnecessary sound_frame durations from animationWML files
2013-03-13 08:11:02 +00:00
Richard Kettering
3425fab4c5
Added in sleepwalker's new, complete set of animations...
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...for the Dwarven Fighter line, as well as two associated macros.
2013-02-18 05:01:52 +00:00
Jérémy Rosen
e1590a4254
apply patch #3682 by Coffee:
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make image a progressive parameter+big WML simplification
2013-02-16 18:13:39 +00:00
Lari Nieminen
d1b83162f0
Oops, revert 2012-08-24T23:16:43Z!lari.nieminen@iki.fi;
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the macros already exist in teleport-utils.cfg.
2012-08-24 23:28:13 +00:00
Lari Nieminen
426f9e37b3
Added macros for generic teleport animations...
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...using the teleport masks, compatible with 72x72 units.
2012-08-24 23:16:43 +00:00
Richard Kettering
7ba00c58b7
A full set of animations for the skeleton.
2012-08-08 04:43:17 +00:00
Ignacio R. Morelle
280203fb85
Fix animation sound frame glitches mentioned in bug #19274
2012-01-24 01:05:33 +00:00
Simon Forsyth
2dc7b4d7d2
Add south spearman run animation (TSI says good to go)
2011-09-20 01:30:11 +00:00
Ignacio R. Morelle
53e260ca6b
Ran wmlindent in mainline except for data/gui
2011-08-02 00:01:08 +00:00
Richard Kettering
49fcbbf92c
New animations for the horseman.
2011-07-10 07:06:06 +00:00
Steven Panek
9936b58d27
Ran wmlindent.
2010-11-25 10:06:26 +00:00
Lari Nieminen
29c085a004
Fixed and reorganized some start times.
2010-11-11 07:38:49 +00:00
Ignacio R. Morelle
f25588cb6f
Fix Saurian Skirmisher line melee animations' timing (why am *I* doing this?)
2010-11-10 22:29:28 +00:00
Guillaume Melquiond
b29ff6725e
Fixed saurian throw animations, since Jetryl has ceased to care about them.
2010-11-01 10:52:19 +00:00
Eric S. Raymond
e7d337a676
Reindent mainline.
2010-09-23 13:04:56 +00:00
Richard Kettering
4f0c323eda
Tweaked the saurian animation macro for a more accurate hit time.
2010-08-16 16:00:08 +00:00
Eric S. Raymond
8ed621523a
Fixups for various small wmllint/wmlscope errors.
2010-08-11 17:14:09 +00:00
Richard Kettering
94edc0ba3e
Added the new animations for the skirmisher;...
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...a few frames are missing and will be added later.
2010-07-27 07:57:54 +00:00
Richard Kettering
7e21be4715
Added all the new augur and soothsayer animations...
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...(except ne-defend, which I expect to get asap and which there's a
missing image ref for atm). Created a second set of animation utils
to handle these.
2010-07-27 06:09:09 +00:00