15522 Commits

Author SHA1 Message Date
Anonymissimus
4049eedd3e Deprecated CAPTURE_FILTERED_VILLAGES
(pointless since 2010-09-20T19:42:12Z!anonymissimus@arcor.de). Adjusted all references in mainline
accordingly.
2010-11-24 14:59:19 +00:00
Steven Panek
180a84327a Deprecated FLOATING_TEXT. 2010-11-24 07:07:49 +00:00
Eric S. Raymond
62e6d23ab3 Suppress some irritating abd pointless warnings. 2010-11-24 01:09:24 +00:00
Eric S. Raymond
381931b3a7 Teach wmlscope about unit_image,
...and clean up one call to make types clearer.
2010-11-24 00:50:09 +00:00
Eric S. Raymond
87da82be3a Not may day for good commits, it seems.
Load finally goes OK on this one.
2010-11-23 23:51:29 +00:00
Eric S. Raymond
dd6d16e9b5 Fixup for botched last commit. 2010-11-23 23:30:18 +00:00
Eric S. Raymond
c13b83f3ed ON_DIFFICULTY shouldn't be used foor recruitment patterns,
...it confuses wmllint.
2010-11-23 23:18:48 +00:00
Eric S. Raymond
819d2cd4bc Add some spelling exceptions and get ride of a silly single-use macro. 2010-11-23 22:10:49 +00:00
Elias Pschernig
f95c4c8a32 [wmlunits] For units who differ on easy/normal/hard,
...use the normal variant for display, for now.
2010-11-23 21:54:59 +00:00
Eric S. Raymond
118052920d Fix an asset failure triggered by same base_unit cases. 2010-11-23 21:43:57 +00:00
Steven Panek
ffe86ab2f0 Corrected a grammatical error. 2010-11-22 17:47:58 +00:00
Lari Nieminen
8e4a57e5fc Fixed a remaining purple-roofed tile. 2010-11-21 14:17:09 +00:00
Steven Panek
8ee3d4790d Fixed screw up. 2010-11-21 01:44:50 +00:00
Dan Gerhards
e2f7d8380e Removed an unwanted mountain hex. 2010-11-19 19:42:15 +00:00
Alexander van Gessel
170b048ac4 Clear stun-objects when advancing to next scenario 2010-11-19 12:55:49 +01:00
Alexander van Gessel
ffdecb28a3 Remove references to python validation from wesnoth_addon_manager 2010-11-18 22:20:53 +01:00
Nils Kneuper
67f96c7874 updated Italian and Spanish translation 2010-11-18 10:30:19 +00:00
Steven Panek
f76885252d 'Descent Into Darkness' -> 'Descent into Darkness'. 2010-11-18 06:54:22 +00:00
Steven Panek
6ac7fa73e9 Made a combo of three terminating punctuation marks into a combo of two. 2010-11-18 00:25:45 +00:00
Lari Nieminen
7f64cec7ed Changed the effects of stun to use [object]...
...instead of variable modifications, made it color-shift the unit
yellow, changed the floating text color to yellow and made the stunned
units' ZoC restoration actually work.
2010-11-17 22:36:08 +00:00
Ignacio R. Morelle
90db294366 Fixed the titlescreen GUI2 window description 2010-11-16 00:56:55 +00:00
Ignacio R. Morelle
4379c471dc Convert campaign difficulty selection dialog to GUI2
Changelog entries pending. May need wmllint changes.
2010-11-15 20:25:09 +00:00
Anonymissimus
28768c71ef better error handling in [move_unit]...
...if invalid coordinates are passed (bug #17087)
2010-11-15 16:57:55 +00:00
Lari Nieminen
2b90cd1ed3 Added a UtBS-specific (possibly temporary) water<->woodfloor transition. 2010-11-15 11:39:41 +00:00
Lari Nieminen
66a92d894d Fixed a silly terrain code mistake from 2010-10-07T20:19:56Z!lari.nieminen@iki.fi. 2010-11-15 09:49:59 +00:00
Lari Nieminen
820f53ebd9 Improved the positioning of the ruined human villages...
...forgotten from 2010-11-14T21:12:30Z!lari.nieminen@iki.fi.
2010-11-14 21:46:00 +00:00
Lari Nieminen
8f31509d49 Improved the positioning of the log cabin villages. 2010-11-14 21:32:24 +00:00
Lari Nieminen
dc962e3ad5 Improved the positioning of the standard human villages. 2010-11-14 21:12:30 +00:00
Lari Nieminen
cbed8ab140 Moved the human city villages higher in the hex...
...so that they won't stick out from under units' feet.
2010-11-14 20:55:11 +00:00
J.W. Bjerk
c320f15007 improved layering of submerged bank and mud, dirt and sand. 2010-11-14 17:36:18 +00:00
Fabian Müller
e852f5f451 LoW: Removed the Elvish Hunter from Multiplayer.
It got into all multiplayer games using the elvish scout.
2010-11-14 15:33:06 +00:00
Lari Nieminen
1fbe8ae609 Added Sleepwalker's attack and defend animations for Dwarvish Runesmith. 2010-11-14 14:09:48 +00:00
Anonymissimus
1838992e5d extended [petrify] and [unpetrify] to also work on recall list units 2010-11-14 12:44:24 +00:00
Anonymissimus
8c3884cbca Created tag [petrify] (bug #17077).
Moved [unpetrify] to lua. Syntax changed from [unpetrify][filter]<SUF>
to [unpetrify]<SUF>. No references in mainline data/ that need to be
updated. Actually, most or all have been using the tag incorrectly,
but worked since [unpetrify] without filter tag was the same as with
an empty filter tag.
2010-11-14 11:52:24 +00:00
Lari Nieminen
02e804a6db Added a [floating_text] tag so text can be floated without unstoring a unit. 2010-11-14 09:55:42 +00:00
Steven Panek
550dd5c7ce Standardized filenames, ids, and so forth in LoW. 2010-11-14 02:25:50 +00:00
Gunter Labes
fdbd071b62 Readded ellipsis key accidentally removed in 2010-09-09T15:04:17Z!alinkmaze@gmail.com. 2010-11-14 01:11:46 +00:00
Nils Kneuper
3d97a040e1 updated Spanish translation credits entry 2010-11-13 21:56:22 +00:00
Lari Nieminen
a97209abc3 Applied patch #2201: show_turn_counter for win conditions. 2010-11-13 21:43:43 +00:00
Lari Nieminen
80ab9253d5 Fixed flowers overlapping adjacent trees, mountains, castles etc.
This also makes the -small variants of the flower images unused and
apparently unneeded.
2010-11-13 17:41:38 +00:00
Lari Nieminen
cce073f209 Possible solution for some ugly beach corners.
Introduces little fuzzy overlap glitches.
2010-11-12 22:08:32 +00:00
J.W. Bjerk
bf265cf23b Added ruined cottage and ruined hill village by Doofus. 2010-11-12 17:53:18 +00:00
Lari Nieminen
25ec086d08 Added and wired in LordBob's portrait for Jevyan. 2010-11-11 08:37:29 +00:00
Lari Nieminen
29c085a004 Fixed and reorganized some start times. 2010-11-11 07:38:49 +00:00
Anonymissimus
e0c3b23db9 made the # wmllint: notecheck on/off and deathcheck on/off directives work
usage:

[unit_type]
# wmllint: notecheck off
description=...{SPECIAL_NOTES}
...
[/unit_type]
# wmllint: notecheck on
(since the message is omitted once that [/unit_type] is reached so it must still be off)
and
[event]
name=die
...
[message]
# wmllint: deathcheck off
id=...
# wmllint: deathcheck on
2010-11-10 22:43:41 +00:00
Ignacio R. Morelle
f25588cb6f Fix Saurian Skirmisher line melee animations' timing (why am *I* doing this?) 2010-11-10 22:29:28 +00:00
Lari Nieminen
cefbca1dca Removed recruit= lists for the player's side...
...which seem to interfere with the recruit costs increase system and
cause bug #17063.
2010-11-10 08:56:31 +00:00
Ignacio R. Morelle
06c6d73ad1 Make Water Serpents use the same undead variation as Sea Serpents 2010-11-09 20:06:22 +00:00
Ignacio R. Morelle
b43daf408b Remove phpBB session id from a commented link 2010-11-09 14:38:14 +00:00
Lari Nieminen
e6c4c6f219 Added LordBob's revised Typhon portrait. 2010-11-09 08:04:31 +00:00