Ignacio R. Morelle
a4d03d21c5
Document zookeeper's 2009-01-27T16:50:09Z!lari.nieminen@iki.fi in the changelog.
2009-01-27 19:08:24 +00:00
Ignacio R. Morelle
3bc3efdb71
Move more archaic GUI graphics to the attic.
...
These are actually staged for removal since they are not useful at all
nowadays. ;)
I could not locate the expected "top<direction>-corner.png" form files.
2009-01-27 18:30:10 +00:00
Ignacio R. Morelle
f1c5f9c37d
Move the unused compass graphics (which belonged to the archaic GUI)...
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...to the attic tree.
2009-01-27 18:29:55 +00:00
Ignacio R. Morelle
da9df041cc
Replace fogged=yes with visible_in_fog=yes...
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...for the "Fogged Oasis" label in the test scenario.
Weird, since fogged= was never intended for [label]s. It doesn't convey
the feature's intention either with that name. The only tags using
attributes containing "fogged" in them seem to be [sound_source],
[scroll_to] and [scroll_to_unit] (check_fogged= in all of them).
2009-01-27 18:29:38 +00:00
Ignacio R. Morelle
f033b71808
Make the [item] visible_in_fog= attribute default to...
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...'yes' instead of 'no'.
2009-01-27 18:29:12 +00:00
Ignacio R. Morelle
02f6d56436
The [item] overlay mechanism was carrying around a reference...
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...to a const std::string object. This commit replaces that with
timely conversion to an integral type (bool).
This commit also fixes visible_in_fog=yes items becoming invisible under
fog upon saved game loading; apparently patch #1101 was inconsistently
using a "fogged" attribute in a place, and "visible_in_fog" elsewhere.
2009-01-27 18:25:37 +00:00
Ignacio R. Morelle
3db9a1c5b8
Mark some std::string objects as const.
2009-01-27 18:24:45 +00:00
Lari Nieminen
e3824c30e5
Reversed the default value of visible_in_fog=.
2009-01-27 16:50:09 +00:00
Nils Kneuper
777fe6f499
updated Polish translation
2009-01-27 13:48:42 +00:00
Nils Kneuper
707834cc0d
updated Polish translation
2009-01-27 10:04:43 +00:00
Nils Kneuper
dc75ce11b9
updated Italian translation
2009-01-27 09:46:16 +00:00
Ignacio R. Morelle
c9c82e8f6a
Uncomment a [/event] that is essential for LoW::7 to not break the campaign.
...
Someone commented it accidentally, leaving us with a "missing closing
tag" error.
2009-01-27 01:28:40 +00:00
Ignacio R. Morelle
a98c998c4f
Indented license header in pathfind.cpp, pathutils.hpp.
2009-01-27 01:20:03 +00:00
Jörg Hinrichs
634d943cbb
Fix bug #12783 (possible to summon the recruit list of other players).
2009-01-26 20:05:31 +00:00
Jérémy Rosen
ef34ffefbe
fix a bug in the unit layering code,
...
...this makes bug #12867 more visible (units are not properly drawn
under keeps) will look with mordant at the layering bug later
2009-01-26 19:55:53 +00:00
Nils Kneuper
e253a0118d
updated Polish translation
2009-01-26 19:40:34 +00:00
Mark de Wever
b309c40344
Fix a compiler warning.
2009-01-26 19:18:15 +00:00
Nils Kneuper
ba1f9d5ee6
updated Polish translation
2009-01-26 18:03:15 +00:00
Jörg Hinrichs
bd35a44e83
Better fix for bug #12467...
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...(clients disagree on remaining movepoints) that fits the
cost_calculator architecture better and knows how to deal with
interrupted moves.
2009-01-26 17:50:26 +00:00
Nils Kneuper
46d4ac8c5a
updated German translation
2009-01-26 09:28:51 +00:00
Ben Anderman
62e13e7c36
Fixed Wesnoth going into 16-bit color...
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...when resizing the window or changing resolution in preferences.
2009-01-26 04:55:48 +00:00
Alexander van Gessel
f940770b33
Ran optipng, 12 KiB saved.
2009-01-26 04:50:13 +01:00
Alexander van Gessel
00194e29f4
Fix DiD breakage: pass the correct number of macro arguments.
2009-01-26 04:35:11 +01:00
Alexander van Gessel
0983bdee0c
Ran optipng, saved 4 KiB on the pikeman.
2009-01-26 04:27:43 +01:00
Jörg Hinrichs
f8844cb506
changelog for last commit
2009-01-25 23:54:06 +00:00
Jörg Hinrichs
5690eaa816
Fixes bug #12467 (Clients disagree on remaining movement points).
2009-01-25 23:48:17 +00:00
Phil Barber
48c4cbf4ce
Revise LordBob's Pikeman portrait, add and wire my Dwarf Fighter and Lord portraits.
2009-01-25 23:07:47 +00:00
Benoît Timbert
b7086a8801
Frenach translation update
2009-01-25 21:54:25 +00:00
Benoît Timbert
8514d1f593
Small typo fix.
2009-01-25 21:36:56 +00:00
Sergey Popov
27db7fc834
Committed a patch by crimson_penguin:
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...Fixed going into 16-bit color when toggling fullscreen
2009-01-25 21:36:23 +00:00
Benoît Timbert
2291654712
French translation update
2009-01-25 20:49:47 +00:00
Lari Nieminen
3a3db9ee96
Ensure that the ai controller variables don't get carried over...
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...to the next scenario.
2009-01-25 18:23:30 +00:00
Thomas Baumhauer
ea38729d57
made registered nicks case insensitive...
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...(e.g. if 'Baufo' is registered 'baufo' will still need a password)
2009-01-25 17:18:28 +00:00
Alexander van Gessel
7324d12db3
Fix up a changelog entry.
2009-01-25 17:51:01 +01:00
Alexander van Gessel
a63dc02fc9
Skip over utf8 BOMs. (address bug #12317 )
2009-01-25 17:38:54 +01:00
Fabian Müller
cf6f555d62
LoW::7: disabled the option that reduces enemy AI attack depth.
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The text is misleading.
2009-01-25 14:42:58 +00:00
Nils Kneuper
b6e7452202
updated German translation
2009-01-25 13:38:53 +00:00
Mark de Wever
4827a78055
Add a helper function to show wml messages.
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This way the code can be kept a bit more clean and is easier to extend
for the future.
2009-01-25 12:24:08 +00:00
Mark de Wever
ce49173888
Add myself to the German translation team.
2009-01-25 12:24:03 +00:00
Mark de Wever
edf2e43f55
Enhanched the parrot scenario a bit.
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Now we have more test cases to test for with the new dialogs.
2009-01-25 12:23:54 +00:00
Nils Kneuper
84cf841b7f
updated Slovak translation
2009-01-25 11:58:56 +00:00
Sergey Popov
d444843b39
Fixed an error about missing action with SCons 1.2.0
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SCons 1.2.0 barfs if an empty list is passed as an action.
That that was the case with 'uninstall' alias if there were no targets in
'install' alias. Fixed.
2009-01-25 11:05:11 +00:00
Lari Nieminen
dddc90cdd4
Enabled the dust devil to trigger a couple more events and cleaned up some code.
2009-01-25 10:40:35 +00:00
Lari Nieminen
0a2744167e
Allowed the dust devil to trigger some movetos...
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(with appropriate explorer speaker checks) and allowed undo in soma places.
2009-01-25 10:24:46 +00:00
Jérémy Rosen
3f3acea1a5
fix half of bug 12867:
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incorrect selection animation for units with standing animations
2009-01-25 09:17:40 +00:00
Ignacio R. Morelle
5e25295588
[time_area], in EventWML, can now accept comma-separated lists of area ids...
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...for removing, but not for inserting; in the latter case, only the
first id is considered to avoid stacking time_areas over a single
location by accident.
2009-01-24 22:45:16 +00:00
Lari Nieminen
44025f8e89
Fixed quick leaders not getting the -5% HP reduction.
2009-01-24 20:48:48 +00:00
Lari Nieminen
d6ad70e085
{TREMOR} -> {QUAKE}
2009-01-24 19:09:28 +00:00
Mark de Wever
9e7d0ca379
Add documentation for my last commit.
2009-01-24 17:38:46 +00:00
Mark de Wever
88675c4465
More refactoring for message.
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Also split get_image() and get_caption, get_image() needs more work later.
2009-01-24 17:36:26 +00:00