23 Commits

Author SHA1 Message Date
doofus-01
41b2030113
Revise the bobbing animation convention (#5388)
This shifts many bobbing animations to only run if the unit HP falls below a certain point.  Bobbing animations are a subset of standing animation, it is a case-by-case decision whether an animation should fall into this category or even be affected by this change.

Also in this:

* add wounded filter to STANDARD_IDLE_FILTER

* unit sprites - update orcish grunt and heaving anim

* units - north-facing sprites for orcish grunt
2020-12-28 10:43:21 -08:00
aquileia
01cd01a661 Use SOUND:HIT[_AND_MISS] for defend/attack macros
While this could change the time other [sound_frame]s are played,
well-written code shouldn't rely on the internal naming in macros.

[skip ci]
2015-01-31 23:43:26 +01:00
David Mikos
d6dc00c200 AnimationWML: match hit and miss sound args properly for ATTACK_ANIM_* macros 2013-10-10 15:17:08 +10:30
David Mikos
971dde985a Animation WML: fix unit/macro WML for sound start time in additional frames without duration 1 work around. 2013-10-08 19:31:31 +10:30
David Mikos
7b2cd7a92b remove now unnecessary sound_frame durations from animationWML files 2013-03-13 08:11:02 +00:00
Richard Kettering
3425fab4c5 Added in sleepwalker's new, complete set of animations...
...for the Dwarven Fighter line, as well as two associated macros.
2013-02-18 05:01:52 +00:00
Jérémy Rosen
e1590a4254 apply patch #3682 by Coffee:
make image a progressive parameter+big WML simplification
2013-02-16 18:13:39 +00:00
Lari Nieminen
d1b83162f0 Oops, revert 2012-08-24T23:16:43Z!lari.nieminen@iki.fi;
the macros already exist in teleport-utils.cfg.
2012-08-24 23:28:13 +00:00
Lari Nieminen
426f9e37b3 Added macros for generic teleport animations...
...using the teleport masks, compatible with 72x72 units.
2012-08-24 23:16:43 +00:00
Richard Kettering
7ba00c58b7 A full set of animations for the skeleton. 2012-08-08 04:43:17 +00:00
Ignacio R. Morelle
280203fb85 Fix animation sound frame glitches mentioned in bug #19274 2012-01-24 01:05:33 +00:00
Simon Forsyth
2dc7b4d7d2 Add south spearman run animation (TSI says good to go) 2011-09-20 01:30:11 +00:00
Ignacio R. Morelle
53e260ca6b Ran wmlindent in mainline except for data/gui 2011-08-02 00:01:08 +00:00
Richard Kettering
49fcbbf92c New animations for the horseman. 2011-07-10 07:06:06 +00:00
Steven Panek
9936b58d27 Ran wmlindent. 2010-11-25 10:06:26 +00:00
Lari Nieminen
29c085a004 Fixed and reorganized some start times. 2010-11-11 07:38:49 +00:00
Ignacio R. Morelle
f25588cb6f Fix Saurian Skirmisher line melee animations' timing (why am *I* doing this?) 2010-11-10 22:29:28 +00:00
Guillaume Melquiond
b29ff6725e Fixed saurian throw animations, since Jetryl has ceased to care about them. 2010-11-01 10:52:19 +00:00
Eric S. Raymond
e7d337a676 Reindent mainline. 2010-09-23 13:04:56 +00:00
Richard Kettering
4f0c323eda Tweaked the saurian animation macro for a more accurate hit time. 2010-08-16 16:00:08 +00:00
Eric S. Raymond
8ed621523a Fixups for various small wmllint/wmlscope errors. 2010-08-11 17:14:09 +00:00
Richard Kettering
94edc0ba3e Added the new animations for the skirmisher;...
...a few frames are missing and will be added later.
2010-07-27 07:57:54 +00:00
Richard Kettering
7e21be4715 Added all the new augur and soothsayer animations...
...(except ne-defend, which I expect to get asap and which there's a
missing image ref for atm).  Created a second set of animation utils
to handle these.
2010-07-27 06:09:09 +00:00