15522 Commits

Author SHA1 Message Date
Steven Panek
1193e46ffa Expanded a couple of PLACE_IMAGE calls;...
...made it so that one of the items is flipped horizontally.
2010-11-05 03:22:29 +00:00
Steven Panek
8198c64dd3 Killed dragonstatue-old.png. 2010-11-05 03:13:27 +00:00
Steven Panek
999f04b947 Killed objectives that should have never been where they were. 2010-11-05 03:08:28 +00:00
Steven Panek
d422e79ae4 Recolored one of megane's runes to make a replacement...
...for one of the very old runes.
2010-11-05 03:07:21 +00:00
Anonymissimus
f756a42458 Better filter by id instead of x,y in TRANSFORM_UNIT...
...since x,y= is the same for units on the recall list. It still
doesn't work for these (and ADVANCE_UNIT too) due to bug #17023 but at
least the units don't get lost now.
2010-11-05 00:36:24 +00:00
Anonymissimus
85ac44c437 fixed Dwarvish Fighters not advacable to Runesmiths in SoF...
...(forgotten in zookeeper's previous commit)
2010-11-04 23:29:31 +00:00
Lari Nieminen
a7179c3831 Fixed Thursagan's unit type according to last commit. 2010-11-04 22:35:06 +00:00
Lari Nieminen
06e2a2406c Moved the whole Dwarvish Runesmith line from SoF to core,
...replaced the old sprites with Sleepwalker's new (unanimated) ones,
made some tweaks to the experience limits and recruit costs and
removed the old core version of Dwarvish Runemaster.
2010-11-04 22:32:44 +00:00
Steven Panek
763ad02782 Move [message] codeblock meant to be unused...
...into __UNUSED__'s domain rather than using a nonexistent WML tag
about which the engine complains. Addresses bug #17016.
2010-11-04 05:03:22 +00:00
Anonymissimus
3b4ac4ef07 generous error handling in [scroll_to] 2010-11-03 17:57:01 +00:00
J.W. Bjerk
268c64a31f terrain layering fix for sand hills and dirt.
Doesn't seem to break anything else...
2010-11-02 23:44:14 +00:00
Ignacio R. Morelle
42ea220522 Revert revisions 2010-10-22T22:24:02Z!shadowm@wesnoth.org and 2010-10-22T22:22:50Z!shadowm@wesnoth.org...
...to make the titlescreen usable again with --smallgui
2010-11-02 15:10:32 +00:00
Ignacio R. Morelle
0c2ea8d066 Revert "Cast a blur effect on the WML message panel background...
...per Eleazar's suggestion"

This reverts commit 2010-11-02T01:30:00Z!shadowm@wesnoth.org.

There's one problem with GUI2 that needs to be fixed first, which is
also why there's no blurring in the titlescreen panels yet. I should've
noticed earlier.
2010-11-02 03:10:18 +00:00
Ignacio R. Morelle
bcd38591a1 Cast a blur effect on the WML message panel background...
...per Eleazar's suggestion

(Item 2 in the second part of
http://forums.wesnoth.org/viewtopic.php?p=423254#p423254).
2010-11-02 01:30:00 +00:00
Steven Panek
fee4eb135c Ran wmlindent. 2010-11-02 00:36:42 +00:00
Steven Panek
9914a7f271 Moved x and y values out of the character definitions...
...(what is wrong with me?) and put them back where they belong.
2010-11-02 00:36:14 +00:00
Steven Panek
e767dda5d0 Killed a macro call that should have been killed already;...
...converted a [recall] codeblock.
2010-11-02 00:29:21 +00:00
Steven Panek
c90aa43c45 Killed the recently-created RECALL_OR_CREATE_UNIT_TO_LOCATION. 2010-11-02 00:21:07 +00:00
Steven Panek
e1ddf215c0 Do recall-or-create with the [unit] tag. 2010-11-02 00:18:46 +00:00
Steven Panek
b55153426d Fixed macro name. 2010-11-01 23:40:05 +00:00
Steven Panek
370e9a13e5 Created a version of RECALL_OR_CREATE...
...that allows the coder to specify the location where the unit would
be spawned/created.
2010-11-01 23:35:53 +00:00
Steven Panek
491686defd Converted remaining KALEH calls in Kaleh's unit type file. 2010-11-01 23:18:11 +00:00
Steven Panek
090f66f566 Moved Kaleh's, Nym's, Garak's, and Zhul's unit data to macros. 2010-11-01 23:08:09 +00:00
Steven Panek
00774faefd 'KALEH' -> 'KALEH_BASE'. 2010-11-01 23:05:10 +00:00
Steven Panek
f9abf083b1 Fixed broken dialogue. 2010-11-01 22:55:53 +00:00
Steven Panek
4c61699cce Ran wmlindent. 2010-11-01 22:46:54 +00:00
Steven Panek
39b82a031d Converted more events to custom events. 2010-11-01 22:46:23 +00:00
Steven Panek
1f24f04773 Split another 'Death of <heroes>' objective. 2010-11-01 22:34:31 +00:00
Steven Panek
aec91ba1b6 Ported more AI configurations... 2010-11-01 22:30:39 +00:00
Anonymissimus
d1c87949ed Improved error handling in [sound] a bit. 2010-11-01 22:29:06 +00:00
Steven Panek
e695df9901 Begin making use of ON_DIFFICULTY for recruit= keys. 2010-11-01 21:30:41 +00:00
Guillaume Melquiond
99a01b3c0d Exercised public functions for overlays...
...by making the display of attack ranges instant.
2010-11-01 18:32:53 +00:00
Guillaume Melquiond
33db0a937e Added a public interface for functions handling WML tile overlays. 2010-11-01 18:32:50 +00:00
Nils Kneuper
6608ee3a96 updated Lithuanian and Vietnamese translation 2010-11-01 13:10:36 +00:00
Guillaume Melquiond
b29ff6725e Fixed saurian throw animations, since Jetryl has ceased to care about them. 2010-11-01 10:52:19 +00:00
Richard Kettering
31703010e0 Added missing death animation frames for the saurians. 2010-11-01 07:22:22 +00:00
Richard Kettering
0f89862e73 Added in a few missing saurian frames. 2010-11-01 07:09:57 +00:00
Steven Panek
ea3c006195 'hilight' -> 'highlight' in [select_unit]-related code. 2010-11-01 03:36:10 +00:00
Ignacio R. Morelle
39cf17a47e Remove redundant textdomain binding 2010-11-01 02:53:33 +00:00
Richard Kettering
18084451b6 New base frame for the dragon, removed the bad animations...
...we have for the old one, as there's no purpose in keeping them.
2010-11-01 01:14:51 +00:00
Fabian Müller
225ea0ae82 LoW: Multiplayer setup changes. 2010-10-31 22:44:18 +00:00
Anonymissimus
7dff506177 inserted start_time for melee attack animation (bug #16990) 2010-10-31 18:02:10 +00:00
Guillaume Melquiond
5d39d878a3 Avoided usage of [find_in]. 2010-10-31 17:24:41 +00:00
Guillaume Melquiond
2992b40fca Added helper for iterating over adjacent tiles. 2010-10-31 17:24:38 +00:00
Guillaume Melquiond
768a514bc7 Avoided usage of [find_in]. 2010-10-31 17:24:36 +00:00
Guillaume Melquiond
7e43fc0e3f Added a location_set:filter method. 2010-10-31 17:24:33 +00:00
Guillaume Melquiond
5c52cf4bf9 Simplified code structure. 2010-10-31 17:24:31 +00:00
Guillaume Melquiond
064f268456 Fixed attribute values. 2010-10-31 17:24:27 +00:00
J.W. Bjerk
c8c882fddc added ruined variant of human city village by Doofus. 2010-10-31 16:28:18 +00:00
Fabian Müller
f1ab054bf3 LoW: Difficult levels coding part3. 2010-10-31 10:32:47 +00:00