Commit Graph

15439 Commits

Author SHA1 Message Date
Lari Nieminen
a481843d64 Updated changelog. 2007-03-03 20:26:03 +00:00
Lari Nieminen
3a98e25267 Removed the previously sharp borders of the title screen menu...
...and tips of the day box by using the general window/menu borders
instead, making the title screen look IMO considerably better. Also
affects the campaign menu, but that too looks better to me this way.
2007-03-03 19:46:51 +00:00
Nils Kneuper
84a1ca12dd updated Czech translation 2007-03-03 17:35:52 +00:00
Nils Kneuper
6d1984727a fixed compiling id.po file 2007-03-03 16:14:51 +00:00
Mark de Wever
c407cfb190 adds layer support for the terrain system again,
...this time using 2 32 bit values instead of 1 64 bit value tested
more than the previous version and also tested the speed
regression. The speed regression is much lower than with the 64 bit
version.
2007-03-03 15:31:22 +00:00
Patrick Parker
98ec0c92e4 remove an unused variable 2007-03-03 11:13:03 +00:00
Patrick Parker
c078725ba1 complex WML variable substitution (almost everywhere)
* fix a bug in own_village code

* other minor fixes
2007-03-03 10:53:02 +00:00
Nils Kneuper
2f8d63fbc2 pot-update and update of manpages 2007-03-02 21:08:05 +00:00
Jérémy Rosen
945c4d54bd fix bug #8626 (incorrect death sound played) 2007-03-02 20:54:23 +00:00
David Philippi
68e95a0d1c danish translation update 2007-03-02 19:38:43 +00:00
Lari Nieminen
eea65fcaaf Made Eonihar join the player permanently...
...and the rest of the encountered riders be AI-controlled.
2007-03-02 12:05:38 +00:00
Martin Renold
7398272457 small German translation update 2007-03-01 21:19:49 +00:00
Mark de Wever
db132c674b reverted the layering for the terrains,
...the implementation with a single 64 bit value gave both compiler
and performance problems. It will be done again with a different
approach.  Didn't revert the changelog since it gave conflicts and
this feature will be added again soon.
2007-03-01 16:11:13 +00:00
David Philippi
01f40a4797 dutch translation update 2007-03-01 12:14:46 +00:00
David Philippi
4f89a3ebad listed all current danish translators 2007-03-01 11:56:05 +00:00
David Philippi
af3c85e060 corrected plural header 2007-03-01 11:44:40 +00:00
Moritz Göbelbecker
a07d337c85 Speedup the terrain matching. 2007-03-01 04:02:59 +00:00
Patrick Parker
1c583b7f7c fix missing parenthesis 2007-03-01 00:33:39 +00:00
Patrick Parker
d4ee5a6bb4 trunk compiles again for MSVC++6 2007-03-01 00:28:07 +00:00
Mark de Wever
ed75e8c149 fixed a few typo's found by irrevenant 2007-02-28 21:50:41 +00:00
Benoît Timbert
86b26797bf Better AmigaOS4 fixes 2007-02-28 19:08:53 +00:00
Benoît Timbert
4bf75b81df Apply patch #688 : AmigaOS4 path-related fixes 2007-02-28 18:17:24 +00:00
Gunter Labes
f92d684fbb [[Balancing changes]]
* converted the cold resistance of the Elvish Sorceress line to a holy
  resistance

* decreased the holy resistance of the Orcish Assassin line from 20%
  to 0%
2007-02-28 15:56:27 +00:00
Lari Nieminen
05de827f82 Prevented some unit types such as desert elf duplicates...
...from appearing in the in-game help unit list.
2007-02-28 12:21:10 +00:00
Lari Nieminen
c9ebc73ff2 A preliminary set of UI sounds for buttons, sliders, etc. Not wired in yet. 2007-02-28 10:12:50 +00:00
Nils Kneuper
a423003291 made wesnoth compile by setting some default...
...that needs to be changed to match the real requirements
2007-02-28 00:01:28 +00:00
Nils Kneuper
e89f702c55 added new Bulgarian translators to about 2007-02-27 22:33:13 +00:00
Nils Kneuper
75eda74a2a updated Bulgarian translation 2007-02-27 22:31:17 +00:00
Mark de Wever
3e907d5436 I added support for the layers, not much tested yet :/
It enlarges the glitch that terrains at the edge of the screen don't
get drawn properly. The top row no longer draws overlays eg villages
and forest only have a base terrain. Since this problem is next on my
todo list anyway I don't bother with it too much right now.

It uses a 64 bit datatype which might not be supported by all
compilers so I added a compatibility header but can't test that since
my compiler supports 64 bit integers. I didn't see a license issue
with this header if others do see an issue feel free to remove the
header... Then I have to find another one.
2007-02-27 21:15:14 +00:00
David Philippi
abe7d1bec2 danish translation update 2007-02-27 21:05:30 +00:00
Karol Nowak
66ec68c2ee Remove --enable-gp2x switch from configure script...
...and an obsolete changelog entry
2007-02-27 16:23:06 +00:00
Lari Nieminen
55f2a23c1b Fixed dark assassin hit sounds...
...and a few other WML bugs with aggression= settings.
2007-02-27 15:07:58 +00:00
Lari Nieminen
f80078716f Fixed small WML bugs; the fire dragon die sound...
...and 10 aggression->agression typos.
2007-02-27 14:59:01 +00:00
Nils Kneuper
3e289dad70 updated Czech translation and changelog 2007-02-26 22:35:49 +00:00
Benoît Timbert
604fcffdc2 [store_owned_villages] -> [store_villages]:
If side is not present, get all the villages.

all the [store_*] tags get a default variable name
2007-02-26 21:02:04 +00:00
Benoît Timbert
2d15be5d9c - new [own_village] condition to check if someone own a particular village :
Keys: - x,y : position
        - side (default=1): side number
  if side=0 check if the village is not owned

- new [store_owned_villages] tag to store all the owned village by a side
  Keys: - variable : variable to store in
        - side (default=1): side number
        - terrain (optional): list of terrain types 
  If side=0 store all the unowned villages
  If terrain is present matches the villages against the list of terrain types
2007-02-26 20:24:37 +00:00
David Philippi
a4b9d8cb15 added files for indonesian 2007-02-26 17:47:23 +00:00
Nils Kneuper
78b56a2496 bumped version to 1.3.1+svn
still have to add a new correct mp server for trunk
2007-02-26 16:42:19 +00:00
Patrick Parker
ad14648830 a hack to prevent magenta icons in the Add-On dialog,
...because they look awful

plus minor change to multiplayer_ui.cpp
2007-02-25 23:08:06 +00:00
David Philippi
2d5536cb0a danish translation update 2007-02-25 22:09:58 +00:00
Mark de Wever
7f47e7614a use the map id key as search key in the minimap cache instead of the map data 2007-02-25 22:00:44 +00:00
Mark de Wever
b7f170092b removed a line of debug code 2007-02-25 21:59:26 +00:00
Patrick Parker
24b9d792ad if the Whisper dialog has been open for a long time, refresh the lobby 2007-02-25 20:54:15 +00:00
Patrick Parker
e943ab1850 fix bug with sending messages to players in a game/observing
use the new dialog creation routines instead of show_dialog()
2007-02-25 20:18:08 +00:00
Patrick Parker
85f9f0e287 added translateable string "Whisper"
smarter logic for join/observe

- prevents a crash when there is a delayed change in the gamelist

- save the game_item "id" (could also be used for minimap cache lookups)
2007-02-25 19:40:02 +00:00
Mark de Wever
a32f36041e made an option to set the number of fps that should be shown,
...not all code honours this yet

the default is 50 fps

changed the draw delay logic it now determines when the next draw
should take place, this avoids adding a delay when the code is already
lagging. That problem occurs with scrolling and animations. The engine
now stays much closer to the desired fps, provided that the system it
runs on is fast enough.
2007-02-25 18:44:47 +00:00
Martin Renold
77a1e5b48f don't create_optimized_surface() for one-time-use
(speeds up sea battle a bit)
2007-02-25 18:04:30 +00:00
Nils Kneuper
09aaf0de3d argh, i forgot one char, i won't retag but include it in the tarball... 2007-02-25 18:01:07 +00:00
Benoît Timbert
668ef83f0c Updated french translation 2007-02-25 17:56:18 +00:00
Nils Kneuper
f0a594651e version bump to 1.3.1 2007-02-25 17:37:09 +00:00